(edited by Alys Florent.1359)
Ideas for replacing Evasive Arcana
Unfortunately, this would be a massive nerf to overall Elementalist gameplay for anyone that invested into Arcana.
The reason why Evasive Arcana is so good is the versatility it gives. By only allowing one of your Meditations to be active at a time, you get rid of the versatility of the different dodge roll effects.
Let’s say I took the water meditation. Every 10s I get a heal and a leap finisher. That’s good and all. But compare it to EA. If you need a heal, drop a water field, dodge into it while in earth to heal you and all allies, then dodge in water to heal you and allies and cleanse a condition. Or say I want to stack might, I’d take the fire Meditation. But I can already do that with any weapon combination as long as I drop a fire field and EA Earth dodge.
Most of the things you want these Meditations to do are just chunks of what EA can do.
The only way to “fix” the dependency on EA and 30 in Arcana would be to reduce the cooldown on attunement swapping and to make the dodge roll effects a class mechanic, something which I doubt will happen anytime soon.
We don’t take evasive arcan because it’s good, we take it because everything else sucks. I wouldn’t bother with it if it weren’t for the water heal, which wouldn’t be necessary if we had a better way of sustaining ourselves. Eles lack sustainability in prolonged fights. They nerfed everything that would have allowed us to sustain ourselves without any buffs to compensate. I’d much rather have a more offensive ability available, but i’d be reluctant to take anything else at this point because we NEED that water heal because our burst healing sucks compared to warrior, our armor and hp sucks when compared to any class, as does our mobility. And even if we spec for full damage, bunker specs of other classes can still outdamage us without having to sacrifice every bit of survivability like we do.