Lightning Rod, Making D/F viable in PvP?

Lightning Rod, Making D/F viable in PvP?

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Posted by: Dirame.8521

Dirame.8521

I’ve recently been trying out lightning rod and so far it works extremely well with D/F. D/D definitely has the heals but I’m wondering if anyone is finding D/F more fun now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Xillllix.3485

Xillllix.3485

Lightning rod is the best trait the ele has now. It’s pretty amazing.

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Posted by: Azure.8670

Azure.8670

how is the trait for pve, im curious..

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Posted by: BlackBeard.2873

BlackBeard.2873

Lightning rod is the best trait the ele has now. It’s pretty amazing.

I wouldn’t say its best trait by a long shot. Most ele builds still require constant heals to stay in the fight, and taking lightning rod compromises your cleanses/heals. To be honest, ele has some of the most OP traits in the game that just can’t be taken for this very reason (Stone heart, diamond skin). Lightning rod is now just at a sufficient level of power to be worth considering, but is still hurt by the lack of a minor adept trait in air, and I’m not sure its better than fresh air.

D/F might make the best use of it though, as it makes 3 of your attacks damaging attacks now (shocking aura, air 5, and water 5), and you still have decent cleanse from magnetic wave and water swap or roll (one or the other).

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Posted by: BlackBeard.2873

BlackBeard.2873

Currently testing a D/F lightning rod build that makes heavy use of auras (you have 3: fire aura, firewall + earth leap, shocking aura):

http://gw2skills.net/editor/?fFAQJAodhcM6bW3wzBd0ANA2oVg4CQAIGWOL0EmCA-TJxHwADeAAa2fAwJAoYZAA

This build has loads of swiftness, fury, and prot, and stacks might like a boss (fire aura gives might, battle sigil, earth dodge, earth 4, water 3, water 5 inside of flame-line). Lightning rod gives you some good burst, and focus gives you excellent projectile defense + obsidian flesh. Signet of earth does INSANE dps with might stacking, good toughness otherwise, and sets up burning speed quite well. Signet of air is a great low-CD stunbreak, but something like armor of earth might be better. This might have some trouble against condi builds though, as your only cleanses are earth 4 and water dodge-roll.

(edited by BlackBeard.2873)

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Posted by: Devildoc.6721

Devildoc.6721

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Zapp – 80 Asura Afromancer

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Posted by: Dirame.8521

Dirame.8521

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Avead.5760

Avead.5760

Imagine though how fun would this trait be if it was like that before they removed the extra power from tornado.. Meteornado on point and you tossing people doing crazy amounts of damage. kitten they are awful when dealing with balance..but not that stupid apparently

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Posted by: Avead.5760

Avead.5760

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well it still is a bit of help when it comes to doing damage with staff to a target in small scale battles. Fresh air unfortunately doesnt help staff at all in that area so lightning rod might be an alternative if you really wanna go that route

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Posted by: Devildoc.6721

Devildoc.6721

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

Zapp – 80 Asura Afromancer

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Posted by: Avead.5760

Avead.5760

You mean something lighting hammer 3 knock back through a static field form both sides and then a leap through it with 2 for the combo would trigger it 4 times?Does it work like that???
And does it even do 4k in max pve stats ? :O It was way less in spvp which they use to balance pvp traits.
It is interesting but so is stoneheart,fresh air and many other traits that you usually dont pick in pvp for many reasons that people complain about since the beggining

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Posted by: Jski.6180

Jski.6180

You mean something lighting hammer 3 knock back through a static field form both sides and then a leap through it with 2 for the combo would trigger it 4 times?Does it work like that???
And does it even do 4k in max pve stats ? :O It was way less in spvp which they use to balance pvp traits.
It is interesting but so is stoneheart,fresh air and many other traits that you usually dont pick in pvp for many reasons that people complain about since the beggining

Every time you hard cc some one even if they are still cc it will trigger LR so yes that combo should work if the person has no stab because stab is the hard counter to LR.

I was trying d/f LR its not too bad though my build is a bit tankly and i am running the aura runes so i get a 5 sec air aura. I am playing with new ele things in wvw mostly i do not spvp that much. Though i think azren race ele can get more of out LR becuse they have a daze in there ability.

For spvp i would thinking running earth shield or lighting hammer for the added cc you may even get use out of nado once you pop nado vs someone who has no stab it should be an auto win. That and force atm is a hard counter to ranger and ranger is super big now in spvp from what ppl tell me so bit you may want to think about running 6 air 4 earth 4 ar just for the cdr in counter range attk.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Devildoc.6721

Devildoc.6721

You mean something lighting hammer 3 knock back through a static field form both sides and then a leap through it with 2 for the combo would trigger it 4 times?Does it work like that???
And does it even do 4k in max pve stats ? :O It was way less in spvp which they use to balance pvp traits.
It is interesting but so is stoneheart,fresh air and many other traits that you usually dont pick in pvp for many reasons that people complain about since the beggining

yes, wind blasting someone into static field and then lightning leaping at them will cause 3 triggers of lightning rod instantly. There are possibly other ways to trigger it even more times in a row say dropping lightning hammer and being in air attunement to gust them into static field a second time (causing 4 lightning rod procs in quick succession, after the wind blast)

I was doing 4k damage lightning rods with PVE stats yes, but no bloodlust, no might.

Zapp – 80 Asura Afromancer

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Posted by: Devildoc.6721

Devildoc.6721

You mean something lighting hammer 3 knock back through a static field form both sides and then a leap through it with 2 for the combo would trigger it 4 times?Does it work like that???
And does it even do 4k in max pve stats ? :O It was way less in spvp which they use to balance pvp traits.
It is interesting but so is stoneheart,fresh air and many other traits that you usually dont pick in pvp for many reasons that people complain about since the beggining

Every time you hard cc some one even if they are still cc it will trigger LR so yes that combo should work if the person has no stab because stab is the hard counter to LR.

I was trying d/f LR its not too bad though my build is a bit tankly and i am running the aura runes so i get a 5 sec air aura. I am playing with new ele things in wvw mostly i do not spvp that much. Though i think azren race ele can get more of out LR becuse they have a daze in there ability.

For spvp i would thinking running earth shield or lighting hammer for the added cc you may even get use out of nado once you pop nado vs someone who has no stab it should be an auto win. That and force atm is a hard counter to ranger and ranger is super big now in spvp from what ppl tell me so bit you may want to think about running 6 air 4 earth 4 ar just for the cdr in counter range attk.

No joke if an ele with a lightning hammer gets in melee and pops a static field, pop stability or you will die.

Zapp – 80 Asura Afromancer

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Posted by: Wyrden.4713

Wyrden.4713

warrior hammeer combo stronger.

just my ytb channel

FeintFate~

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Posted by: Devildoc.6721

Devildoc.6721

warrior hammeer combo stronger.

I don’t know if it’s as fast. The part about the LH burst in combination with lightning rod is that it’s almost instantaneous. Wind blast triggers it, and being knocked back a few feet into static field triggers it again, and followed by a leap while you’re still stunned, triggering it again. There’s no space to dodge or heal out of it. If you dodge while static field is all around you you’re going to hit yourself for about 5-6k because static field will hit you, stun, you, and proc lightning rod.

Zapp – 80 Asura Afromancer

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Posted by: Ulion.5476

Ulion.5476

D/F has always been viable in pvp. Focus works best against range classes. People are use to the common arcane/water. Other specs are more difficult to use.

This has made lightning rod more useful for focus and staff builds. Lightning rod scale better than lightning strike from a fresh air build. Only have to use lightning rod once every 10s for it to be better dps and it scales better. Also weakness is not to be underestimated when it come to reducing damage and the enemy ability to dodge.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Lostwingman.5034

Lostwingman.5034

So, with the change to Tornado to be a lightning field, has anyone tested out its synergy with lightning rod?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: BlackBeard.2873

BlackBeard.2873

After testing, I can confirm that lightning rod is unviable in a d/f build, really. Perhaps you can use lightning rod in an s/d burst build, but the amount of dps you get is only marginally higher than fresh air, while losing out on significant defense (on-demand blind, interrupt, and swirling if you take focus) and sustained damage compared to fresh air.

You CAN however, run d/f with the classic 0/0/2/6/6 build and use signet of earth and air instead of 2 cantrips and get enough dps. Focus gives enough condi clear, and signet of earth gives good defense, great dps, and makes burning speed more reliable. Signet of air is a short-CD stunbreak, although not needing swiftness is nice.

Elemental contingency also seems strong, although the retal is 25% stronger than intended right now, so that might play into it. With EC, you get perma-prot, good retal, enough for perma-fury, and even stronger vigor access (this will be more relevant when they nerf our vigor eventually), although you give up the blast, cleanse/heal, and blind from evasive arcana. Overall, its a playstyle choice, but definately work trying for most people

(edited by BlackBeard.2873)

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Posted by: Devildoc.6721

Devildoc.6721

So, with the change to Tornado to be a lightning field, has anyone tested out its synergy with lightning rod?

Well, field play would only be a real issue if you had other Lightning Rod elementalists using leaps through your tornado with lightning hammer.

Zapp – 80 Asura Afromancer

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Posted by: musu.9205

musu.9205

So, with the change to Tornado to be a lightning field, has anyone tested out its synergy with lightning rod?

Yes, it does

But notice that it doesnt work with new elemental summons skills like water knockback and air daze.

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Posted by: LordByron.8369

LordByron.8369

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

Dunno about tornado and LH.
But to get similar numbers you need to be hit by a slow combo of easily avoidable Attacks, witha DPS staff ele that won t live enough to even cast first skill and against someone that is for sure better than it at fightning.

I don t really think that LR is stronger than fresh air, unless you play a balanced staff ele in www where you get nothing close to what you said.

I play LR since before patch:
26042

I could get many interrupts playing properly, and yet i didn t get so much damage to make any nerf request a thing.

I even tried to go berserker…..and trust me you do better with a PvE build than with LR in zerk.

We are nowhere close to pre patch dps… and meteornado did mostly 6K in a zerker build hits (dead istantly if any GS mesmer or thief passed by), so your claim is totally unrealistic.

I didn t see many staff eles in PvP…. and i don t think will prove to be an issue.

Tornado is a bad elite… can be CC easily by any boon stripping profession.
The concept of risk reward has to be thought considering possible counterplay…..and only a pvp golem would fall for it.

FOr everything else fresh air is still better.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Devildoc.6721

Devildoc.6721

The LH burst with LR is not slow or really avoidable. Once static field goes up if you try to dodge you’ll get hit. I suppose you could use a blocking/invincibility skill instead.

My normal meteors hit for 6k, 8k if the target is under 50% and I have might/stacks. Meteornado would push 11k or even break it, perfect storm situations up to 13k.

Never said it’d be as high as meteornado especially not aoe, but, against a single target, roaming, LH/LR is deadly.

Zapp – 80 Asura Afromancer

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Posted by: Zzero.4316

Zzero.4316

i only play LR with d/f if there is more than one LB ranger on the other team, other than that its still not as viable as cele d/d imo. loses too much survivability and gives you an awkward role, if you wanna be bursty and fill that role s/f is still the way to go.

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Posted by: Dirame.8521

Dirame.8521

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

Are you talking PvP or WvW? Because in PvP Static field + gust is just 3k damage, 4k on a good day, and 6 on a very very good day.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Devildoc.6721

Devildoc.6721

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

Are you talking PvP or WvW? Because in PvP Static field + gust is just 3k damage, 4k on a good day, and 6 on a very very good day.

I think WvW is where you’ll really see it. PvP they kitten your stats to where nothing really does a lot of burst damage.

Zapp – 80 Asura Afromancer

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Posted by: Dirame.8521

Dirame.8521

I think WvW is where you’ll really see it. PvP they kitten your stats to where nothing really does a lot of burst damage.

In that case it won’t get nerfed because Anet doesn’t balance for WvW unless it directly affects objective capping or profession viability.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: scerevisiae.1972

scerevisiae.1972

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

ROFL. Exaggerate much?

downed state is bad for PVP

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Posted by: adozu.6398

adozu.6398

i’ve had my lightning rod hit for up to 5.2k in wvw on the first day i tested it after patch (against a lvl 80 char, not an uplevel). admittedly he must have been very squishy and i had it as low as 1.8k on some fully armored zerg guardian (only considering crits).

i’m not full zerker however, it really hurts a lot.

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Posted by: Devildoc.6721

Devildoc.6721

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

ROFL. Exaggerate much?

not at all.

Attachments:

Zapp – 80 Asura Afromancer

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Posted by: scerevisiae.1972

scerevisiae.1972

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

ROFL. Exaggerate much?

not at all.

That’s not even 16k and it’s at least 5seconds of casting. And it’s on a lowbie PVE mob.

….

downed state is bad for PVP

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Posted by: LordByron.8369

LordByron.8369

As said LR in WWW is all but OP.

I never seen a decent ele using LH in a PvP setting they get CC and melted in seconds.
It will never be a thing.

As for staff as said needs the use of unviable only theoretical builds.
As far you can do 5000 damage with a slow staff skill you will be dead in less than a second by a GS mesmer with 2 skills at the same range before your attack reach the target.

For burst fresh air is still superior.
What i can t understand is why people never consider risk reward but only damage.

That is why we have anet nerfing 6 seconds casting aoes….

BTW in www (and pvp i guess) nobody but me uses LR (i used it even before the patch), and guilds still ask for XXX66…. so a nerf won t happen on something nobody uses.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: sorrychief.2563

sorrychief.2563

everything is unviable but healbot staff ele! woooo.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Ulion.5476

Ulion.5476

As said LR in WWW is all but OP.

I never seen a decent ele using LH in a PvP setting they get CC and melted in seconds.
It will never be a thing.

As for staff as said needs the use of unviable only theoretical builds.
As far you can do 5000 damage with a slow staff skill you will be dead in less than a second by a GS mesmer with 2 skills at the same range before your attack reach the target.

For burst fresh air is still superior.
What i can t understand is why people never consider risk reward but only damage.

That is why we have anet nerfing 6 seconds casting aoes….

BTW in www (and pvp i guess) nobody but me uses LR (i used it even before the patch), and guilds still ask for XXX66…. so a nerf won t happen on something nobody uses.

Risk vs reward with LR and FA.
FA does more consistent burst damage and if you are using dagger you can always do high AA damage since you are dipping into air more often. Scepter lightning strike and fresh air both have a 5sec cd so both can be used at the same time. Only issue with a FA build is that Air should be use every other attunement swap to keep high dps. Not the best in all situations so dps is lost when you need to stop in water/earth for survival skills.

For those one shot glass cannon ele builds LR is more effective. It hits harder and put weakness on the target so the enemy will do less damage and not be able to dodge as often after they are hit. LR gives more direct damage survivability than FA because of weakness. LR does more AE damage since our disables tend to be AE skills. Misses, blocks, blinds against your disables are a big lost in damage with a LR build since our disables have 25s-50sec cds.

As far as you wvw guild. Once you get survive a few zerg fights you start to use more dps gear and swap to more dps related traited. Tanks spec are the common builds to use for zerging but not necessarily the best in all situations. When range and casters are able set-up for their skills, having more dps helps to drop the other zerg faster than a pvt/tank trait set-up.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

(edited by Ulion.5476)

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Posted by: LordByron.8369

LordByron.8369

guys you can t play a glass ele in WWW..
SImply you can t.
As said you get killed in 0,1 seconds by a mesmer at 1200 or by a stealthed thief and now by rangers also.

They have far more Dangerous Attacks that Lightning Rod.

A single iBerserker will hit for more, but even if you manage to evade GS1 will down you in seconds.

I m one of the most DPS oriented ele of my server (SFR) probably but i know what is really unviable.

You can play a dps ele ONLY in big pug blobs…. (cit)

As said i used this for months already:
http://gw2skills.net/editor/?fFAQFAWhUM6ZW5wzBrEBEAGxqQSIUAQcJYCMEL9GA-TFCEABJ8AASU9Hm2foJlLapkCQlgtpjAgLEApAGVYE-w

And i can assure you don t get even near the damage you stated.
But if you go past that you are just a rallybot at the first real siege you will try.
(that is Bay, Hills, Garrison mostly).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Ulion.5476

Ulion.5476

No one is saying go full glass just use a balance set-up. I can get those number with my celestial/berserker mix gear and full guard/bloodlust stacks. When you are up against a map blob or start dying a bit to much you swap to tankier gear.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: adozu.6398

adozu.6398

nearly full glass ele is a thing in wvw and can make good use of LR, learn positioning.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

D/F is viable, lightning rod is kinda clunky. Its a small slight boost to dps but that’s about it. Also D/D’s cc will work better since its aoe while the cc of the focus is very much single target oriented.

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Posted by: LordByron.8369

LordByron.8369

nearly full glass ele is a thing in wvw and can make good use of LR, learn positioning.

That because of the definition of full glass ele is quite silly for WWW players XD.
(last guy that posted one was almost full soldier)

Yet you have a really short memory.
When i posted my builds and tried twice to ask for people to help developing a non waterbot build, the answers i got was that dps ele WAS NOT meta and was only for Pugs blobs.

Now i would accept if it was something old and not few weeks ago and 2 months ago.
Same answer was on several channels so NO dps ele is NOT a thing yet. in WWW.

Expecially post patch you are lucky if you meet 1 non full tank ele in a week. (I still have to meet 1 other than me in T1 eu).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Devildoc.6721

Devildoc.6721

The way I’m seeing it, enjoy lightning rod while you can, it’s going to get nerfed. The potential for bursts is really high and people will cry about being melted by Eles almost instantly. Lightning Hammer and Tornado make lightning rod deadly. Static Field + Gust will also be dangerous.

We’ll see an internal cooldown or gutted damage in a month or two max.

Lol, it doesn’t deal THAT much damage geez. The only way a Staff Ele would kill someone is in a combo where he goes, Static Field -> gust -> Lava Font -> Unteady Ground. And that’s a hard combo to pull off if your enemy can dodge.

Well I see no way to hide it, it’s going to get nerfed so..

okay there’s no ICD on lightning rod so there are some combos you can do that will trigger it multiple times for massive burst damage.

Static field + Gust an enemy INTO static field will trigger Lightning Rod twice, and it can do about 8k damage almost instantly that way.

Tornado when it hits will hit someone for about 4k (electrified tornado) + 3k (Tornado’s normal hit) + 4k, for over 10k damage every 3s to 5 targets, and that’s not even 25 stacks of might and all that.

Lightning hammer … the burst from that will kill people almost instantly. it’s about a 20k burst in 1s.

ROFL. Exaggerate much?

not at all.

That’s not even 16k and it’s at least 5seconds of casting. And it’s on a lowbie PVE mob.

….

Level 80 mob in cursed shore actually, and almost instantaneous. It’s less damage because Lightning leap didn’t crit. It normally crits for between 3k-3.5k in those same conditions.

Windblast: about 1k + lightning rod 4k= 5k
Static Field: a bit over 1500 + lightning rod 4k+= 5.5-6k
Lightning Leap: a bit over 3k damage or up to 3.5k damage + Lightning rod 4k-5k damage (by this time you might be triggering bolt to the heart), from 7k-8.5k damage

That’s pretty close to 20k, stack some might and some bloodlust and it’d be higher.

The longest part to the cast is the 1s cast time on wind blast. Static field doesn’t take long to cast (.75s), wind blast has a 1s windup, and lightning leap though it says 0.75s cast is actually instant it just has a 0.75s long animation.

So the real ’casting" is 1.75s.

Zapp – 80 Asura Afromancer

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Posted by: Mohagi.2738

Mohagi.2738

Been testing out a D/F LR spec (mostly in small scale wvw) and i find it quite fun and viable. Granted its not as well rounded as D/D but still its ok.

http://gw2skills.net/editor/?fFAQJAodhcMKcW3wzBf0ANAGxhQRQcBIAEDLmFaCA-TFTBABNqEcU1O6SJVHPAAsUKUpKIlpMBRtA4pDATVB4Z/BAOBAkCgJlRA-w

This is by no means the spec i always run with, have been doing alot of weird combo’s like:

http://gw2skills.net/editor/?fFAQJAodhcM6bW3wzBf0ANA24TQI4FIuAEAihlyCA-TFTBABNqEcU1O6SJVHPAAsUKUpKIlpMBRtA4pDATVB4Z/BAOBAkCgJlRA-w

Gonna try and get my hands on the new radiance rune and test that out with shocking aura. Might be viable in small scale, and dont pay attention to my OH sigil that changes on a daily basis along with all the trinkets depending on setup

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Posted by: LordByron.8369

LordByron.8369

Devildoc i do without any perk, something like 5-6000 to guards.
I do half of it to players (even thieves).

Not to mention the current state of Retaliation.

PvE mobs are squishy
and have twice the health pool at least.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.