We left in December with a thread where Anet developers clearly stated that they’re currently working on the trait system, soon we should be able to use multiple builds for each profession, let’s leave for now this subject, it’s well known to everybody that eles (IN PVP, no WvWvW or PVE) tend to focus on water/earth/arcane traits, let’s hope that in the near future we can use offensive eles without being blown away the moment we step outside the base with “all those professions” capable of 12k+ dmg almost instant burst.
For now let’s consider some of our utilities and elites that require immediate attention:
Conjures
I really like them: decent dmg, decent secondary effects and overall very useful in specific situation..but they’ve got one absurd design flaw, they currently set in a way that they substitute all your 20 skill for the main weapon.
Why go this way Anet? People playing this profession expect to have 20 skills at disposal everytime, so why go and design an utility which destroy the whole concept of the profession?
The way I see it, no amount of buffs will make me ( and I suspect many other) pick a conjure over a cantrip/signet or glyph; there is a solution and I believe it wouldn’t be that hard to implement, simply make so that each conjure will substitute the respective attunement:
E.G I pick Frost Bow and for 15 charges min, my water skills in whatever weapon set I’m using will change to the Frost Bow skills
A solution that in my opinion will see the development of many new builds, Imagine a staff ele who pick Earth shield and Lightning hammer as utilities, the ele can use staff for range and if the situation become dangerous ( a thief ) He can use both utilities to change both Air and Earth attunement skills; it doesn’t sound half bad to me
-Note- It’ be good to have Fire traits which in this case would increase the usefulness of the conjures
Elites
-Tornado
Seriously UP: The limited range it’s the major flaw of the entire design, a 240-320 radius for an elite that negate the use of main heal and other skills..is simply unacceptable, let’s evaluate the thief elite dagger Storm
-90s CD
-Base damage=244
-Reflect projectiles
-Cripple 2s on hit
-Bleeding 5s on hit
-Stability 8s
-Combo finisher= Whirl
-Range= 900
..with Tornado
-180s CD
-Blowout 600
-Radius= 240
-Base damage =122
-Stability= 15s
The disavantage of Tornado compared to Dagger storm is clear to me..and others
-Conjure Fiery Great Sword
Share the same problems of the conjure utilities, but in this case we need a more radical solution, we need an Elemental Conjure elite, one that change all your 20 skills on the main weapon for 30s, so we’d have a water/earth/air version of Fiery Greatsword and all in a single elite, let’s pus a 240s CD but such an elite would become truly one of the favourite among eles.
For me these conjures and the 2 elites require the most attention before thinking fo buffing/nerfing other utilities, hopefully once the traits get updated, Anet will look more in the matter, now if somebody got something else in mind, I’d like to see it