Impressions of the Elementalist

Impressions of the Elementalist

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Overall, I like the Elementalist class. I like the idea of attunement swapping and changing roles on the fly. I like the high learning curve and unparalleled skill ceiling.

What works?

Elementalist weapon skills feel solid (for the most part) and work well together. The vast majority of their weapon skills just mesh. They feel well-designed from an ability standpoint.

Specific traits like Bolt to the Heart and Elemental Attunement are just beautiful.

Cantrips feel good – and are good. They often feel necessary.

What is lacking?

Traits

In contrast to the beautiful synergy between attunements, traits are essentially at war with each-other and with the elementalist class as a whole. The Ele is meant to be swap-happy. A dedicated Ele is a dead Ele.

Why then do the majority of traits encourage the Elementalist to be played incorrectly? Bonus damage for one element. Cooldown reduction for one element. Bonus bleed duration (which is mostly exclusive to earth, other than sigils). The list goes on. The traits that improve over duration the longer you are attuned to x element are by far the biggest offenders.

Fire in general is a very selfish element trait-wise. Unless you are running a conjure build or making use of Spell Slinger or Burning Precision, it offers nothing to the other elements.

I would recommend shifting +damage % and +cooldown reduction traits to the weapon-based traits in the Arcane line. An example would be – you move 15% faster and have 10-20% cooldown reduction while wielding a dagger.

Trait compression is always a wonderful thing to have.

And speaking of Conjures

They need work.

Their trait support is almost exclusively (if not exclusively) in Fire Magic – the most unsynergetic trait line. In addition, what little trait support they have consists of things that feel like they should be baseline.

They do not benefit from sigils. This needs to be fixed – sigil support could be huge on something like the FGS.

They lock you into a single skill bar, contradicting your role. An earlier thread had suggested that they act as a secondary weapon set while in use. This is brilliant.

Elites are ….. ehhhhhhh….

There is a reason why the glyph is used so frequently. The FGS needs work, just like other conjures, and the Tornado feels suicidal at best, largely because of its limitations to your skill bar and short range, coupled with a high cooldown- it’s situational, unlike the glyph, which is versatile, easy to use, and relatively strong.

If it looks like a channel, smells like a channel, feels like a channel, and tastes like a channel, it’s a kitte- I mean a channel

Elementalist have a large number of channeling spells. Unfortunately, not all of these even benefit from associated traits. Things like Meteor Shower and the auto-attack of the FGS need to benefit from the channel-based traits.

(edited by Duke Blackrose.4981)

Impressions of the Elementalist

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Posted by: OneBloke.7264

OneBloke.7264

I hope someone from Anet comes by and takes a look at your suggestions, I couldn’t agree more with this

Impressions of the Elementalist

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Love the post, totally agree with it, and so does the rest 99,99% of the Elementalist population and other out there… (except noobs)

Unfortunately, it’s ANet …..they will sooner delete your thread for as stupid reason as using too much Italics, underlining or perhaps they “think” FGS is some kind of a swear.

ANet listens to players comment, that is true. However they listen to stupid kids that cry
“Warrior and Thief are UP , buff them…and ….and Elementalist killed me, HARD NERF Elementalist MORE…

like …..okaaaaay -.-"

I don’t think that I can count 10 rightfully constructive pleads that escalated into action since this game started.

You are correct, we are correct, but who will listen to us ?
ANet mostly cares for their Warriors XD

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’m confident in Arenanet’s abilities to balance. It is the way it is because the game has just been released. There isn’t a company out there that I trust more than them.

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Posted by: SAI Peregrinus.8410

SAI Peregrinus.8410

I, too, trust Arenanet’s ability to balance. That doesn’t mean suggestions like this are a bad thing. As with any problem to balance classes you need to understand the balance issues first. Clear explanations, such as the OP, are helpful.