Hi everyone, I’m really into the aura-mancer play style as it contains boons unique to the Ele, and a great way of applying other boons.
There are some limitations that make it a bit cookie-cutter/ineffective though, so I have some ideas that could change this. As far as I’m aware, no pvp tournaments are soon so this would not negatively impact those, and it could just be a pve change anyway.
first off, powerful auras and all aura traits needs to work with combo auras. This is absolutely necessary and should be in the next bug-fix, if possible, if not: tell us.
Second: powerful Auras. Being at 30 water greatly limits aura build capabilities, but being any lower requires a nerf. What do auramancers think of changing it to one of these: (All are master water unless noted)
1. Now only affects three closest allies
2. Makes weapon skill auras a target-able 3 person aoe, non-weapon skill (Fire’s Embrace) just affect closest 3.
3. GrandMaster: Affects 5, with a 20% reduction on Aura weapon skills
I also see that the Air and Earth tree have on Aura effects that can be spread with Powerful Auras. I suggest adding ones for all trees. (all adept tier)(I’ll list existing as well for convenience.)
Fire: Burning Fire: From added burning on select abilities to 10 seconds of 5 Might.
Air: Zephyr’s Boon: Aura’s grant 5 seconds of fury and swiftness (Swiftness is kinda useless in combat so it can be pinned on to fury) (Existing)
Earth: Elemental Shielding: Gain 3 seconds of protection (Existing)
Water: On Aura, gain 5 seconds of regen
Arcane: On Aura, gain 5 seconds of vigor OR 1 second of haste (some input on which would be balanced/preferred)
All aura traits apply to people you aurashare with as well remember.
I think these would greatly improve a unique aspect of the Ele, while improving a fun playstyle.