I just read the latest update notes and I noticed the following change to some Guardian Traits:
“•Defender’s Shield and Honorable Shield: Merged together into the same trait. •New trait Glacial Heart.”
That change gave the guardian two useful traits (the merged one and the new one), instead of two mediocre ones before the update.
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I think the Elementalist has a lot of traits that could be changed in a similiar way!
So my idea in short: Merging two weak Traits into an interesting + a new one.
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Some examples for traits that could be combined:
1) Icy Mist & Soothing Wave: Both are weak in the state that they are now, because they are limited to a few skills and there are better Water Traits. But they would work great combined and there would be also space for a new trait.
2) Vigorous Scepter & Windborne Dagger: Combining them wouldn’t make them overpowered, but makes the trait more interesting and frees up a slot for a new trait.
3) Salt Stone & Serrated Stones: They have some good synergy, but are really weak in my opinion, so they’re not worth taking alone, but one would consider using them, if they were just one trait.
4) Obsidian Focus & Zephy’s Focus: Both are triggered whil channeling a skill, but both are a little weak on their own. -> combining might make them more interesting.
5) Ember’s Might & Burning Precision: They would work good together in one trait. + possibility for a new trait.
6) Lingering Elements & Elemental Attunement: The first one is (nearly) useless, so it could either be removed completely, or merged with the second one.
7) All those “… spells recharge 20% faster” and “… deals 10% more damage” traits could each be combined with some other trait or added another effect. Other professions have better “20% recharge”-traits, for example the mesmer ones Warden’s Feedback: “Focus skills reflect projectiles. Reduces recharge of focus skills by 20%.” or Malicious Sorcery: " +50 malice when wielding a scepter. Reduces recharge of scepter skills by 20%."
I think those “20% recharge” and “10% damage” traits are the main reason why it looks like the elementalist didn’t get much love when the traits were chosen, because they are very uncreative, just numbers.
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A few ideas for new traits:
1) A trait that makes conjured weapons more interesting. Maybe “Deal 20% more damage while wielding a conjured weapon.”
or “Grants a boon associated with your Conjured Weapon when you cast a Conjured Weapon.”
or “Chance to cause a condition based on Conjured Weapon when you attack.” or something totally different.
There’s currently only one Trait that affects conjured Weapons and I think that’s not enough.
2) A trait that encourages using a Focus as an Offhand-Item. At the moment everyone uses Dagger on Offhand, but a good (creative) trait might change that. Maybe something like the mentioned Mesmer Trait equivalent, i.e. not just a trait that makes focus skills recharge faster, but with something else added.
3) Maybe a trait that makes summoned creatures (Elementals, Asuran Golems, …) stronger and/or last longer? (Or: “You get +90 power/precision/toughness/healing power while you have a summoned elemental, depends on elemental type”)
4) An arcane trait, that adds the Combo Field or Combo Finisher attribute to some Elementalist Skills, for example: Meteor Shower -> Blast Finisher, Unsteady Ground -> Combo Field, Shatterstone -> Blast, Updraft -> Blast, Swirling Winds -> Whirl, … But it needs to affect quite a lot skills, or it would be useless.
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Now I would like to hear your opinion on the topic. Do you think it is a good idea to merge weak traits in order to have a more interesting one and free space for a new one?
My suggestions for new traits aren’t the best. Do you have some more creative ideas? Or some more examples of traits that could be merged?