Larcenous strike nerf : TY Anet
Larcenous change made the fight a bit more even.
I still am not sure why stability is the first boon stripped. I don’t think you can avoid it. I have to do some more research on it though but I believe it is always the first boon removed.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
New change is great for eles. We can acutally switch to earth now vs a s/d theif.
New change is great for eles. We can acutally switch to earth now vs a s/d theif.
Hell yeah! Finally it means something that protection boon ^^, it won’t be stripped the second you switch to earth and with boon increase runes I can have up to 8s protection every 10s :-)
I don’t know what s/d thieves you are playing against, but the boon hate was never the reason they crapped all over any ele player, it was just the cherry on top.
Infiltrator’s strike is why s/d thieves own eles (and other squishies), as it is impossible to punish their mistakes when they aren’t evading everything. It is also bad for the game b/c it destroys the concept of good positioning and ignores LOS.
Focus:
Flamewall just needs to go. It needs to be an AE fire field to be of any use. Getting combos in that wall that provides zero over Ring of Fire is nearly impossible.
Freezing Gust needs to be either an AE or a cone. Focus, unlike dagger, has no escape ability … so the chill is all we have to gain distance.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
I can’t tell sarcastic posts from ignorant noobs anymore.
I don’t know what s/d thieves you are playing against, but the boon hate was never the reason they crapped all over any ele player, it was just the cherry on top.
Infiltrator’s strike is why s/d thieves own eles (and other squishies), as it is impossible to punish their mistakes when they aren’t evading everything. It is also bad for the game b/c it destroys the concept of good positioning and ignores LOS.
You hit s/d thieves when they use infiltrator strike, no when they’re jumping like monkeys at 900 range.
S/d thieves are now unable to steal protection+regeneration in a single swoop, you can switch to earth in all safety and all this if I don’t manage to dodge infiltrator strike ( quite predictable).
Boon hate was the reason a s/d thief could match an ele in mele combat, that’s where you hit them the hardest as they’ll finish jumping around to use larceneous strike
Bless you if you think staff is a complete weapon as-is.
Bless you if you think staff is a complete weapon as-is.
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.
With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
So a few small buffs and the staff ele is back to top spot bunker? Most of the changes didn’t even affect point control except for Unsteady Ground and to an extremely minor extent Shockwave, which gained very little in regards to the close-range combat that occurs on points. Frozen Ground was always unblockable; they changed the skill fact, not the skill.
It’s actually relatively easy to avoid the bulk of a bunker elementalist’s damage, and you don’t need to remove yourself from the point to do so. While you will certainly hold a point relatively well, you’re not going to solo-kill the person attacking your point unless they are, for lack of a better term, bad. It’s also doubtful that you’ll do any significant damage to them, not to mention the fact that the new Burning Retreat makes it even harder to avoid getting off the point yourself. Burning Retreat didn’t even need a range increase; it needed a punishing factor for getting into a staff ele’s face.
(edited by Leuca.5732)
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
That’s a really cute story, but the reality is while you think you are doing some kind of masterful positioning every class in the game only has to hit 1 button to reach you and then you die. I’m sure you have had some success leaching from a guardian or warrior, but any other class “supporting” would have achieved 10x more, and so would any other weapon on the same broken class that you play.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
So a few small buffs and the staff ele is back to top spot bunker? Most of the changes didn’t even affect point control except for Unsteady Ground and to an extremely minor extent Shockwave, which gained very little in regards to the close-range combat that occurs on points. Frozen Ground was always unblockable; they changed the skill fact, not the skill.
It’s actually relatively easy to avoid the bulk of a bunker elementalist’s damage, and you don’t need to remove yourself from the point to do so. While you will certainly hold a point relatively well, you’re not going to solo-kill the person attacking your point unless they are, for lack of a better term, bad. It’s also doubtful that you’ll do any significant damage to them, not to mention the fact that the new Burning Retreat makes it even harder to avoid getting off the point yourself. Burning Retreat didn’t even need a range increase; it needed a punishing factor for getting into a staff ele’s face.
Never mentioned any bunker ele…I’m talking support ele, a different role all together and this imply a different build also
It is now as a support weapon and light skirmisher on a locked area, I can reliably 1vs1 most classes on a point now ( and win most of them including necros and mesmers ), thx to increased healing on water blast and increased radius of geyser.
The now faster shockwave allow me to lock targets on eruption quite easily and lava font does full tick dmg now, let’s not forget the increased radius of fireball and the unblockable frozen ground…what more could you ask?
I literally have no more problem with staff eles after the patch, because the skills are still too telegraphed for a few radius/speed boosts to do anything significant. You must be fighting people who lack any significant knowledge of how ele skills work.
You must have been playing against eles who try to hit a moving target with staff aoe skills.
The point is to try to force the opponent in a favourable position for you, I simply need to stop you from being in one area ( that’s all the point of support build ), it’s not me who try to hit you..you’ll get hit by trying to hit me instead.
If you want to stay on the point..I destroy you, so you dodge my “telegrephed” attacks
and I cap the point, if you try to get me..well I’m well positioned, with unblockable frozen ground-faster shockwave-longer burning retreat…before you get to me your HP bar will go down by 50% at least, all the while my team will focus you hard.With larceneous strike nerf I can keep almost perma regen/protection on me and as I play support staff, I’ll always be together with a guardian or hammer warrior who’ll take the fire off me
That’s a really cute story, but the reality is while you think you are doing some kind of masterful positioning every class in the game only has to hit 1 button to reach you and then you die. I’m sure you have had some success leaching from a guardian or warrior, but any other class “supporting” would have achieved 10x more, and so would any other weapon on the same broken class that you play.
Feel free to think whatever you like..I’m not interested regardless
I’m happy with the way the staff is now, it got its strong and weak point as it should be for every weapon set, I know that most people prefer the easy route and ask to buff everything to god status…and then what you get?
You’ll get more crap like : s/d evade spamming, fear spamming necros, spirit ranger and so on.
Before making any suggestion about ele make sure to consider a situation where you play another profession and you face an ele who’s got the buffed skill set by you proposed.
(edited by Arheundel.6451)
Never mentioned any bunker ele…I’m talking support ele, a different role all together and this imply a different build also
Meaning you’re considerably more squishy?