Magnetic Leap
I like the skill a lot. It’s great for the leap finisher and also for catching enemies trying to run away. The only issue I have with the skill is that it sometimes misses or gets obstructed when the target it literally right in front of me and there are no obstacles in my way.
Fort Aspenwood Elementalist
I agree.
Occasionally, by the time you travel to your target, the target is no longer immobilized.
What it needed to balance this skill is that the target should be affected by 1 second cripple when the leap is activated. I would prefer 2s but that may be a little OP.
But then again devs never read our boards
I find most of the time, I’m leaping to my target only to combo with a fire field to get a fire shield. During this encounter, the enemy is literally right next to me. So in this situation, the cripple would not be needed. However, even in this situation, the target is still sometimes obstructed…. Lol.
Fort Aspenwood Elementalist
I think that the leap part of this skill should be more like warrior’s savage leap. A bit faster with a nasty cripple to make it more useful. (Warriors can also trait to make savage leap immobilize)
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
but when you actually get to your target its like you cannot use a skill for a long time. Theres some sort of long aftercast or so?
Actually you will continue to fly towards target during this “aftercast”, so it is fine when target trying to disengage and uses some another movement skill.
But yes, for some reason projectile from skill misses very often. Maybe some day this will be fixed. Just like fire grab.