As elementalists are so versatile I like to run different builds often specifically dps(berserk), healer/Auramancer(cleric), condition Damage(dire) …but this became so annoying with the lack of the Save/Load build function … not only because having to change gear/skills/traits but mainly because the room those gears takes in the bag!!!! so I considered to become this so called Jack of all trades!
My first approach was naively to just combine the gear I had (zerg trinkets, healer armor, condition weapon) … the stats were lame so I made comparisons with the specialized gear vs Celestial gear and made me wonder why the stats aren’t balanced I mean … how come the sum of the added attributes of specialized gears isn’t the same of celestial ones!?! let’s just see a two handed weapon.
Specialized sums 605 while celestial sum 826 so that’s a 36.5% overall increase in attributes! so the answer was obvious… if I want to be a jack of all trades I need celestial gear … that’s where the pain started. Basically for exalted tier and bellow the only way to get celestial gear is by crafting it yourself! regular vendors won’t offer celestial modifiers (has anyone found one I don’t know about?), so in my case, none of my toons has jeweler profession so I will have to re-gear trinkets with laurels/dungeon rewards will take time but that’s part of the game
So, in theory Celestial look quite good, but before changing I kinda wanted to see what would I be loosing and by comparing celestial vs specialized came with this numbers using the two handed weapon as reference:
Specialized / Celestial / Loss %
Main: +251 / +118 / 53% loss
Secondaries (2x): +179 / +118 / 34% loss
All other +0 / +118
So applying this to roles:
- Dedicated healer won’t be an option but will still be able to heal and support with boons/auras while dealing more damage (Great for solo, not as good for team)
- As for DPS would think I would suffer lots but truth is that damage is a mix of condition damage + direct damage. Secondary attributes (Ferocity & Precision) have a saying in this as well (Mostly/only in zerk), but adding in a different scale as they don’t always proc so kinda have to play with the numbers again.
Damage:
Specialized / Celestial / % Loss
251(direct) / 118(Direct) + 118(conditions) = 236 / 6% Loss
To calculate the loss from Critical damage:
Critical chance Secondaries (on full gear):
Specialized / Celestial / % Loss (spc-cel)
46.9% / 30.8% / 16.1% less chance of critical
Critical damage Loss (on full gear):
210 / 187.3 / 23%
Total damage done by criticals (chance x critical damage)
Specialized / Celestial / % Loss (spc-cel)
98.5% / 57.7% / 40.8%
40.8% is the total damage loss that applies only to direct damage, since that kind of damage is only half the source of damage (debatable) we can roughly say the total loss on damage due to critical hits on a mixed build vs a critical heavy class as Berserk is 20.4% (can be seen as 0% loss on condition damage build, 40.8% loss on zerker build)
So an aproximate number for the total damage loss is 26.6% less damage (Decreases as the toughness of oponents increases)
So in conclusion we can say the loss by gear is somewhat noticeable yet can be compensated by builds with the stacking of boons (might/fury for dps, regeneration/aura sharing for healer and protection/regeneration for tank) so can deal similar amounts of damage while healing and being more bulky!! not to mention the extra room in bags
So before doing this investment of re gearing and before I start crafting ascended stuff I was wondering… should I keep this path or continue carrying my specialized gear? So far I think celestial do well in WvW, PvP (does not required gear) and of course PvE …. the only thing I consider will require specialized gear would be raids… am I right? am I missing something? is celestial a good choice? Should I archive all the gear on a bank toon and only getting when doing raids?
Any opinions, suggestions, additions (Like the name of trading posts buyable gear) are well welcomed!