Inc thief nerf?... please?

Inc thief nerf?... please?

in Elementalist

Posted by: horaxx.9728

horaxx.9728

I understand why they need stealth, but do they really need to have 13.4k hits?
Make it happen on the balance patch Anet.

Thx

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“How do you kill that which has no life?”

Inc thief nerf?... please?

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Posted by: Albane.8367

Albane.8367

You got lucky he didn’t crit on the steal or CD, because that should have been closer to 23k. Even with 2800 armor, they hit for 19k when that combo crits, but what was your armor to get hit for 13.4k from backstab?

Inc thief nerf?... please?

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Posted by: OddFinrir.6801

OddFinrir.6801

This is why Lava Font is a fun trait to have…if they hit that hard they will die while you are downed. What build were you using?

Inc thief nerf?... please?

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Posted by: Pinkerton.5643

Pinkerton.5643

They can only do that once every 45 seconds, but it is a bit high. Still, they’re squishy as hell and they can’t do much outside of that ability to destroy someone once every 45 seconds. I don’t see it as horribly unbalanced because you can completely demolish them in about half a second if you catch them at the right time.
As for surviving the hit, toughness…

If you’re still mad, remember the old adage: if you can’t beat ‘em, join ’em.
Take a page out of Wooden Potato’s book.
http://www.youtube.com/watch?v=bgREXEk2kD0&feature=g-all-u
You’re welcome

Inc thief nerf?... please?

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Posted by: horaxx.9728

horaxx.9728

This is why Lava Font is a fun trait to have…if they hit that hard they will die while you are downed. What build were you using?

0/10/10/20/30

“How do you kill that which has no life?”

Inc thief nerf?... please?

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Posted by: Oranisagu.3706

Oranisagu.3706

They can only do that once every 45 seconds, but it is a bit high. Still, they’re squishy as hell and they can’t do much outside of that ability to destroy someone once every 45 seconds. I don’t see it as horribly unbalanced because you can completely demolish them in about half a second if you catch them at the right time.
As for surviving the hit, toughness…

If you’re still mad, remember the old adage: if you can’t beat ‘em, join ’em.
Take a page out of Wooden Potato’s book.
http://www.youtube.com/watch?v=bgREXEk2kD0&feature=g-all-u
You’re welcome

wp’s spike sure is great and the synergies he found are rather astonishing, but the trait setup and skills/utility necessary for it aren’t exactly like the thief’s ‘2-2-2’ instakill enemies…
that said, I don’t really like massive burst in any class. it shouldn’t be in the game at all, as it reduces a game of skill and reaction to a game of ‘surprise! you’re dead’. anything a player can’t react to or counter (invisibility, lightning flash/churning earth & kill shot to a degree) shouldn’t be able to hit for more than 30-50% of the players health. buttonmashers should always lose to a normally skilled player. I’d prefer if fights took a lot longer (around 30 secs) than now to allow you to counter or predict your enemies and use your skills appropriately instead of following your one and only combo or spamming the same skill over and over again.

Inc thief nerf?... please?

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

btw arenanet announced they will be changing high burst dmg next patch (i think 15th nov that is)

What people will do: yeey nerfs inc. !
what people should do: … ow god, if arenanet lowers burst dmg, what else will those classes get in return :O

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