Insane Firegrab cooldown

Insane Firegrab cooldown

in Elementalist

Posted by: Aether McLoud.1975

Aether McLoud.1975

I’ll argue that firegrab and dragon’s tooth are about even when it comes to how hard it is to hit them (setup time vs extreme melee range). They both hit about the same, but dragon’s tooth has 6 seconds cooldown, while firegrab has 45. This seems insane. Firegrab doesn’t hit anywhere as hard as it did in the beta weekends, so a cooldown of around 15 seconds would be ok I think.

Insane Firegrab cooldown

in Elementalist

Posted by: Lyuben.2613

Lyuben.2613

I’ve noticed that elementalist attunements are really weirdly designed.

Skills tend to be extremely one dimensional.

“Damage”
“Damage”
“Blind”
“Root”
“Bleed”

I think it is more for how attunements are designed, where no one attunement should be equal quite to a normal weapon of another class.

Vibor Bauman- Level 80 Engineer- Gandara

Insane Firegrab cooldown

in Elementalist

Posted by: Pinkerton.5643

Pinkerton.5643

Daggers are not single target weapons. They are made for AoE and they shine when you play like it. Fire Grab hits plenty hard but you have to make sure they’re burning. What I always do is use drake’s breath to get several people burning, line them up, and hit all of them with huge damage bombs. And the cone is plenty big enough to make that pretty easy once you get good at battlefield maneuvering. Even on one person, it’s a big freakin hit. And the cooldown is fine. If you’re expecting to use fire grab and then stay in fire attunement long enough to use it a second time, you’re playing the class wrong.
But seriously, make kitten sure they’re burning when you use Fire Grab. It boosts its base damage by 60%.