Ideas for Conjured Weapons

Ideas for Conjured Weapons

in Elementalist

Posted by: Super Riceman.8702

Super Riceman.8702

Outside of Icebow Skill 4, I rarely see conjured weapons and I want that to change starting today.
So here are my dumb ideas

Trait:Conjurer
-Weaponswap no longer destroys conjured weapon

Conjured Flame Axe
-Add burning to skill 1
-Make Explosive Lava Axe a blast finisher (pvp only)
-Burning Retreat cures cripple and immobilize
-Ring of Fire knocks back nearby foes in 180 Aoe when activated
-Flame leap cures chill and immobilize
-Make a stun breaker

Conjured Earth Shield
-Shield Smack reflects projectiles for 1/4 sec
-Change crippling shield to immobilizing shield (1sec now)
-Increase Magnetic Surge range to 800
-Fortify changed to let you move (60% regular speed)
-Make a stun breaker

Conjure Lighting Hammer
-Static Swing sends 1 condition from yourself to foe
-Lightning Leap range increased to 800
-Lightning Storm applies vulnerability

what do you all think?

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Ideas for Conjured Weapons

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Posted by: Vayra.3290

Vayra.3290

One thing, if you want to remove the +10 charges from Conjurer you need to make baseline charges 25 or you’ll break current conjure builds.

Now, having the hammer be able to apply vulnerability (even if it isn’t 100% uptime and hard to hit a single target with) is a most welcome addition.

Also, for a suggestion of my own:

Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Ideas for Conjured Weapons

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Posted by: Super Riceman.8702

Super Riceman.8702

One thing, if you want to remove the +10 charges from Conjurer you need to make baseline charges 25 or you’ll break current conjure builds.

I would like for it to not require charges at all if thats not too op
Random Grandmaster Earth Trait: Dwarven Descendant- Gain Obsidian Flesh when you lose more than 15% health in less than seven seconds

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Ideas for Conjured Weapons

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Posted by: ThiBash.5634

ThiBash.5634

Random Grandmaster Earth Trait: Dwarven Descendant- Gain Obsidian Flesh when you lose more than 15% health in less than seven seconds

7 seconds is a long time. I’d say 1-2 seconds. Or 90% health.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Ideas for Conjured Weapons

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Posted by: Asmodal.6489

Asmodal.6489

i think you went overboard on everything

no charges on the weapons would force longer CDs on activation – i could still live with that.

Hammer is very strong
FS is very strong
Frostbow is overall very strong (no. 4 just kills it)

shield is very defensive / tactical – it really is great combo weapon (skill 4 is really nice in team play – elementalist can be played to set up a horrifying kill box.

flame axe … well … blast finisher on 2 would be really nice … do that and this weapon is fixed for me – it says so in the friggin skill name!

Ideas for Conjured Weapons

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Posted by: Solo.9027

Solo.9027

Also, for a suggestion of my own:

Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.

Even better, make it an arcane greatsword with 100% crit :P

They won’t touch that skill because it would be silly swinging a flaming sword and having water shoot from it.

Ideas for Conjured Weapons

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Posted by: Super Riceman.8702

Super Riceman.8702

i think you went overboard on everything

no charges on the weapons would force longer CDs on activation – i could still live with that.

Hammer is very strong
FS is very strong
Frostbow is overall very strong (no. 4 just kills it)

shield is very defensive / tactical – it really is great combo weapon (skill 4 is really nice in team play – elementalist can be played to set up a horrifying kill box.

flame axe … well … blast finisher on 2 would be really nice … do that and this weapon is fixed for me – it says so in the friggin skill name!

Conjured weapons need to be strong enough to be chosen over cantrips, and they need options outside of cantrips to break stun

Flame Axe needs to have a niche as the mobile weapon and do decent damage.
Earth Shield needs to be more useful and harder to kill (if timed right, they can reflect shots) skill 4 is nice but outside of that, the weapon is not useful. Same thing with Frost Bow.
Hammer needs a little bit more to make it threatening to the enemy rather than them thinking the ele wasted a slot.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Ideas for Conjured Weapons

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Posted by: Vayra.3290

Vayra.3290

Also, for a suggestion of my own:

Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.

Even better, make it an arcane greatsword with 100% crit :P

They won’t touch that skill because it would be silly swinging a flaming sword and having water shoot from it.

Which is why I added (with skin change on attune swap?) :P

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer