Let's fix Elites

Let's fix Elites

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Posted by: rhodoc.2381

rhodoc.2381

While i love elementalist really much, i really hate the elite that we have. Almost all are lacking and too situational.

FGS: OP in dungeon runs with stacking wall and it is probably be fixed as bug. Otherwise useless.
Tornado: Self Suicide in WvW, Useless in PvE, non-exist in PvP. Combining with Meteor-Shower is probably a bug and fixed sometime.
Elementals: Dies instant in WvW, have some use in 1v1 because of even +1 extra dmg.

Here some ideas. First my favourite quote

Signet of elements – Cooldown: 60 seconds.
Passive: Reduces the Attunement cooldowns by 2 seconds.
Active: Recharge all attunements

The dream!!

Tornado: Cleanse Condition, Immune to condition, Reflect projectile, protection, stability. Tweak the three internal skill to actually hit. Increase speed. Ticks more frequent.

Elementals: Duration=Cooldown, a.k.a 100% uptime. Grants permanent elemental effecs while they are active.

FGS: Fix fiery rush. No charges, just duration.

[VcY] Velocity – Gargamell

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Posted by: reikken.4961

reikken.4961

elites IN GENERAL are pretty terrible in this game
when you wish you could slot another utility skill instead of an “elite” skill, something is wrong

signet of elements seems awesome though. it’s pretty much perfect. warrior doesn’t need to be the only one with a signet elite. might need to do something about Written in Stone when adding it though

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Posted by: cheshirefox.7026

cheshirefox.7026

i for one am simply appreciative they allowed flame sword cast while moving and am thoroughly glad i don’t get murdered while casting it anymore

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Taldren.7523

Taldren.7523

Our elites don’t need that much, really.

Tornado: Have it destroy projectiles like Swirling Winds and it will be much better. I mean … aren’t tornados swirling winds after all?

Glyph of Elementals: The elementals should provide pulsing boons in an AE around them based on attunement. The boons would be 6s duration and pulse every 6s (10 pulses over its duration) in a 360 radius around the Elemental.

  • Fire: Might
  • Water: Regeneration
  • Air: Swiftness
  • Earth: Protection

What we really need is an Elite Signet on a power scale equal to warriors:
Cast Time: 1 second, Cooldown: 60 seconds.
Passive: Range of all attacks increased by 300 units.
Active: 90% reduction to attunement recharge rate for 30 seconds.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

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Posted by: Marcos.3690

Marcos.3690

We deffinitely need a low-CD ultimate so we can use Lyssa with it. I’m so tired of dying to condi spam

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Posted by: LordByron.8369

LordByron.8369

tornado is www fgs..

cast meteor shower, turn into tornado…double the damage of meteors.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

We deffinitely need a low-CD ultimate so we can use Lyssa with it. I’m so tired of dying to condi spam

Signet of the Elements:
- Passive: Grants 20% boon duration
- Active: Grants an aura depending on your attunement
- 45 seconds cooldown

I still can’t fathom how we don’t have a single utility skill that grants us auras when they are supposed to be our active defenses.

I command you to be AWESOME.

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Posted by: Marcos.3690

Marcos.3690

We deffinitely need a low-CD ultimate so we can use Lyssa with it. I’m so tired of dying to condi spam

Signet of the Elements:
- Passive: Grants 20% boon duration
- Active: Grants an aura depending on your attunement
- 45 seconds cooldown

I still can’t fathom how we don’t have a single utility skill that grants us auras when they are supposed to be our active defenses.

-Grants an aura depending on your attunement sounds like a glyph, but nice idea anyway

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Posted by: rhodoc.2381

rhodoc.2381

tornado is www fgs..

cast meteor shower, turn into tornado…double the damage of meteors.

I adressed this and i believe this will be nerfed or even fixed completely.

[VcY] Velocity – Gargamell

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Posted by: Gokil.2543

Gokil.2543

Please do note that every class is balanced around its entirety. Meaning the fact that our elites are lackluster is a part of the way our class is balanced. You can’t say you demand an elite as gamechanging as thief or engi. Just because their elite is this strong doesn’t mean we’re entitled to an elite that is equally strong.

inb4 rage and ‘ele isn’t balanced’. I know that, that’s not the point.

Btw, fgs is a worthy elite now that you can cast it while moving. It can be extremely potent in sPvP to instapop a downed person (and the one ressing him) with fiery rush+lightning flash. Also useful to burst immobilized targets or people ressing others.

FGS 5 does very nice damage over time as well. Drop it on a point or a downed person for very good pressure.

FGS 3 gets you out of anywhere. Remember you don’t need to face your target for the autoattack, this can make a big difference

[Walk] Elemelentalist
Youtube

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Posted by: ThiBash.5634

ThiBash.5634

It can be extremely potent in sPvP to instapop a downed person (and the one ressing him) with fiery rush+lightning flash.

How does that work actually? I’ve often seen people talk about combining FGS with Lightning Flash, but how does that work in practice?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Iris Ng.9845

Iris Ng.9845

It works like using FGS against the wall. Except for a slight trail of fire. I often use it to get the kill credit for world boss events :-)

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Gokil.2543

Gokil.2543

It can be extremely potent in sPvP to instapop a downed person (and the one ressing him) with fiery rush+lightning flash.

How does that work actually? I’ve often seen people talk about combining FGS with Lightning Flash, but how does that work in practice?

Use fiery rush untargeted and blink on top of your target right after. You will be running in place at target location and have the trail stack up where you’re standing like when you rush into a wall.

[Walk] Elemelentalist
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Posted by: reikken.4961

reikken.4961

a well known bug exploit is what it is. like tornado + meteor shower, only more extreme

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Delete them, give another utility slot.

Once upon there was a story mode quest that took you to Lion’s Arch to battle a Priest of Death (forgot the name) and you turned into some cracked up uber-ele. Think Warrior rampage on steriods using a mixture of dagger and fiery greatsword fire skills.

That was epic, I’d pay 1000 skillpoints for that as an elite.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Gokil.2543

Gokil.2543

a well known bug exploit is what it is. like tornado + meteor shower, only more extreme

Honestly, it costs you your elite + a strong defensive cooldown, and if you happen to hit retal, you’re dead. Only works on stationary targets too. If this wasn’t possible fgs wouldnt be worth taking over glyph.

[Walk] Elemelentalist
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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Meh, tornado + any long duration damaging effect isn’t a bug. Exploiting game mechanics, sure, but nothing it does is a result of a glitch of any kind. Tornado triples base power, which makes any attack hit harder, including ones placed before it starts.

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Posted by: Nilas.2605

Nilas.2605

While I guess we should be grateful that the FGS and its “Ability 4 without target against wall” makes us more desirable for dungeons, I am personally quite bothered that it exist. It’s truly silly that you have to “exploit” a skill/weapon to optimise it’s effect, but again, that is just a drop in an ocean of bugs.

Tornado is really cool which is why I think it deserves a buff, More damage would be obvious, and maybe better debuffs as well or protection for your allies.
Even cooler: Replace the boring “pick one out of 3 abilities” actionbar with a new 5-skill actionbar, so you can actively play as a Tornado. Example:

1. Strike the area with a lightning bolt (X damage, vulnerability)
2. Blind nearby enemies (Blindness)
3. Knockback your target with a windblast
4. Grant swiftness to allies and cripple enemies
5. Unleash a storm to damage and fumble enemies