Check out my S/D Ele tPvP guide: http://intothemists.com/guides/202-aiden_frosts_sd_sustain_burst
Idea to make conjured weapons more viable
Check out my S/D Ele tPvP guide: http://intothemists.com/guides/202-aiden_frosts_sd_sustain_burst
I like this idea. However, to keep them from outshining Engie kits, we would have to get some kind of nerf to the amount of time or charges with the weapons. I’m totally fine with that though, Eles are probably the best combo makers in the game, so adding to that would be awesome.
I think conjures need either time limits, or charges, but no both. They should have left the trait that made them break stuns :[ .
One weird idea would be to actually have conjures merged and have it just flat out replace your weapon skills. Use ‘conjure weapon’ and you have the lava axe, swap to air and now its a lighting hammer etc, and dropping it would just get you back to your weapon skills. The weapon you spawn would be double of the one respective to element you were attuned to. Or letting you replace your attuements with thier respective conjures would nice. That would make things like the staff more appealing because you could have ‘single target attunement’ to go to at the cost of not having that attuement’s weapon skills. I have no idea if either are viable from a balancing stand point, probably not.