Lingering attunements?!?
hello everyone, I’m a bit confused here..
how does this trait work? Is it working with traits like “piercing shards”, “internal fire” and “air training” ?
It only works with the 5 point minors in all of the trait lines. Currently it only works with Water and Fire a fix (finally) is coming on tuesday so that it works with earth and air. Earth is getting buffed on the 10th to 120 toughness at level 80.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
aha, thanks for the answer Ozi! Shame though, imagine the burst coming from piercing shards/air training/ internal fire ^^
aha, thanks for the answer Ozi! Shame though, imagine the burst coming from piercing shards/air training/ internal fire ^^
Which is why they intended to bug/disable the trait to work with those attunement specific damage modifier traits.
But come to think of it, it’s a different kind of playstyle/build opportunity for the ele. It would sound OP however this build is basically giving up most if not all his attunement CDS if he wants to have maximum % damage modifier bonus by facerolling attunement swap. And it’s not like he can have all those juicy damage modifiers in all traitlines since he basically has to invest 15 points already in the arcana line. But that’s just me. XD
I’m looking forward to the beefed up 5-point minors in every trait line to finally work with lingering elements. It one of those ele traits that doesn’t give any kind of impact at all. It’s as if they never existed in the first place anway. Compared to Vigor on crit minor traits of other classes. :P
later. It doesn’t care that I’m there.”
Well the build I had in mind is 10/30/0/15/15, internal fire 10%, air training 10% and piercing shards 20%. Rotation with s/f = water 4# + 5#, air 2# 3# + 5# and fire 2# + 3# + arcane ability = target dead
same rotation works just fine with 0/30/10/15/15 fresh air build. 10%dmg when within 600 range + 10% damage when health is above 90%. It’s what I run at the moment.