Knights/Soldiers D/F Power Elementalist
Why anybody would wanna try D/F ele? You would miss all fun skills. D/F is lamer spec and you only use it if easy win is more important than having fun.
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)
I’m not sure if your trolling or if you’re serious.
This is what I’ve come up with so far. It makes killing engi’s and p/d thieves a bit easier.
Don’t go for diamond skin. Diamond skin is totally op against condition specs as d/d ele with regeneration, healing from water attunement and evasive arcana + healing signet, on d/f however, you don’t have enough passive/“rotation-build-in” healing to make diamond skin effective.
From a very general perspective, I would suggest to try the following: The focus is a very strong offset weapon because of it’s amazing defensive utilities that have to be used wisely and situation dependend. Thus, the change from d/d to d/f is giving up the attunement rotation where you just blow everything thats ready. So I would strongly suggest to go for fresh air, so for example you can jump to earth, get the invuln. when you need it and jump back to lightning which also gives a nice little burst everytime.
So one thing I would try is:
- fresh air
- go a little bit to the zerker side of the force
- compensate the lack of healing and sustain with your focus utility defensive skills
Don’t go for diamond skin. Diamond skin is totally op against condition specs as d/d ele with regeneration, healing from water attunement and evasive arcana + healing signet, on d/f however, you don’t have enough passive/“rotation-build-in” healing to make diamond skin effective.
From a very general perspective, I would suggest to try the following: The focus is a very strong offset weapon because of it’s amazing defensive utilities that have to be used wisely and situation dependend. Thus, the change from d/d to d/f is giving up the attunement rotation where you just blow everything thats ready. So I would strongly suggest to go for fresh air, so for example you can jump to earth, get the invuln. when you need it and jump back to lightning which also gives a nice little burst everytime.
So one thing I would try is:
- fresh air
- go a little bit to the zerker side of the force
- compensate the lack of healing and sustain with your focus utility defensive skills
I respect you, I respect your opinions, and I respect your conclusion.
I disagree, however. I’ve crafted a D/F diamond skin build that works wonders and can hold it’s own against just about any spec out there. The healing on it certainly isn’t anything compared to meta D/D, but it’s not too shabby for healing either.
Honestly @op, I would recommend the following steps of advice for your build.
1. Come up with an idea for an Elementalist build. Whether that be “I wanna cleanse conditions like it’s nothing” or, “I wanna deal as much dps as possible” just make sure it is an idea for a build that you will enjoy playing.
2. Don’t pursue this idea just yet. Familiarize yourself with anything and everything Ele. That means learning meta builds, traits, weapons and their respective skills, etc. If you don’t have the money to purchase gear for said builds, that’s ok. At least learn them and perhaps try them out in sPvP a little bit.
3. Now you’re ready to pursue your idea. Begin looking through sigils, runes, gear stats, etc., and see what you can come up with. Once you’ve crafted your master plan, attempt it in sPvP. If it fails there, determine what cause it to fail and continue fine tuning it.
4. Once you have finally fine tuned a build that you believe to be a success, begin acquiring the exotic gear that you need to test it out. As the testing continues, if you see that your build is indeed a success, I’d recommend doing a decent amount of sPvP to completely affirm the success of the build. Try it in high level gameplay, try it in low level gameplay, pve, WvW roaming, WvW capping, etc.
5. The final step is optional, but after all of that testing, if the build has still held up overall, go ahead and pursue ascended gear. Then just sit back and relax with your extra stats and your custom built (and shall I say extremely fun!) build.
These are obviously broad steps which are easier said than done, but it’s all the advice I have to offer. In the end, I believe it is well worth the time and effort because it’s so fun! And you’re not stuck playing some “meta build” that might not even interest you. Good luck, mate! Hope I helped!
This is a build a ran for a long time in wvw as a power d/f ele. It has nice burst if you use lightning flash, burning speed, and attune to air at the same time. That way it is going to proc the 15 air skill, the sigil of hydromancy, and probably sigil of air as well as damage from lightning flash and burning speed. It doesn’t have the sustain that d/d has, but it is pretty fun to play 1v1 and has some useful utility in group fights.
Bad Elementalist
@ CursE and FrownyClown
Thankyou so much for the idea. I think I’ll try out fresh air. The buring speed, lighting flash and air swap will most likely hit hard. I’ll probably have to rely on cleansing fire and Ether Renewal for condition clearing, which isn’t too bad.
@MightyMicah
I’ll create a goal for this build and make sure I test it out in spvp as many times as I need to before investing gold into it for world versus world. I’m already considerably familiar with elementalist mechanics so “learning” the new build won’t be to big of a hassle. Thanks for the step by step advice! I’ll try out different things and tell you guys how it goes.