Is Fresh Air not working?

Is Fresh Air not working?

in Elementalist

Posted by: Crossplay.2067

Crossplay.2067

The release of the Crystal Savant outfit inspired me to try creating an air elementalist again. From what I’ve read of the traits, Fresh Air is supposed to give 250 ferocity and recharge the air attunement on crit. I thought I could open up with Air Overload, use Arcane Blast/Arcane Wave to recharge the overload and then use it again. However, I’ve found that this does work. What’s worse, Fresh Air doesn’t grant a permanent ferocity bonus. It only seems to be a temporary one and you have to switch from another element to air to get it.

Is this right? If so, the wording for the trait needs to be changed. Personally I would rather it be replaced for something that is more suited to those that wish to remain in air attunement for longer than it takes to put all the skills on cooldown.

Is Fresh Air not working?

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Posted by: Brynsear.2083

Brynsear.2083

Yes you need to proc a crit outside of air to recharge it. It’s not that it’s misleading; it’s just that the trait was introduced long before overloading, where the class didn’t have a timer while still being in air. And yes, the ferocity bonus is temporary, mostly to prevent it being in effect whenever overload air comes back up.

Don’t worry, I’m a professional.

Is Fresh Air not working?

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Posted by: Dinosaurs.8674

Dinosaurs.8674

Brynsear answered your question really well, but I will add that the standard fresh air build + rotation for both D/W and (less commonly) Staff does in fact spend virtually all of its time in air attunement. You swap out of air only to you your highest priority 1 or 2 skills, or whatever utility skills you need to use, and then immediately swap back to air. You will rarely spend more than a second or so outside of air attunement at any time.

There are plenty of youtube videos showing the fresh air dps rotation.

Is Fresh Air not working?

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Posted by: reikken.4961

reikken.4961

after you complete the overload, you swap, start the casting of a powerful skill, and swap back while the skill is casting, spending only like half a second out of air, and you have the ferocity bonus up while the AoE from air overload is hitting things on top of your hitting things with your active attacks. ie massive damage