Q:
Is there balanced damage/support build?
http://gw2skills.net/editor/?fEAQFAWhImcbpxzgjEA0DmMPEioQFlHzsjNA;TYAquMdJ6y2lrLZXA
I used knight armor, Valkyrie trinkets, and a Berserker staff. Runes of water are actually important because the +boon duration on them is very nice, that combined with +30% boon duration from arcana tree means your AoE boons you auto cast when you swap atunments (which you will be doing a lot), last a nice deal of time. I think the protection from Earth lasts like 7 seconds, which is very nice. The AoE heal when you cast a heal is not bad either, it is an 848 AoE heal, and with Glyph being trained down to 20 seconds that is not a bad addition by any means.
Sigil isn’t important, but Battle, Strength, or Water is probably your best bet.
Heart of the build relies on the great AoE support and control staff offers and the AoE blind from signet of earth and Earth Attunement Glyph of Storms for shutting down groups of enemies. All while maintaining alright damage.
The third utility skill isn’t too important but I like to take a defensive skill. Arcane Shield, Mist Form, Armor of Earth, and lightning flash are all solid skills to take. Arcane blast isn’t bad as it gives you another blast finishers which is great for abusing in water or fire fields. Ice Bow is also worth taking if you want to. The 5 skill on it that freezes your target in a block of Ice works on bosses and ignores their CC immunity.