Let's talk about Tempest minor traits
What I said in the other thread on this very same topic:
“Speedy Conduits should give superspeed instead of swiftness for 4 seconds, like it was originally supposed to in the TTH.com interview that unveiled the spec.
The stack of stability on overload should be merged into hardy conduits while harmonious conduits keeps its 10% damage modifier and regains the overload cooldown function it originally had.
These changes would make overloads feel more complete in themselves, where we woulnd’t have to allocate our major trait options just to complete the mechanic"
I feel as though thats the most obvious change to improve the minor traits, but it still feels lacking even then, it just runs into the fundamental problem that we honestly need stability on a minor trait for the sake of tempest build diversity, while everything else takes a back seat that.
What if Speedy Conduits made overloads grant superspeed to allies (3 seconds) upon finishing an overload too? What if hardy conduits applied a stack of stability to allies upon completion of the overload too? However these ending ally effects would only effect the allies, not you. Then the minor traits would basically fit the theme of, “tools to help you channel the overload, finishing the overload helps allies”.
Taking a break from GW2 to play various
Nintendo games..
The scrapper actually have a minor adept unlike every other classes. They have the rez and stomp bot.
What I said in the other thread on this very same topic:
“Speedy Conduits should give superspeed instead of swiftness for 4 seconds, like it was originally supposed to in the TTH.com interview that unveiled the spec.
The stack of stability on overload should be merged into hardy conduits while harmonious conduits keeps its 10% damage modifier and regains the overload cooldown function it originally had.
These changes would make overloads feel more complete in themselves, where we woulnd’t have to allocate our major trait options just to complete the mechanic"
I feel as though thats the most obvious change to improve the minor traits, but it still feels lacking even then, it just runs into the fundamental problem that we honestly need stability on a minor trait for the sake of tempest build diversity, while everything else takes a back seat that.
What if Speedy Conduits made overloads grant superspeed to allies (3 seconds) upon finishing an overload too? What if hardy conduits applied a stack of stability to allies upon completion of the overload too? However these ending ally effects would only effect the allies, not you. Then the minor traits would basically fit the theme of, “tools to help you channel the overload, finishing the overload helps allies”.
If I was to give super speed, I would give 1,5 seconds when casting the overload and another 1,5 seconds when completing it along with the swiftness. The other one could probably give the 1 stack of stability.
But the point with the non-existant minor still persists. Still, it may be an interesting design to forgo the minor traits on 1 of the elite specialization to emphasize on the new mechanic it adds when I think about it.
Well if you have any better ideas, feel free to talk about them. I agree that its a problem, but I think we’re at the point where the overloads are almost good enough that the minor traits just need to give more utility, if anything, so that they feel like actual minor traits.
Taking a break from GW2 to play various
Nintendo games..
Well if you have any better ideas, feel free to talk about them. I agree that its a problem, but I think we’re at the point where the overloads are almost good enough that the minor traits just need to give more utility, if anything, so that they feel like actual minor traits.
Yeah, overloads are awesome now to a point it leaves us too small room to think about minor traits. In other specs minor traits felt like spec-defining, in ours they’re just adds.