Improving Overloads - Concepts.

Improving Overloads - Concepts.

in Elementalist

Posted by: Vissarion.6509

Vissarion.6509

Right now overloads even though are a nice concept they fall to the trap of being underused due to how u have to be locked for 5 seconds channel and a single interrupt will cancel the effect, and the effects are not even that awesome right now anyway…

Here are some ideas that came to my mind to add to the list of things that could be done to improve this wonderful concept. Here you go:

Overload FIRE: Reflect projectiles. This will give a better chance at using this skill at full potential (makes sense you are whirling arround).

Overload WATER: Immunity while you overload (makes sense you are inside a bubble).

Overload AIR: This one needs a stun or daze after 2 or 3 hits per target to make it a bit viable to use. ( remember kennens ulti from league of legends).

Overload EARTH: Make every pulse a combo blast finisher (3 or 4 pulses?), that would make it more cool to use too.

Ok so thats all, make your observations, and suggestions below.

They called us TEMPESTs, but we can use our elite to cheat death instead