Kits vs Attunements

Kits vs Attunements

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Posted by: Nomin.5901

Nomin.5901

Just a quick question, and that is why do engineers kits have 0 recharge, but elementalists attunements and conjure weapons have a recharge (cool down)? They both seem to have the same use/effect as well as CDs on the skills themselves (Like grenade 4 will go on cool-down and RTL will go on cooldown)

Carmen

Kits vs Attunements

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Posted by: Shadowfall.6543

Shadowfall.6543

We used to have little to no cooldown (alpha) when switching attunement. Then they put in traits and needed a 5th trait to do a class specific assist (as near as I can figure).

also kits use a utility slot, ours is a f1-f4 slot.

Kits vs Attunements

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Posted by: Wintel.4873

Wintel.4873

Because engineers have to give up slot skills in order to have those kits, while Ele’s have both the swapping ability and whatever slot skills they want. So it’s basically toolbelt vs slot skills…In theory.

In practice, all it’s resulted in is the Ele being 10x more awkward and flow-breaking to play compared to Engi. Just to further rub it in, absolutely no defense or CC comparable to what Engi’s have.

Kits vs Attunements

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Posted by: Ryld.1340

Ryld.1340

Because engineers have to give up slot skills in order to have those kits, while Ele’s have both the swapping ability and whatever slot skills they want. So it’s basically toolbelt vs slot skills…In theory.

In practice, all it’s resulted in is the Ele being 10x more awkward and flow-breaking to play compared to Engi. Just to further rub it in, absolutely no defense or CC comparable to what Engi’s have.

They don’t really lose utility skills because they still have toolbelt skills. And some of those toolbelt skills are pretty good.