Make Conjures like Banners

Make Conjures like Banners

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Posted by: Neko.9021

Neko.9021

Here’s a thought. Players have been asking for Conjures to be like Kits. That’s cool and I support the idea, but what if we went a different route, and made them like Banners instead?

In particular, I think we could save the Fire tree, Ele survivability, and Conjures, all in one if we made the Fire tree support them better.

Here’s my idea. Maybe Conjures shouldn’t create one in your hands and one on the field. You just summon one to the field, and you can pick it up. It has no charges, it just lasts for 60 seconds, then it’s gone. You can also drop the weapon, and rather than disappearing, someone else can pick it up once you’re done with it.

So what do we do with Conjurer? Well, we could just get rid of it, and create way better traits to support Conjures instead.

For instance, what about a trait that said:
-“Conjures give their stat bonuses to nearby allies.”

This could easily be worth a Master Trait slot. Giving your allies tons of bonus stats from weapons would turn the Conjures into bright little totems that would significantly boost your party in support, while also having great functionality as well. Warrior Banners are less functional, but they don’t have to trait to have them endow (gigantic) stat bonuses, so it seems like a pretty fair way to treat them.

Then, perhaps for a Grandmaster Trait, we could make something like this:
“Conjures grant a boon to nearby allies. Hammer – 5 seconds of Swiftness every 3 seconds, Axe – 5 seconds of Might every 3 seconds, Bow – 5 seconds of Regen every 3 seconds, Shield – 5 seconds of Protection every 3 seconds.”

This would allow you to build a wonderfully colorful support-damage Elementalist around conjures while giving out boons and bonuses, and then of course, the conjures themselves, which no longer have charges, and can be passed around since they don’t disappear when dropped! The protection granted by the Shield would also be tremendously helpful, giving the Elementalist a way to gain Protection outside of having to spec 20 in the Arcana tree, while also investing in a DPS tree.

Just my thoughts.

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Posted by: KumaTazZ.8054

KumaTazZ.8054

Here is my idea posted from last month.

The conjure weapon that drop on the ground should have effect like ward in GW1 and the effect will gone after a period of time or if that weapon is picked up.
for example
Axe: 5 secs Fury to nearby ally (180 range)
Bow: Cure a condition every 5 secs (180 range)
Hammer: AoE damage every 5 secs (180 range)
Shield: 50% chance to block melee attack (same as ward against melee in GW1)
Greatsword: Burning to all nearby foes.
This should make conjure weapons work like war’s banners but the effect will gone if someone pick it up. The passive area effect may seem too strong but the current conjure weapons still not worth playing in tPvP.

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Posted by: Jeln.1860

Jeln.1860

If this is how Conjures functioned, I would actually use one. Wonderful way to boost support and damage at the same time while also opening up less used trait lines.

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Posted by: Khalic.3561

Khalic.3561

Overall I think it’s a solid idea, but I would definitely still want them to be summoned into my hands rather than on the ground. I already have enough issues with random players picking up my back up conjure, I don’t want to lose the main one if that’s all I can get.

Besides, it would make them even more clunky to use in actual combat if you had to walk over and pick them up.

Khyla Shadowsong ~ Charr Ele, Engi, Mes, Ranger, Guard, Thief, War, Necro
Northern Shiverpeaks ~ [dO] Drop Otter

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Posted by: emikochan.8504

emikochan.8504

Overall I think it’s a solid idea, but I would definitely still want them to be summoned into my hands rather than on the ground. I already have enough issues with random players picking up my back up conjure, I don’t want to lose the main one if that’s all I can get.

Besides, it would make them even more clunky to use in actual combat if you had to walk over and pick them up.

Maybe if they made it summon into your hands if you targeted the aoe on yourself.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Player Character.9467

Player Character.9467

Those are kinda silly requests. With the exception of the fgs elite, conjures without charges are 100% uptime. Conjure stat bonuses are also higher than the ones other classes can trait to give to nearby allies. Those boons also have no thought put into balancing them, 60% protection uptime >>> 1.7 stacks of might.

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Posted by: Seras.5702

Seras.5702

I love my conjure weapon, but I definitely want it to summon right to my hands. Warrior banners are designed specifically for stat bonuses. Conjures are to be actively used, so I want it in my hands as fast as possible.

As for party support though, I like KumaTazZ’s idea of giving the 2nd conjure weapon a ward-like area effect. Although, I’d like to see them get a little creative with them to make picking up the 2nd weapon a real choice. Something like a pulsing reflect on the 2nd Summoned Hammer would make picking it up be a choice between dealing damage or utilizing the active defense.

Lightening Ward – Pulses 2sec quickness every 8 secs until Hammer is picked up
Flame Ward – Flame droplets periodically fall on enemies inside ward until Axe is picked up
Earth Ward – Pulses 1sec of reflect every 6 secs until Shield is picked up
Frost Ward – Pulses 2sec of regen every 6 secs until Bow is picked up
Fiery Ward – Allies inside ward gain fury until Greatsword is picked up

(Numbers to be tweaked for balance)

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Another idea would be making it drop down as KumaTazZ said with stat bonus but instead of only being picked up once it could give out limited charged weapons a set ammount of times. like during a 60 second period it has 10 charges on it. each time someone take a weapon it loses a charge after 10 have been taken it disappears.

this would give whole groups the ability to tactical switch to a different type fighting style.
ex: melee classes being able to switch to range by picking up a icebow, while range classes could switch to a melee depending on what is dropped.

#ELEtism

(edited by Chaotic Storm.2815)