If Air's GM trait...

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Posted by: Grimreaper.5370

Grimreaper.5370

reflected projectiles with auras, would you want it? What if it increased stun duration by 1 second?

(edited by Grimreaper.5370)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

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Posted by: Grimreaper.5370

Grimreaper.5370

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

It is true that the staff aura does that, this would be an aura that caters to d/d, staff already has fresh air goin on for it.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

It is true that the staff aura does that, this would be an aura that caters to d/d, staff already has fresh air goin on for it.

you mean scepter? and why does fresh air not work for D/D?
The only special thing about the magnetic aura is that it reflects projectiles. all the other auras give something else. Why give all the other auras what magnetic aura does? That’d make that aura obsolete.

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Posted by: Grimreaper.5370

Grimreaper.5370

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

It is true that the staff aura does that, this would be an aura that caters to d/d, staff already has fresh air goin on for it.

you mean scepter? and why does fresh air not work for D/D?
The only special thing about the magnetic aura is that it reflects projectiles. all the other auras give something else. Why give all the other auras what magnetic aura does? That’d make that aura obsolete.

I don’t think spending 30 points into air to basically make all auras like magnetic aura would make magnetic aura obsolete, I also never implied that fresh air doesn’t work on d/d. Anet has stated they don’t want any current GM traits being “replaced” due to a new GM trait outperforming a current one. We have the offensive Fresh Air and Defensive shocking aura, so what options do we have in order to get something different…and useful? I could be wrong but the new Air trait along with the Arcana trait don’t sound very appealing to any type of Ele at all.

(edited by Grimreaper.5370)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

I would rather my D/D ele had Reflection than Aegis. Though maybe a better solution would be a Glyph or Arcane that grants you the Aura based on your Attunement. This then would work with EVERY build.

As you could decide what Aura you want at any given time:

Fire – Fire Aura
Air – Shocking Aura
Water – Frozen Aura
Earth – Magnetic Aura

5second duration, 30second cool down.

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Posted by: Swim.6830

Swim.6830

Auras would be fine if they reversed the 1s stupid nerf. I don’t see other classes have to deal with this (might on block etc.)

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Jski.6180

Jski.6180

The new air GM is going to be nice for ele ppl may not know it but ele can interrupt a good number of times and on an aoe. If you want to build for it you can use a cojar wepon to get a few more interruption. In say wvw staff ele going to get a lot of dmg off there aoe interruption for pre-engaging.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The new air GM is going to be nice for ele ppl may not know it but ele can interrupt a good number of times and on an aoe. If you want to build for it you can use a cojar wepon to get a few more interruption. In say wvw staff ele going to get a lot of dmg off there aoe interruption for pre-engaging.

I’m considering using it for my d/d spec, but only because they are heavy into air already. Having the additional DPS and weakness from various skills can be helpful, partcularly from shocking aura.

I’m guessing AoE interrupts like earthquake, comet, and updraft could also cause it to proc on everyone that is hit, so that could be useful.

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Posted by: Ugruk.4069

Ugruk.4069

Stun duration would actually make skills like dragon tooth hit, would be much better then the “imba” (lol) weakness, or the aegis would actually make you time your auras to avoid big hits (or not) it’s not bad either

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Posted by: Jski.6180

Jski.6180

The new air GM is going to be nice for ele ppl may not know it but ele can interrupt a good number of times and on an aoe. If you want to build for it you can use a cojar wepon to get a few more interruption. In say wvw staff ele going to get a lot of dmg off there aoe interruption for pre-engaging.

I’m considering using it for my d/d spec, but only because they are heavy into air already. Having the additional DPS and weakness from various skills can be helpful, partcularly from shocking aura.

I’m guessing AoE interrupts like earthquake, comet, and updraft could also cause it to proc on everyone that is hit, so that could be useful.

I more looking at D/F all the stuns daze are at 900 ish ranges and you do not need to use a flash to land one of the knock downs. This means you can leave open something other then flash say earth shield or lightning hammer 2 weapons that are good at stunning / dazing ppl. I am thinking more 1v1 as for AoE i can see d/d doing an ok job i would like to see if tornado will get effective by it it could be a very nice dmg out put in its own rights with the new 30 air.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: naphack.9346

naphack.9346

if that trait was made…
I just say signet auramancer.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: reikken.4961

reikken.4961

that’s just pointless… the Staff aura already does that so what’s the point of turning all the aura’s into stuff like that? I’d rather have auras give aegis.

It is true that the staff aura does that, this would be an aura that caters to d/d, staff already has fresh air goin on for it.

what.

How is fresh air not AMAZING on D/D,
and
how is fresh air good on staff? and better than on D/D

lightning whip is amazing, so being in air 100% of the time that you aren’t casting you big spells is awesome for d/d
but air’s auto is weak on staff, and the other spells are highly situational and have long cooldowns, so being in air all the time is useless

(edited by reikken.4961)

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Posted by: Malcastus.6240

Malcastus.6240

reflected projectiles with auras, would you want it? What if it increased stun duration by 1 second?

I wouldn’t want it with either of those. It baffles me that Anet builds something around a mechanic that we barely have access to, instead of making it part of a basic ele mechanic.

Like producing 180/240 radius AoE weakness everytime you switch to air. This you can control and you can place yourself strategically for good effect. Sadly, such a trait would force us into 30 arcane for quicker attunement swaps. When will they replace intelligence with something else and make attunement recharge rate 10 seconds.. Got a little sidetracked.