Hi all
Soon we will face season 3 ending and new balance patch. I decided to start this topic in hope that some of our elementalist community would give balance team some ideas how to improve our class. Somehow I don’t see any interest or activity of devs on our profession forum…and any other, so I am posting here. So write your feedback, stay positive and be open minded.
It looks like in previous patches Arena decided to make at least one build per class working. That’s why we got 8 classes in meta and DH that works fine in solo queue but it’s hard to use pro league. IF they don’t try get back nerf to obvlion style balance updates, they are in soild spot to start working on some builds variety THAT ELE’S NEED SO MUCH. Why you ask?
I don’t have any problem with tempest D/F auramancer build. Build as build works fine. It works great when you are in premades and you can carry a lot. But it’s NOT the same thing in solo q. As solo q ele we can only help classes that can really carry to do their job but that’s all. If team don’t have focus or have damage ele makes only lost match longer. Good or bad ele doesn’t have so much impact on match like rev, thief or mesmer…and any other class.
I know that many people have problem with killing ele and mistakes current meta build with BUNKER -> that’s players skill issue. The real issue is that it doesn’t matter if Ele’s likes or not pure support/pseudo bunker play style we don’t any choice. WE ARE FORCED to play this style.
1. Change cleric amulet to something with more dps? Ele ->dead
2. Change traits, maybe use some fire traits? Ele ->dead
3. Change utility skill maybe some signets or glyphs? ELE->dead. Catnips are not so horrible but don’t change play style at all, just more selfish support.
4. Change weapons maybe? Ele useless or dead depending on choice.
So this is truth…we don’t have any choice if we are maining ele in pvp.
So this my ideas for balance team:
1. General idea is that D/F auramancer build is in good spot in completive premades. We just need another build to play at least solo. I might be not right in my ideas for balance but I am more then right that whole ele community would sold their souls to play any kind dps build that could matter in solo q. If there was any completive enough build then it would effect -90% drop rate of usage of cleric auramancer build in solo q. Trust me.
2. Rework some traits in fire, arcane, air trait lines that are not used in pve so we could get good selfish sustain using dps amulet. There are so many traits that doesn’t have any sense in any build like: (fire) conjurer, blinding ashes; (air) one with air, inscription. If you dig in you can find many more.
3. Give us more amulet options. Mender is only usable against pure condi team and that’s all. Give us something like sage but scrap vitality and power for more condi and toughness.
4. Rework some utility skill like sygnets. Sygnet of water is my favourite…passive works the same way like rangers sygnet of renewal but ele’s version doesn’t have break stun, and full team condi clear. What ele has? Chill on active…super usefull…
5. Most of classes out there use or can use effectively their new HoT weapon in pvp …but not tempest. I don’t mind dps/heal output of warhorn. I like design of this weapon and I would be more then happy to use it with sceptre. But I can’t because it’s so much clunky to efficiently use it. Skill’s Tidal Surge, Dust Storm, Cyclone are so much hard to use, you never know if you can hit something with it even standing face to face. Water Globe it’s to fast to blast it in right place in team fight by you or your team. Skills animation overall are slow and hard to use in right time and most of time you will have to face tank everything.
Sorry for such long post and such horrible English writing skills.
Kawaleria (KW)