If you are required to attunment dance to be good...(LONG)
in Elementalist
Posted by: Dabrixmgp.4758
Why do hardly any of the traits sync with each other. In fact looking over the traits you actually make yourself worse by switching unless you absolutely have to. The way Elementalist is designed right now it only makes sense to stay in one attunement. Theres no point using the others because the traits are all over the place and at most only are helpful if you are in one attunement for pretty much 100% of the time.
I could compare them to every other class to point out how all of them have trait synergy and the elementalist has none but that would take forever so I will just use another caster class. Necros have trait lines work well with each other to make the class less squishy. Lets use a minion build for example as minions will most definitely get buffed in the first major balancing patch and will probably be a very strong solo build:
First of all for a light armor class you need Healing and Vitality. So going 30 points into Blood Magic gives you the following:
5 seconds of regen when health drops below 90%
Siphoning health is 50% more effective
Siphon health whenever you hit a foe
Minions siphon health and give it to you
Siphon health whenever you crit
Now becuase of all that incoming health you also deal 5% more damage if above 90%
20 into Spite give you power
5% bonus to healing from power
30% increased minion damage. If the amount they siphon from your Blood line is based on their damage this is even more healing and also DPS
20 into Death Magic gives Toughness and Boon duration
10% damage enemies under 50% health more DPS
20 toughness for each minion you have summoned so if using full minions more tanky
50% more health for minions
That build is an example of different traits working together to make each other better. Basically you have a ton of pets which grants you more toughness and they are buffed to 50% more health and 30% more damage and also heal you when they attack. Also you have a ton of survivability due to all the self healing. That sounds like pretty good synergy.
But looking over Elementalist traits most go something like this: Deal 10% more damage when attuned to this element. OK useless when you are in the other 3. All____skills recharge 20% faster again worthless unless you stay in that element. Air has lots of mobility but only when you are attuned to it so useless when using something different. Elementalist lack all the self healing a necro has but that 5 point regen passive seems nice….but oh wait it only works when you are attuned to Water. Thats funny necros also get a regen but it works all the time.
TLDR: If they expect us to play this class using all of our spells from each attunment why the hell dont thekittentraits support each other? About the only possible build where they semi do is a 30 Fire/30 Earth bleed build but after reading a guide on it you pretty much stay in Earth the entire time.
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