Is Staff viable in a Sinister build?

Is Staff viable in a Sinister build?

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I love my Staves and I just can’t get used to running D/D (It’s a bit boring to me, I’d rather run Guardian for melee). Is there a possibility for a Staff build that focuses on DPS and Condi pressure (Obviously without Ferocity)

~ King Arian and Isabella of [EG] ~

Is Staff viable in a Sinister build?

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Posted by: Maris.3164

Maris.3164

I don’t think staff is as good as D/F for burning stacks at least. This video by WP might help you, I know I found it interesting: https://www.youtube.com/watch?v=OH-aB4mwAOk

Is Staff viable in a Sinister build?

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I don’t think staff is as good as D/F for burning stacks at least. This video by WP might help you, I know I found it interesting: https://www.youtube.com/watch?v=OH-aB4mwAOk

Yeah that’s the one that intrigued me

~ King Arian and Isabella of [EG] ~

Is Staff viable in a Sinister build?

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Posted by: Alekt.5803

Alekt.5803

There is the Air DS/CES Condition Staff that works in the highest MMRs of Spvp

Alerie Despins

Is Staff viable in a Sinister build?

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Posted by: Lauriewonnacott.9841

Lauriewonnacott.9841

It worked alright for me, but really just alright. A huge portion of the burning you can stack with any build comes from Glyph of Elemental Power, Arcane Power, and Glyph of Storms (trait into arcane, air, and fire) but you need to be creative with your flame wall also (which likely wastes it as an evasive measure) to stack more burns and you have to rely a lot on the Fire 2 skill. The best thing about it is that it’s easier to get burns off on a lot of targets without effort, but it isn’t many burns. Staff also brings less to the table than the alternatives for quality of life in most PvE group play. The primary reason anybody would want staff is for water fields. My suggestion is to go Scepter/Focus with the same skills and traits. As much as I hate the appearance (and change) it has been a fun build and it’s very powerful. Woodenpotatoes takes Dagger because the Dagger autoattack has 3 projectiles and it hits fast. I’m not sure that the 3 projectiles individually can trigger Glyph of Elemental Power because the tooltip says each skill, but it hits more than twice as fast and thus gets that much extra use out of the Glyph, as well as taking better advantage of your power from sinister with direct damage. It does have 3 chances to crit though, and so it triggers the first fire trait more more than SIX times as often in the perfect scenario. That sounds pretty convincing, but then consider this – Scepter already applies a lot of burning on autoattack – in fact, it stacks more burning than you’d get out of 6 crits from dagger, plus scepter has TWO blast finishers you can use JUST in fire and one of those (though hard to land on moving targets) also stacks burning. On top of all of that, it has nowhere near the same restrictions in terms of range that Dagger has, which can really throw you off in a lot of scenarios. I’d say you can get away with what you like for the time being, but it might not stay that way. Taking Scepter over Dagger is basically a small cop out on burst condi in favor of sustain and ease of use – Staff is an even more extreme cop out for even more ease, probably beyond the point where it’s worth it.

Duhsziu – Revenant
Polyscia – Elementalist
Mercedene Underfoot – Thief

Is Staff viable in a Sinister build?

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Posted by: Zaroua.2714

Zaroua.2714

http://intothemists.com/calc/?build=-o;4B2FY0B5NNkY0;9;401G;0057137156;4083;3LPd_LPd_X0kv4;6rdr8sds8tdtd051Wk791;9;9;9;9;9;9-V6-7a

Rotation is Lava Font > Flame Burst > dodge behind > Burning Retreat > Earth Attunement > Eruption > dodge > signets > Shock Wave > Frost Bow4 > Eruption > Fire Attunement, repeat with meteor showers and FGS.