Lower CD, 20% cooldown traits.

Lower CD, 20% cooldown traits.

in Elementalist

Posted by: mickers.2715

mickers.2715

While playing some pve it made the long CD on fire grab really noticeable when switching mob to mob, also many of the focuses utilities have a much longer cd than the dagger offhand ones, even though most do the same thing, although i can understand why obsidian flesh is such a long cd.

sceptre focus
fire
4- ring of fire 15 second cd flame wall 20s cd
5- fire grab 45 second cd fire shield 40s cd

The focus ability 4 and 5 hit much less than the sceptre yet they have a very similar CD i think reducing the cd of skill 5 of each weapons by 15s and 10 seconds could help with elementalists lack of sustained damage that we are missing. The fire shield could use a look at to make it more viable maybe do some damage to nearby enemies when used. It would also make the combo between air and fire much more frequent which is most of my damage in Spvp with sceptre dagger.

Another way that could be really helpful instead of lowering the cd of abilities is removing all the 20% less recharge for each attunement and placing it 20 into arcana but reducing cd of earth fire water and air attunements by 10% because you cant just stick to one or two attunement’s you need them all.

I didnt really think over the second idea much just thought i would throw the it in.

Lower CD, 20% cooldown traits.

in Elementalist

Posted by: Juniperable.5426

Juniperable.5426

We’re already forced to put tons o’ points into Arcana, and your solution is to pigeonhole us even more?