Is it intentional that Overloads break stun?
i don’t know if they do it baseline, i thought they were doing it because i was using the stability trait :o
well at least it says so in the tooltip so it’s a good sign i guess :P
I think it was intentional.
The devs said they wanted to test it so what better way to do that than to make it baseline. I’d assume, if they discovered it was too powerful, they’d attach it to a trait and/or give the stunbreak an ICD. What are your opinions on it though?
They’re just gonna keep adding kitten to the overloads until people like tempest. The tooltip already takes up half my kitten screen, keep it up!
Zulu Ox Tactics [zulu]
i loveeee it! it was one of my weakness on my conjure base ele pve build. having no stab or mainly stunbreak. tempest fixes this for me! and obvi conjure has great synergy for tempest to begin with. anet is doin my ele some love and im happy
They’re just gonna keep adding kitten to the overloads until people like tempest. The tooltip already takes up half my kitten screen, keep it up!
Lol so true
I hope they keep the stun breaks. The charge up time and the Attunement cool down penalty balances them IMO.
They’re just gonna keep adding kitten to the overloads until people like tempest. The tooltip already takes up half my kitten screen, keep it up!
Even with all of that, it still isn’t rewarding enough for the cost. They are like 80% of the way there. Maybe when overloads also wash your car, walk your dog, and drop loot just for successfully finishing it, people might force the yoke on themselves.