Make Conjures like Banners
Here is my idea posted from last month.
The conjure weapon that drop on the ground should have effect like ward in GW1 and the effect will gone after a period of time or if that weapon is picked up.
for example
Axe: 5 secs Fury to nearby ally (180 range)
Bow: Cure a condition every 5 secs (180 range)
Hammer: AoE damage every 5 secs (180 range)
Shield: 50% chance to block melee attack (same as ward against melee in GW1)
Greatsword: Burning to all nearby foes.
This should make conjure weapons work like war’s banners but the effect will gone if someone pick it up. The passive area effect may seem too strong but the current conjure weapons still not worth playing in tPvP.
If this is how Conjures functioned, I would actually use one. Wonderful way to boost support and damage at the same time while also opening up less used trait lines.
Overall I think it’s a solid idea, but I would definitely still want them to be summoned into my hands rather than on the ground. I already have enough issues with random players picking up my back up conjure, I don’t want to lose the main one if that’s all I can get.
Besides, it would make them even more clunky to use in actual combat if you had to walk over and pick them up.
Northern Shiverpeaks ~ [dO] Drop Otter
Overall I think it’s a solid idea, but I would definitely still want them to be summoned into my hands rather than on the ground. I already have enough issues with random players picking up my back up conjure, I don’t want to lose the main one if that’s all I can get.
Besides, it would make them even more clunky to use in actual combat if you had to walk over and pick them up.
Maybe if they made it summon into your hands if you targeted the aoe on yourself.
Those are kinda silly requests. With the exception of the fgs elite, conjures without charges are 100% uptime. Conjure stat bonuses are also higher than the ones other classes can trait to give to nearby allies. Those boons also have no thought put into balancing them, 60% protection uptime >>> 1.7 stacks of might.
I love my conjure weapon, but I definitely want it to summon right to my hands. Warrior banners are designed specifically for stat bonuses. Conjures are to be actively used, so I want it in my hands as fast as possible.
As for party support though, I like KumaTazZ’s idea of giving the 2nd conjure weapon a ward-like area effect. Although, I’d like to see them get a little creative with them to make picking up the 2nd weapon a real choice. Something like a pulsing reflect on the 2nd Summoned Hammer would make picking it up be a choice between dealing damage or utilizing the active defense.
Lightening Ward – Pulses 2sec quickness every 8 secs until Hammer is picked up
Flame Ward – Flame droplets periodically fall on enemies inside ward until Axe is picked up
Earth Ward – Pulses 1sec of reflect every 6 secs until Shield is picked up
Frost Ward – Pulses 2sec of regen every 6 secs until Bow is picked up
Fiery Ward – Allies inside ward gain fury until Greatsword is picked up
(Numbers to be tweaked for balance)
[TTBH] [HATE], Yak’s Bend(NA)
Another idea would be making it drop down as KumaTazZ said with stat bonus but instead of only being picked up once it could give out limited charged weapons a set ammount of times. like during a 60 second period it has 10 charges on it. each time someone take a weapon it loses a charge after 10 have been taken it disappears.
this would give whole groups the ability to tactical switch to a different type fighting style.
ex: melee classes being able to switch to range by picking up a icebow, while range classes could switch to a melee depending on what is dropped.
(edited by Chaotic Storm.2815)