Looking for rune/build advice for PvP temp.

Looking for rune/build advice for PvP temp.

in Elementalist

Posted by: SolarDragon.7063

SolarDragon.7063

So I’m running a fresh air auraclear build but I can’t decide on the runeset. Air/Water/Tempest traiting using auras for condi clear and mainly shout utility. Current rune is Reaper but I’m wondering if some other runeset would suit better.
Also any comments on the actual successful builds people have used along a similar line would be useful.

Looking for rune/build advice for PvP temp.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

You could try runes of Fire and Surging for more Aura uptime.

Fishsticks

Looking for rune/build advice for PvP temp.

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Posted by: naclmolecule.9815

naclmolecule.9815

Obviously, Rune of the Soldier.

Looking for rune/build advice for PvP temp.

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Posted by: Humblekain.5418

Humblekain.5418

http://en.gw2skills.net/editor/?vFAQJBIhdSfJ0fJ25A4gJwhJWeAM3J7l9zSMECC7AhAwBYDC-T5wHwA/2fAwDAoYZAA

I run a similar trait line up in sPvP, but I use rune of the monk to give my healing more oomph as my auras give regen, and my dagger/warhorn water attunement gives me 3 heals, and a 4th if I’m truly desperate and use overload water.

I sometimes swap Tempest Defense with Aeromancer’s training, depending on what I’m up against. Having Cyclone on a ~16s cooldown for example is just great vs revenants resurrecting allies with infuse light and so on, and the low cd on a manual shocking aura works wonders too.

Here’s a scenario I often find myself in:

Brawling on point, say by myself or with an ally vs 1-2 others and, oh kitten, here comes the ever so popular at the moment dragon hunter. Swap to water, Tidal Surge (knock back current people to interrupt/shove them a little off point), Aftershock! for Magnetic Aura, regen and vigor, Water Globe for moving water field, blast it with frozen burst, swap to earth, blast it again (move with it) with sand squall (which gives you another magnetic aura, so you don’t immediately melt to the dragonhunter/any other ranged being thrown at you – in addition to protection and extending boon duration even further! [specifically vigor and regen]), turn around so you’re facing the point, dust storm (to blind anyone now attempting to melee you or on the point), air attunement, shocking aura, and the attempt an overload if it’s safe.

Alternatively instead of going air at the end you can burning speed for damage + evade frames and then follow that up with dodging for your life. Sometime during all of this, you either stop being focussed because your comrades turned up and helped eliminate the enemy, you’re not being focused because they have switched focus to your allies (time to unleash overload air!) – or you may be dead, because you got overwhelmed and possibly should have rotated off point.

If you feel very fancy you can try to blast Water Globe with Aftershock! but when the enemy is raining fire on you, and with the moving water field and the delay on Aftershock!’s blast effect… I have not found this to be practical at all.

I used to run Armor of Earth so as I could get a ‘guaranteed’ or close enough overload off on a point, but I’m more in favour of running Lightning Flash now as per the linked build because I’ve lost the mobility I’m so used to from playing classic d/d pre HoT. It also helps me manoeuvre up to ledges in a pinch.

Also I’ve been playing with Rebound!, but I’m not as of yet convinced it’s better than the mobility provided by FGS, so that’s a variant I sometimes run too.

As for sigils I run energy + X, I’ve yet to decide what goes best here. Since I am mostly blasting my water field to stay alive these days, and as I don’t have evasive arcana to easily blast wildfire, and also since I’m not running might granting cantrips (which has been removed from the game entirely now) I find my might being either low or non existent – hence I’ve been experimenting with sigil of battle.

(edited by Humblekain.5418)

Looking for rune/build advice for PvP temp.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

I’d go with either Durability runes (165 toughness, 125 vitality, 25% boon duration + proc prot/regen/resistance when hit) or Leadership (30% boon duration, 36 all stats, convert 2 conditions into boons on allies when using an elite).

I don’t understand so much people using water runes (maybe because Phantaram) but 30 seconds cd for a single condi clear seems really bad as a 4 piece and the 6 piece doesn’t even work on yourself.

With runes of leadership and the warhorn trait + arcane you can go theoretically back to 60% boon duration in pvp, though you give up healing on auras, the regen from auras and other boons will be rather long instead.

Last of the Red Hot Swamis

(edited by SchmendrickTheMagician.8247)

Looking for rune/build advice for PvP temp.

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Posted by: Humblekain.5418

Humblekain.5418

Monk runes proc healing when hit and the outgoing healing to allies isn’t to be sniffed at. I’ve been having success with them.

Your rune suggestions however totally have merit and I’m sure would bring success to Tempest in PvP – I’ve been eyeing Durability runes myself, I’ll probably test them out on Tempest this weekend.

Looking for rune/build advice for PvP temp.

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Posted by: Somehow.4769

Somehow.4769

Soldier’s runes. It gives you the condi cleanse you need to survive the heavy condi pressures. I can’t see myself using anything else with a tempest / uti shout build.