In need of D/D advice.
WvW roaming doesn’t have objectives like SPvP does so there’s little commitment value. The only way I’ve learned to make roamers commit to a fight is to not outplay them immediately… let them beat you up a bit and make them think they can actually win – sometimes they stick around then.
Some servers the roamers will immediately call in friends/zergs to help the 1v1 and
other servers the roaming groups are 15man. (They go around flipping camps, sentries, fighting 1-3v15) Be aware of your enemy’s psychology if you intend to fight roamers.
If they nike too early, you have to let them go. They’ll probably reset and try to fight you again and other times avoid you (SR, teleport, invis immediately when u start attacking) be careful when you try to chase someone down, those could be the resources you need to run away if they end up running you into a 1v4.
WvW roaming is kinda like diet PvP.
You want to keep ride the lightning off cooldown so its ready to use when a target decides to flee. You can use water 3,4 for chill and earth 3 immob and earth 2 for cripple. Fire 3 Aur 4 and lightning flash are your best gap closers (also leap from earth 3). Unless your enemy is a thief or warrior, you should be able to catch them easily without FGS.
I used to roam a lot on Warrior, Necro and nowadays a bit on my Ele (fresh air and D/D) as well.
From personal experience I can say that if people are not interested in a fight and you are not able to catch up to them immediately, it is best to just leave them be.
The best/most exciting fights typically take place with people that actually WANT to fight you and not with people that HAVE TO fight you because you chased them down
Thank you so much for the tips. Can’t wait to try them out.