Insane Firegrab cooldown
I’ve noticed that elementalist attunements are really weirdly designed.
Skills tend to be extremely one dimensional.
“Damage”
“Damage”
“Blind”
“Root”
“Bleed”
I think it is more for how attunements are designed, where no one attunement should be equal quite to a normal weapon of another class.
Daggers are not single target weapons. They are made for AoE and they shine when you play like it. Fire Grab hits plenty hard but you have to make sure they’re burning. What I always do is use drake’s breath to get several people burning, line them up, and hit all of them with huge damage bombs. And the cone is plenty big enough to make that pretty easy once you get good at battlefield maneuvering. Even on one person, it’s a big freakin hit. And the cooldown is fine. If you’re expecting to use fire grab and then stay in fire attunement long enough to use it a second time, you’re playing the class wrong.
But seriously, make kitten sure they’re burning when you use Fire Grab. It boosts its base damage by 60%.