(edited by Super Riceman.8702)
Ideas for Conjured Weapons
One thing, if you want to remove the +10 charges from Conjurer you need to make baseline charges 25 or you’ll break current conjure builds.
Now, having the hammer be able to apply vulnerability (even if it isn’t 100% uptime and hard to hit a single target with) is a most welcome addition.
Also, for a suggestion of my own:
Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.
Vayra – Elementalist
Forkrul Assail – Mesmer
One thing, if you want to remove the +10 charges from Conjurer you need to make baseline charges 25 or you’ll break current conjure builds.
I would like for it to not require charges at all if thats not too op
Random Grandmaster Earth Trait: Dwarven Descendant- Gain Obsidian Flesh when you lose more than 15% health in less than seven seconds
(edited by Super Riceman.8702)
Random Grandmaster Earth Trait: Dwarven Descendant- Gain Obsidian Flesh when you lose more than 15% health in less than seven seconds
7 seconds is a long time. I’d say 1-2 seconds. Or 90% health.
i think you went overboard on everything
no charges on the weapons would force longer CDs on activation – i could still live with that.
Hammer is very strong
FS is very strong
Frostbow is overall very strong (no. 4 just kills it)
shield is very defensive / tactical – it really is great combo weapon (skill 4 is really nice in team play – elementalist can be played to set up a horrifying kill box.
flame axe … well … blast finisher on 2 would be really nice … do that and this weapon is fixed for me – it says so in the friggin skill name!
Also, for a suggestion of my own:
Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.
Even better, make it an arcane greatsword with 100% crit :P
They won’t touch that skill because it would be silly swinging a flaming sword and having water shoot from it.
i think you went overboard on everything
no charges on the weapons would force longer CDs on activation – i could still live with that.
Hammer is very strong
FS is very strong
Frostbow is overall very strong (no. 4 just kills it)shield is very defensive / tactical – it really is great combo weapon (skill 4 is really nice in team play – elementalist can be played to set up a horrifying kill box.
flame axe … well … blast finisher on 2 would be really nice … do that and this weapon is fixed for me – it says so in the friggin skill name!
Conjured weapons need to be strong enough to be chosen over cantrips, and they need options outside of cantrips to break stun
Flame Axe needs to have a niche as the mobile weapon and do decent damage.
Earth Shield needs to be more useful and harder to kill (if timed right, they can reflect shots) skill 4 is nice but outside of that, the weapon is not useful. Same thing with Frost Bow.
Hammer needs a little bit more to make it threatening to the enemy rather than them thinking the ele wasted a slot.
Also, for a suggestion of my own:
Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.
Even better, make it an arcane greatsword with 100% crit :P
They won’t touch that skill because it would be silly swinging a flaming sword and having water shoot from it.
Which is why I added (with skin change on attune swap?) :P
Vayra – Elementalist
Forkrul Assail – Mesmer