Let's talk about future season 4 ELE

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Hi all

Soon we will face season 3 ending and new balance patch. I decided to start this topic in hope that some of our elementalist community would give balance team some ideas how to improve our class. Somehow I don’t see any interest or activity of devs on our profession forum…and any other, so I am posting here. So write your feedback, stay positive and be open minded.

It looks like in previous patches Arena decided to make at least one build per class working. That’s why we got 8 classes in meta and DH that works fine in solo queue but it’s hard to use pro league. IF they don’t try get back nerf to obvlion style balance updates, they are in soild spot to start working on some builds variety THAT ELE’S NEED SO MUCH. Why you ask?

I don’t have any problem with tempest D/F auramancer build. Build as build works fine. It works great when you are in premades and you can carry a lot. But it’s NOT the same thing in solo q. As solo q ele we can only help classes that can really carry to do their job but that’s all. If team don’t have focus or have damage ele makes only lost match longer. Good or bad ele doesn’t have so much impact on match like rev, thief or mesmer…and any other class.

I know that many people have problem with killing ele and mistakes current meta build with BUNKER -> that’s players skill issue. The real issue is that it doesn’t matter if Ele’s likes or not pure support/pseudo bunker play style we don’t any choice. WE ARE FORCED to play this style.

1. Change cleric amulet to something with more dps? Ele ->dead
2. Change traits, maybe use some fire traits? Ele ->dead
3. Change utility skill maybe some signets or glyphs? ELE->dead. Catnips are not so horrible but don’t change play style at all, just more selfish support.
4. Change weapons maybe? Ele useless or dead depending on choice.

So this is truth…we don’t have any choice if we are maining ele in pvp.

So this my ideas for balance team:

1. General idea is that D/F auramancer build is in good spot in completive premades. We just need another build to play at least solo. I might be not right in my ideas for balance but I am more then right that whole ele community would sold their souls to play any kind dps build that could matter in solo q. If there was any completive enough build then it would effect -90% drop rate of usage of cleric auramancer build in solo q. Trust me.

2. Rework some traits in fire, arcane, air trait lines that are not used in pve so we could get good selfish sustain using dps amulet. There are so many traits that doesn’t have any sense in any build like: (fire) conjurer, blinding ashes; (air) one with air, inscription. If you dig in you can find many more.

3. Give us more amulet options. Mender is only usable against pure condi team and that’s all. Give us something like sage but scrap vitality and power for more condi and toughness.

4. Rework some utility skill like sygnets. Sygnet of water is my favourite…passive works the same way like rangers sygnet of renewal but ele’s version doesn’t have break stun, and full team condi clear. What ele has? Chill on active…super usefull…

5. Most of classes out there use or can use effectively their new HoT weapon in pvp …but not tempest. I don’t mind dps/heal output of warhorn. I like design of this weapon and I would be more then happy to use it with sceptre. But I can’t because it’s so much clunky to efficiently use it. Skill’s Tidal Surge, Dust Storm, Cyclone are so much hard to use, you never know if you can hit something with it even standing face to face. Water Globe it’s to fast to blast it in right place in team fight by you or your team. Skills animation overall are slow and hard to use in right time and most of time you will have to face tank everything.

Sorry for such long post and such horrible English writing skills.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Ithilwen.1529

Ithilwen.1529

One thing I’d like to see is for the interrupt from Necro shambling horrors removed.

This totally passive skill can quite literally shut down all overloads and any skill requiring a casting time. Yet it requires no input from the necro to totally shut down an ele.

Mesmerising Girl

Let's talk about future season 4 ELE

in Elementalist

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.

My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

Let's talk about future season 4 ELE

in Elementalist

Posted by: Supreme.3164

Supreme.3164

No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.

My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.

We make no excuses…go on the ele sub-forum we’ve been asking for the same things..for more than 3 years

-rework scepter
-give us more active defenses, reduce passive
-rework fire/air traits

etc etc etc…

Nobody ever asked to play healbot or bunker with no dmg but we players have no control on the balance team so blame them and not the players

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.

My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.

We make no excuses…go on the ele sub-forum we’ve been asking for the same things..for more than 3 years

-rework scepter
-give us more active defenses, reduce passive
-rework fire/air traits

etc etc etc…

Nobody ever asked to play healbot or bunker with no dmg but we players have no control on the balance team so blame them and not the players

+1 this^^

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.

My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.

We make no excuses…go on the ele sub-forum we’ve been asking for the same things..for more than 3 years

-rework scepter
-give us more active defenses, reduce passive
-rework fire/air traits

etc etc etc…

Nobody ever asked to play healbot or bunker with no dmg but we players have no control on the balance team so blame them and not the players

Chill, i wasn’t saying that everyone is excusing broken sustain, but some are. Seen lots of people excuse broken sustain because that is only viable build.
This shouldn’t be.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Ehem … the topic is that ele needs some more builds variety, not about cleric auramancer build. It’s offtopic issue and whole magical ,,ununkillable" thing is amber/emerald division problem.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Glenstorm.4059

Glenstorm.4059

Disagree that meta Ele is unkillable. Folds quite easily to focus fire. Hell, most meta DPS builds can 1v1 D/F Ele if played smart. The spec is useless without a good team to back it up, and is nowhere near as unkillable as the Chronobunkers of yore.

Do agree that Ele desperately needs more builds, especially if meta Tempest is to be nerfed. I remain highly skeptical that DPS (Marauder) Ele will ever truly be meta, simply because Daredevils exist.

Fear the might of SHATTERSTONE.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Ithilwen.1529

Ithilwen.1529

One; Ele is not unkillable. I can well attest to that.

Two; The main job of Ele right now is healing. The class pays for that and more with minimum damage output. After one match I stood on a point and unloaded on an enemy DH. He stood mostly passive and laughed at me.

In addition, Ele is highly vulnerable to interrupt and condi burst. Scrapper is pretty much a hard counter. If you can’t kill an ele you got out played.

Mesmerising Girl

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

So I think that we can stop talking about ,,you now what build" start giving ideas for devs^^.

We need more break stuns on utility skill’s and rework on a lot skills…like glyphs. I am talking about things for selfish sustain. And some traits to make more viable to mix attunements…arcane traits needs new life.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: snaplemouton.1294

snaplemouton.1294

Increase the base Health Pool.
11.5k is unacceptable and is the sole reason why Ele is forced into a bunker spec.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Lukas.7159

Lukas.7159

One thing I’d like to see is for the interrupt from Necro shambling horrors removed.

This totally passive skill can quite literally shut down all overloads and any skill requiring a casting time. Yet it requires no input from the necro to totally shut down an ele.

Scrapper is pretty much a hard counter. If you can’t kill an ele you got out played.

1) what the hell are you talking about….analyzing your quotes, you clearly dont know kitten about pvp

since when is a scrapper a counter to ele? lmao

a counter is a class that completely shuts down the enemies mechanic, for example we had a time where thief was the hardcounter to mes or the offguard was a counter to thief etc.

but an infinite duel between scrapper and ele isnt what i would call hardcounter.

furthermore since HoT came out, there are barely any “real” counter classes in pvp, since it all developed into a stall game anyway

2) when exactly does an ele outplay me when i play a class that simply hasnt the dps combo-wombo to 100-0 an ele? like druid or scrapper for example, both will never die vs ele and both wont kill the ele either

so just because a good ele manages to time his CD’s well and just wont die, i got outplayed? interesting.

3) before you make any random complainments about classes, get your facts right…

shambling horrors cant interrupt

StereoElectro & Dance On M D M A

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Increase the base Health Pool.
11.5k is unacceptable and is the sole reason why Ele is forced into a bunker spec.

I would like that but it won’t happen. Bigger health pool would impact pve and wvw to much and devs don’t like that. If it would happen we would have elementalist only raids for example. We need just more active selfish sustain skills and traits. Good thief and DH do their job with just a little more health.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: snaplemouton.1294

snaplemouton.1294

I would like that but it won’t happen. Bigger health pool would impact pve and wvw to much and devs don’t like that. If it would happen we would have elementalist only raids for example. We need just more active selfish sustain skills and traits. Good thief and DH do their job with just a little more health.

Thieves have medium armor and mobility, DH got heavy armor and are pretty much passively tanky.
Can’t compare apples and oranges.
They don’t need the extra health because their class feature provide them with the base they need to be sturdy or hard to hit.
Elementalist is forced to build for it.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

You miss understood me:) I wasn’t talking about giving bigger health pool to DH and thief. I just said that they kill people with similar health pools because they have better sustain by the design and can do their thing with pure dps amulets.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

Ele has bad sustain outside of bunker healer builds. Healing skills are useless considering the fact that they have the lowest base HP and Armor in the game. They need to dump stats into vit/toughness to at least make the heals useful which results into having lower stats for DPS. This is the only reason why Eles are pidgeonholed into supports aside from the fact that they make great supports.

Here are some possible stand alone buffs meaning not all of them need to be added. Listed buffs barely affect the current meta support Tempest.

Solution A: Rework class mechanics. 4 attunements and 20 weapon skills are not enough to carry bad base stats. Nerf to Aquatic Benevolence is a given.
• Make Elemental Attunement a core mechanic but limited to the Elementalist. Will need to trait to Arcana to be able to share boons with it.
• Make Healing Ripple a core mechanic but nerf the healing by 50% and heals self only. Will need to trait water to bring the healing back to its current level and heal allies.

Reasoning – Eles now have base survivability through boons and small heal without traiting to water. A decent ele will take advantage of attunement swapping again.

Solution B: Add self sustain and self condition removal on Fire/Air/Arcane traits. All buffs are added effects to the current ones.

• Persisting Flames – Remove X condition every Y seconds while inside a fire field.
• Pyromancer’s Puisance – Applying burn and attacking burning foes heals you.
• Tempest Defense – Get 2 seconds of Protection when CC’ed on a 5 second ICD.
• Reworked Elemental Attunement – Elemental Attunement now shares boons to allies. Heal yourself for a small amount when applying boons.
• Tempestuos Aria – Reduce Shout CD by 20%.
• Elemental Bastion – Increase base healing from auras by X. Decrease scaling to balance it out. End result – having the same healing power pre and post balance results to the same overall healing.

Solution C: Add more condition removal on weapon skills and add small buffs.
• Dragon’s Tooth – Increase radius to 240. Increase delay by 0.5s
• Phoenix – Now removes 2 conditions.
• Water Trident – Remove 1 condition.
• Heat Sync – Convert up to 2 conditions into boons.
• Dust Storm – Reduce condition damage by 20% while inside the area of effect.

Solution D : Open up new builds. Eles are supposed to be the Kings of Fire and Ice and control.
• Soft Control Ele – Give non-damage multiplier offensive traits on Water trait line like adding chance to chill your opponents and increase chill duration. Add more chill related effects on water weapon skills.
• Hard Control Ele – Rework Signets/Glyphs so that they apply Hard CC (Freeze/KD/KB) instead.

Solution E: Balance utility Cooldowns.
• Balance Arcane Skills
• Balance Cantrips (who needs 10 stacks of stab on a 75s CD?)

Solution F: Remove some nerfs
• Ride the Lightning – Reduce CD and/or make it work like Ancestral Grace to remove travel-related bugs
• Other skills

Edit – Forgot to give props to FrownyClown for some of these suggestions. He has a lot more good offensive buffs for Fire/Air/Arcana trait lines which I may share later.

(edited by Kyon.9735)

Let's talk about future season 4 ELE

in Elementalist

Posted by: mrauls.6519

mrauls.6519

We need to talk about Engi & druid too…

Mes (Guardian)
I make PvP & WvW videos

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Ele has bad sustain outside of bunker healer builds. Healing skills are useless considering the fact that they have the lowest base HP and Armor in the game. They need to dump stats into vit/toughness to at least make the heals useful which results into having lower stats for DPS. This is the only reason why Eles are pidgeonholed into supports aside from the fact that they make great supports.

Here are some possible stand alone buffs meaning not all of them need to be added. Listed buffs barely affect the current meta support Tempest.

Solution A: Rework class mechanics. 4 attunements and 20 weapon skills are not enough to carry bad base stats.
• Make Elemental Attunement a core mechanic but limited to the Elementalist. Will need to trait to Arcana to be able to share boons with it.
• Make Healing Ripple a core mechanic but nerf the healing by 50% and heals self only. Will need to trait water to bring the healing back to its current level and heal allies.

Reasoning – Eles now have base survivability through boons and small heal without traiting to water. A decent ele will take advantage of attunement swapping again.

Solution B: Add self sustain and self condition removal on Fire/Air/Arcane traits. All buffs are added effects to the current ones.

• Persisting Flames – Remove X condition every Y seconds while inside a fire field.
• Pyromancer’s Puisance – Applying burn and attacking burning foes heals you.
• Tempest Defense – Get 2 seconds of Protection when CC’ed on a 5 second ICD.
• Reworked Elemental Attunement – Elemental Attunement now shares boons to allies. Heal yourself for a small amount when applying boons.
• Tempestuos Aria – Reduce Shout CD by 20%.
• Elemental Bastion – Increase base healing from auras by X. Decrease scaling to balance it out. End result – having the same healing power pre and post balance results to the same overall healing.

Solution C: Add more condition removal on weapon skills and add small buffs.
• Dragon’s Tooth – Increase radius to 240. Increase delay by 0.5s
• Phoenix – Now removes 2 conditions.
• Water Trident – Remove 1 condition.
• Heat Sync – Convert up to 2 conditions into boons.
• Dust Storm – Reduce condition damage by 20% while inside the area of effect.

Solution D : Open up new builds. Eles are supposed to be the Kings of Fire and Ice and control.
• Soft Control Ele – Give non-damage multiplier offensive traits on Water trait line like adding chance to chill your opponents and increase chill duration. Add more chill related effects on water weapon skills.
• Hard Control Ele – Rework Signets/Glyphs so that they apply Hard CC (Freeze/KD/KB) instead.

Solution E: Balance utility Cooldowns.
• Balance Arcane Skills
• Balance Cantrips (who needs 10 stacks of stab on a 75s CD?)

Solution F: Remove some nerfs
• Ride the Lightning – Reduce CD and/or make it work like Ancestral Grace to remove travel-related bugs
• Other skills

+1 this^^

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: snaplemouton.1294

snaplemouton.1294

You miss understood me:) I wasn’t talking about giving bigger health pool to DH and thief. I just said that they kill people with similar health pools because they have better sustain by the design and can do their thing with pure dps amulets.

I see. Still, it’s not a matter of traits and abilities. We have what it take to survive. What we don’t have is a fundamental class mechanic that allow us to survive in PvP without those said traits and abilities.

Not only that but…
We’re glass cannon without any ranged capabilities…
Staff is meant for PvE, Scepter is garbage and we have no Power ranged single hander.
When it comes to melee, Dagger is unreliable as F with tiny hit box compared to other melee weapons for other classes that has huge cleave.
All of this is exacerbated by the fact we have cloth and the lowest health pool in the game.
A melee glass cannon that can’t even connect its attacks.

(edited by snaplemouton.1294)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

You miss understood me:) I wasn’t talking about giving bigger health pool to DH and thief. I just said that they kill people with similar health pools because they have better sustain by the design and can do their thing with pure dps amulets.

I see, still it’s not a matter of traits and abilities. We have what it take to survive. What we don’t have is a fundamental class mechanic that allow us to survive in PvP.

We’re glass cannon without any ranged capabilities…
Staff is meant for PvE, Scepter is garbage and we have no Power ranged single hander.
When it comes to melee, Dagger is unreliable as F with tiny hit box compared to other melee weapons for other classes that has huge cleave.
All of this is exacerbated by the fact we have cloth and the lowest health pool in the game.
A melee glass cannon that can’t even connect its attacks.

Just my opinion but MH Dagger is really good (except Fire/Water/Earth Auto Attacks) and it’s not even really melee.

Let's talk about future season 4 ELE

in Elementalist

Posted by: snaplemouton.1294

snaplemouton.1294

Just my opinion but MH Dagger is really good (except Fire/Water/Earth Auto Attacks) and it’s not even really melee.

300 range is melee to me, but whatever. Close quarter if you prefer.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

I like dagger quite but since HoT sustain creep our dps inferior to most dps specks. Ele on berserker couldn’t do a thing to naked scrapper.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Ario.8964

Ario.8964

Okay, so from the experience I have playing ele (not as much as all the ele experts out there but a decent time) some things I have noticed as issues are:
-Defensive cd’s are on too long of a cd (arcane shield, armor of earth, etc.)
-Too many traitlines are mandatory for survival
-Scepter autos are too slow to synergize well with the signet heal
-Autos overall on ele are very underwhelming in terms of damage output
-Tempest auramancer heals too much to justify playing anything in pvp outside of healbot

Ofc most people already know these are problems but these are my proposed changes to fix the issues:
1) Reduce a ton of the defensive cd’s for elementalist (non weapon skills only to start).
-Armor of Earth should have a base cd of 50 seconds max
-Arcane Shield should have a cd of 25 seconds seeing as it only blocks 3 attacks
Those are just 2 examples but there are definitely others out there that need looking at

2) Reliance of ele on mandatory trait lines needs to be reduced
-Base ele needs reliance on arcana cut
-Tempest needs to be a little less influential in combat so there’s actually a choice between base and espec
-Water needs to not be the only reliable source of heals and condi clears on ele

3) Scepter autos need to be changed to be faster and more damaging. Right now they are slow and almost never worth dodging or using cds to avoid, even when ele is full dps. This imo is the biggest change to start making room for dps ele in the meta

4) Tempest heals ought to be reduced so it is no longer a mandatory part of team comps and the only role for ele to play. As long as tempest heals remain as strong as they are, ele will be forced to play healbot. Right now dps is not good enough in pvp and healing is too good so by buffing dps and nerfing healing hopefully we will have multiple builds able to be used in pvp.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Let's talk about future season 4 ELE

in Elementalist

Posted by: epouvante.7392

epouvante.7392

Totally disagree, tempest is the only one mandatory class per team, with this bunkerish, dps, cc, condi, clean, aoe pressure, team impact!
All class have one build it´s true and it´s a real problem!
Condi are a poison in pvp so all class run the only one cleanse trait line they have, plus the elite=> 2/3 trait line are mandatory so 0 diversity build.
To counter power damage you can run toughness, boons, blocks etc BUT to counter condi actually you are forced to run the cleanse trait lines… (Inspiration, warter/earth, etc)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Totally disagree, tempest is the only one mandatory class per team, with this bunkerish, dps, cc, condi, clean, aoe pressure, team impact!

And I disagree with this part – it lacks pressure, condi dps hard cc. That’s why ele can’t kill anything besides bad thiefs by outhealing them. There is no might stacking meta so our team buffing is only by protection and regeneration boons so we don’t offer much dps change to team. Our team impact is that we make bad players die slower and carring ones some long cooldown heals and broken condi clense (it’s rng what condi cleans and allways those bleeds and god know what stick to team). That’s all:(

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Eh looks like forum moderator moved us to abandoned by devs ele forum:(. At least we shouted a little about our problems.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Josh XT.6053

Josh XT.6053

tldr; Just give me my celestial amulet back, anet.. Even a nurfed version would be fine with me.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

tldr; Just give me my celestial amulet back, anet.. Even a nurfed version would be fine with me.

I would like to see that but we know that druids and mesmers are already drooling for it and we know what happened in season 1.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

Meanwhile those grieve troll threads are still in the PvP subforum. I hope you’re reading this you incompetent fool. Move this back as it needs feedback from non ele players too.

(edited by Kyon.9735)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

Meanwhile, that “why is it ok for eles to be unkillable” troll thread is still in the PvP subforum. I hope you’re reading this you incompetent fool. Move this back as it needs feedback from non ele players too.

I am bit salty about same thing but we don’t have to make matters worse. Chillout

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

If you wan´t it very simple with only a few changes.

Rework powerful aura to something completely diffrent and offensive like Ice mastery: your water spells apply 1s of chill on critical hits.

Yes this is a serious nerf to aurashare (or some say auraspam ^^). For support you now are left with condi removal on regen or more healing.

Add -20% shout duration to tempestious aria.


Beside that a lot of buffs to arcane and fire will help. Also utilities and elite need help .. but ..

Ele weapons are the last thing that currently need help. OK warhorn is still clunky and scepter could get some small changes again but it´s not a primary problem anymore.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

If you wan´t it very simple with only a few changes.

Rework powerful aura to something completely diffrent and offensive like Ice mastery: your water spells apply 1s of chill on critical hits.

Yes this is a serious nerf to aurashare (or some say auraspam ^^). For support you now are left with condi removal on regen or more healing.

Add -20% shout duration to tempestious aria.


Beside that a lot of buffs to arcane and fire will help. Also utilities and elite need help .. but ..

Ele weapons are the last thing that currently need help. OK warhorn is still clunky and scepter could get some small changes again but it´s not a primary problem anymore.

I, for one, believe that we need more cleanses on weapons mainly scepter and WH. We already have bad base HP to counter condis and we don’t want to be forced into water anymore for cleanses. I really believe we need core mechanic access to boons (mainly prot and regen) and cleanses (through weapon skills) to reduce reliancy on traits. Think of it as the real compensation to having the lowest base HP and Armor as we learned it the hard way that 20 weapon skills are not enough for non bunker builds.

I’ve been pushing on the idea of non damage modifier offensive traits like chill on water traits too. I’m playing a chill/burn based hybrid DD in WvW with runes of elementalist and sigil of hydromancy. It’s not meta strong level but it’s a lot of fun!

(edited by Kyon.9735)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

For cleanses yes. Something like water signet being a full cleanse like warrior signet and not the chill would be great.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

For cleanses yes. Something like water signet being a full cleanse like warrior signet and not the chill would be great.

I would be happy it it worked like ranger’s sygnet of renewal or would give us alacrity boon for every condi removed – it would help so many ours cooldowns.

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Glenstorm.4059

Glenstorm.4059

Just spitballing here. How about rolling some traits into Attunements themselves? Goals being: 1) bake in self-sustain into Attunements, 2) reduce reliance on Water for condition removal, 3) make Water more focused on Chill and team support rather than self-sustain.

-Fire Attunement: Attune to fire, gaining heavy damage and burning capabilities. Gain Might when you attune to fire (1 stack, 15 seconds.) While attuned to fire, you have +150 Power.

This rolls Empowering Flame and a selfish version of the Might from Elemental Attunement into Fire Attunement.

-Air Attunement: Attune to air, gaining heavy damage and control abilities. Gain Swiftness when you attune to air (8 seconds.) While attuned to air, you move 25% faster.

This rolls Zephyr’s Speed and a selfish version of the Swiftness from Elemental Attunement into Air Attunement.

-Earth Attunement: Attune to earth, gaining superior damage-over-time and defensive abilities. Gain Protection when you attune to Earth (5 seconds.) While attuned to Earth, you have +150 Toughness.

This rolls Stone Flesh and a selfish version of the Protection from Elemental Attunement into Earth Attunement.

-Water Attunement: Attune to water, gaining superior support and healing capabilities. Gain Regeneration, heal yourself and remove one condition from yourself when you attune to water (1302 heal; Regeneration: 5 seconds, 650 health.) While attuned to water, you regenerate health (800 heal, 10 seconds, 3 second interval.)

This rolls a selfish version of Soothing Mist, a selfish version of Cleansing Wave, and a selfish version of the Regeneration from Elemental Attunement into Water Attunement.


FIRE

-New Adept Minor trait: Flame Savant: Cure yourself of Burning when you attune to Fire.

-Pyromancer’s Puissance Add functionality: Blast finishers you execute on Fire Fields remove 1 condition from you and allies around you.

Reduces dependence on Water for condi removal.

AIR

-New Adept Minor trait: Shocking Clarity: Cure yourself of Blind when you attune to air (cooldown: 5 seconds.)

This helps burst builds land their hits.

WATER

-Soothing Mist: only affects nearby other allies.

-Stop, Drop, and Roll: Added effect: chill nearby enemies after a dodge roll (3 seconds, 240 radius)

-Healing Ripple: only affects nearby other allies.

-Cleansing Wave: Functionality changed to: Remove 2 conditions from nearby other allies when you attune to water (240 radius, 5 targets.)

This nerfs the self-sustain of Water while upping its team support capabilities.

-Aquamancer’s Training: Functionality changed to: Nearby other allies take 5% less damage from chilled foes. Reduces recharge on all water weapon skills by 33%.

-Soothing Power: Also affects the inherent health regeneration from Water Attunement. Chill you inflict lasts 33% longer.

EARTH

-New Adept Minor Trait: Sand Shards: Chance to bleed enemies who attack you in melee (33% chance on hit, 1 stack, 11 seconds, 12 second cooldown.)

-Rock Solid: Added functionality: You take 15% less damage from bleeding foes.

ARCANE

-Elemental Attunement: Attunement swap boons are also applied to nearby allies.

Tempest trait line can then be nerfed.

Thoughts? Too OP?

Fear the might of SHATTERSTONE.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

I think we have enough team support and some people are really crazy about it

Was depressed ele…now depressed druid
Kawaleria (KW)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

@Glenstorm
Sustain – We need self sustain in general, not party sustain so I’d say no to anything that heals more allies.

Bonus stats on attunements – We have those already on different traits and most people will probably not agree for more passive bonuses.

Pyromancer’s Puisance – Looks good as we have many fire fields. Similar to the past suggestion to remove X condis every Y seconds while in a fire field. However, the CDs of our blast finishers makes this worse than the former.

Soothing Mist – No. If anything, it might get nerfed to self only.

Stop Drop and Roll – Without ICD or exclusive effect of dodging while in water this will be OP. I’d rather put chill inducing skills on Piercing Shards.

Healing Ripple – No.

Soothing Power – No more additional sustain on Water traits. I think many of us would like to see offensive traits here so chill uptime would be good. Kinda think 33% is too much.

Rock Solid – No more passive defenses especially damage reduction. We can keep a perma uptime with this with GoEP and Sigil of Earth.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Legendofzelda.1278

Legendofzelda.1278

What I think we need is something that involves our utilities like conjures to be made viable without adding anything that uses auras because if you buff stuff with auras of course that us just going to add to the ele bunker but if you buff utilities/traits somehow that is not part of the ele heal build then you might get a different build come out of it.

I would love to play pvp ele but not bunker but I also don’t want ele bunker destroyed lol

Let's talk about future season 4 ELE

in Elementalist

Posted by: Kyon.9735

Kyon.9735

What I think we need is something that involves our utilities like conjures to be made viable without adding anything that uses auras because if you buff stuff with auras of course that us just going to add to the ele bunker but if you buff utilities/traits somehow that is not part of the ele heal build then you might get a different build come out of it.

I would love to play pvp ele but not bunker but I also don’t want ele bunker destroyed lol

Well as long as nothing changes on other trait lines that will give us survivability, all other non-bunker builds that use water/tempest pretty much gets destroyed as well when bunker ele gets nerfed.

Let's talk about future season 4 ELE

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

I am predicting season 4 will either be more heal botting, or they nerf the survivability hard without compensation making ele completely useless.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Let's talk about future season 4 ELE

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Like they remove regeneration on auras and do nothing else XD…..

Ah wait shatterstone gets a vuln stack :-)

(edited by Wolfric.9380)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Supreme.3164

Supreme.3164

Like they remove regeneration on auras and do nothing else XD…..

Ah wait shatterstone gets a vuln stack :-)

Removing regeneration on aura would be the dumbest thing ever seen as tempest completely lack condi removal and has no other real benefits. Basically removing regen on aura ( after we spent months begging for some sort of condi removal in Tempest) would destroy the specialization

Reducing healing on elemental bastion would be more logic…

(edited by Supreme.3164)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Jhoul.6923

Jhoul.6923

To be honest I believe Bunker Ele in fine, not OP and it is not crap either.

But Bunker is just to boring… I have found myself on a 1v2 on a cap in PvP for more than 5 min, just doing a survival rotation while my team beats the crap of the other 3 and get the other caps.

I cant kill no1, and I cant get killed… Repeat this for aprox 15 min, too boring. (BTW, Its the same feeling with Bunker Druid and Engi).

Sooo yeah, I would not nerf bunker, but I would improve other areas that obligate you to select air and fire trait lines or earth and water. This way you would have to be either bunker or dps. No hybrid, since hybrids are OP (good example is the current Warrior meta).

Let's talk about future season 4 ELE

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

(edited by Wolfric.9380)

Let's talk about future season 4 ELE

in Elementalist

Posted by: Supreme.3164

Supreme.3164

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Let's talk about future season 4 ELE

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

cleare. But look at tempesitous aria and think what will happen if it has 20% CD for shouts added. You give up rege non auras. The mandatory trait for auramancer and of course self sustain is included. But you gain a bit healing back with shorter shouts + add the offense shouts bring in addition. Even when support ele with torrents is still better in groups it opens an option.
Also if you buff offense in fire. Maybe it on´t switch meta but we don´t want a stronger ele we want options.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Let's talk about future season 4 ELE

in Elementalist

Posted by: lucadiro.4519

lucadiro.4519

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Agree

Parabrezza

Let's talk about future season 4 ELE

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Agree

It is weird to make this ranking because arcana is still arguably our strongest traitline aside from tempest, however it has very poor synergy with tempest, and tempest is just so strong, with elemental bastion and all of the shouts, especially wash the pain away. So without tempest, arcana is 1st or second, with tempest, it isn’t all that great. This means it will be interesting to see how the next elite specialization plays out, as it may have good synergy with arcana, which is what I am hoping for as I love the trait line.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Let's talk about future season 4 ELE

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Agree

It is weird to make this ranking because arcana is still arguably our strongest traitline aside from tempest, however it has very poor synergy with tempest, and tempest is just so strong, with elemental bastion and all of the shouts, especially wash the pain away. So without tempest, arcana is 1st or second, with tempest, it isn’t all that great. This means it will be interesting to see how the next elite specialization plays out, as it may have good synergy with arcana, which is what I am hoping for as I love the trait line.

True, arcana is a good traitline on its own, but looking at traitlines on their own or better called “in a void” makes fire look amazing. And we all know it’s not. You have a very valid point tho. If you ask me, the reason arcana has bad synergy with tempest is the fact that it doesn’t benefit auramancer at all.