It’s really fun! It’s like a cross breed between Scepter and Dagger in terms of how you deal damage but it has really nice group support as well.
I’m running Air/Water/Tempest with Wash the Pain Away, Lightning Flash, Armor of Earth, Aftershock, and Rebound.
Overall impression of my Tempest: 8/10 would date.
As for feedback, I think the overloads could use a bit more work but the way I see it, Fire overload is for group might stacking PVE, Water can function nicely in pve and pvp for group condi cleansing and self sustain(especially with my build since you can afford to camp water attunement as I’m using Piercing Shards and Lightning Rod to make water actually deal good damage), Air works good with my build as well as you can drop a swirling winds or Aftershock and drop lightning strikes on the enemy in a group fight(not worth using in 1v1’s though), and lastly Earth can help you kite enemies with Focus considering you can camp Earth focus long enough trying to survive to actually use the overload.
In my opinion, these overloads really should only be used in group situations and should NOT be seen as good skills for dueling. So with that in mind, I’m mostly okay with them. The Air attunement actually cleaved several enemies down for me in a group fight, Water saved me once and allowed me to tank 3 enemies but I havent used Earth or Fire yet as I did not see any reason to.