Idea to make conjure's less clunky.

Idea to make conjure's less clunky.

in Elementalist

Posted by: Necrotize.2974

Necrotize.2974

Just to preface this, the clunkiness is only really an issue in PvP when taking the time to cast a conjure(plus the lost utility slot) likely for only 1-2 skills is unlikely to be more useful than just another cantrip. I do not think they should be made into a mirror of engineer’s kits. That would be a bit overboard and probably provide way too much utility.

This has probably been suggested in some way, shape or form before, but whatever. Anyway, here it goes:

Either

A: Make conjures replace their respective element for as long as they are active(while still maintaining the ability to drop it). So Lava Axe and FGS would lock you out of your fire skills, Ice Bow locks out water, etc.

Or B: Make conjures replace whichever element they are cast in. So if I’m sitting in Earth and cast Lava Axe, Lava Axe’s skills will replace my earth skills until it either runs out of charges or I drop it. This enables for more in depth planning relating to combo-finishers/fields than plan A does because it puts more choice in the hands of the player. It would also allow builds to pick and choose the proper course of action for each situation. Fresh Air build getting stuck on fire too often due to slow auto attack? Replace fire with Ice Bow for quick crits. Staff build could use more blast finishers? Replace Air attunement with Lava Axe or Hammer.

I prefer B honestly, but I think either is viable.

Additionally, a quality of life change regarding the second conjure. If all charges on your conjure are exhausted and the second weapon has not been picked up, consuming the final charge will automatically equip the second weapon. This addresses the clunkiness related to more mobile fights where running back to your second weapon may not be the best idea without affecting the functionality of PvE where allies usually pick up the weapon.

Thoughts? Suggestions? Nerf D/D ele complaints?(On second thought, please don’t comment about that last one).

Idea to make conjure's less clunky.

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Posted by: scerevisiae.1972

scerevisiae.1972

Anet have had 3 years to make conjures not suck, yet despite i think 6 (?) straight conjure buff patches, they still only really see gimmick use in dungeon runs.

downed state is bad for PVP

Idea to make conjure's less clunky.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

If only Earth Shield was an instant cast I’d probably use it over Armor of Earth in PVP most of the time.

Last of the Red Hot Swamis

Idea to make conjure's less clunky.

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Posted by: thetwothousand.5049

thetwothousand.5049

I really and truly feel that making conjures into kits would be the best thing for the class. Would make s/x LH into a viable melee alternative to staff that D/F fresh air use to be. Would reduce the number of FBs being dropped in dungeons, and the total shut down of bosses that results. Conjures would be at least a reasonable idea for pvp builds.

If only Earth Shield was an instant cast I’d probably use it over Armor of Earth in PVP most of the time.

Seriously Earth Shield as a kit would be amazing. The skills are all around great for pvp – a block, stun, aoe pull, and an invulnerability. Every skill screams “use me against players” but is never used because of conjures terrible mechanics.