There have been 8 months since release and with a small exception of staff gamepley that you pretty much killed…(well it wa never alive just a zombie being carried by an op broken trait)I have been doing the exact same thing ,the exact same way..s/d and d/d all played with same trait setup and either 2 arcanes or 3 cantrips..And most importan all played with exact same way..
The lack of viable pvp builds is killing it for me..the lack of weapons and most importan viable weapons is also a factor..
No viable pure range option ,no viable burst option(so called burst variations of THE build are based on attrition since the amount of stunbreakers other classes outmatches our predictable and stupidly slow burst even on team fights where ele dies from aoe if not specced for defence)
In earth theres a great trait that gives allies 2 sec base stability per earth switch.In air theres a good burst trait that good be used for heavy spikes.In fire theres a trait that with the blast finishers on fire fields could have you sitting on 25 might stacks constantly.
In arcana theres a trait that lets you chill and blind and can be used for immob and burst.
And yet most of thse things cant be used cause
a)either they require to stay too long in 1 attunement so you die
b) are too unreliable (elem surge) for the loss of survivability ..and that paired with no inherent defence and lowest health armor means death
Not to mention conjures,signet,glyphs..what ajoke
This class is a big kittening mess and i have no clue if they ever plan to put the work needed to make it playable in pvp without the necessarily water traits (so you dont die in 1 burst) and the arcana so you can actually ..play it..
That or theres someone out there actually making ele work without the common trait setup..If so then please show me..Please!!