Make RTL more like Rocket boots

Make RTL more like Rocket boots

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Posted by: Aether McLoud.1975

Aether McLoud.1975

RTL was one of the defining skills eles had. It was one of the most FUN skills in the whole game. Nowadays it’s no fun anymore because you can’t use it for roaming because of the nasty 40 seconds cooldown.

Yet engineers suddenly have our old RTL, only better. Rocket boots go 900 range (about 1100 with swiftness and about 1300 with superspeed) have a 20 seconds cooldown (16 seconds with trait), cure immobilized, chill and cripple, and are a freaking blast finisher on top of all that. Oh and you can actually fly above obstacles with Rocket boots because it doesn’t take you to the ground instantly if you use it from higher ground. Just like RTl once did before all the nerfs. And of course you can use all your instant skills while rocket booting insteaf of having everything taken away like RTL does nowadays.

Sure bunker ele needed nerfs, but I still think nerfing the RTL cooldown was the wrong choice. Warriors, Rangers et al always argue that RTL is so much better because it ignores cripple and chill. Yet it also ignores swiftness. But rocket boots cure everything that could slow you down AND they benefit from swiftness.

IMHO as eles are now RTL with a simple 20 seconds cooldown would be balanced. And most importantly FUN.

The best solution to the problem would be to simply make RTL exactly like rocket boots. Cures cripples, goes 900 range by default, goes further with swiftness, and doesn’t take you immediately to the ground if used from higher up. And no longer makes you immune while traveling but also allows use of instant skill while RTLing.

But most importantly: REDUCE THE COOLDOWN. I’ve lost pretty much all interest in my ele outside of pvp because I simply can’t roam any longer or get around at a reasonable pace (and no targeting rabbits is not a solution).

(edited by Aether McLoud.1975)

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Posted by: Sunflowers.1729

Sunflowers.1729

To be fair, rocket boots takes up a very valuable slot (especially on an Engineer who has only 5 weapon skills) and RTL is a skill on a weapon with a lot of utility.

It doesn’t matter anyway. Anet is never going to balance for WvW, and especially not roaming (notice how >50% of roamers are Thieves? If they cared about this at all then such an obvious imbalance would have been fixed ages ago) because they want sPvP/tPvP to be the focus.

Making RTL a 20 second cooldown would throw the balance there completely off, so they can’t do it.

Edit: Although having RTL fly off the ground would be pretty cool!

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Exactly how would a 1200 range RTL be unbalanced in pvp? The whole problem was it’s range was 1550 which allowed you to RTL away, heal up without being damaged and go back to the fight. With 1200 range every single class can still damage you or move up to you with their own gap closers.

The ridiculous cooldown is not needed any more with the range decrease.

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Posted by: Sunflowers.1729

Sunflowers.1729

I think they said the problem was being able to zip around and bunker somewhere for a bit, then take some other point, and basically run around and do everything at once.

Being able to reset fights isn’t that important (IN PVP NOT WvW) or else Thieves and Mesmers would have been smacked with the nerf-bat a lot harder.

Look I’m just playing the devil’s advocate, albeit not very well…

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Posted by: ARM.3912

ARM.3912

Why is everyone so big on saying bunker ele’s NEEDED a nerf? They most certainly did not need a nerf. A few other classes that sucked in the past needed a buff, that is all.

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Posted by: Kodiak.3281

Kodiak.3281

Does this include making Ride the Lightning take up a utility slot like Rocket Boots?

Kodiak X – Blackgate

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Posted by: Malcastus.6240

Malcastus.6240

Yeah, RTL should be reverted, although with a 900 or 1200 range.

So a ele bunker can not be allowed to zip around, but a bunker engi can? Well, well, well..

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Posted by: loseridoit.2756

loseridoit.2756

Does this include making Ride the Lightning take up a utility slot like Rocket Boots?

naw, making an ele take a util slot is actually a buff to some extent, since it accessable to all weapons

a comparable nerf to engineer is losing either fire or lighting attument

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Posted by: Kodiak.3281

Kodiak.3281

naw, making an ele take a util slot is actually a buff to some extent, since it accessable to all weapons

a comparable nerf to engineer is losing either fire or lighting attument

Which is why my suggesting it was my round about way of saying that you can’t really pick out a similar or even identical ability on another class and claim we should be similar because the entire class and how it’s balanced must be taken into account.

Kodiak X – Blackgate

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Posted by: Zelyhn.8069

Zelyhn.8069

I am fairly confident that they will up RTL in the future.
Their approach to balancing is twofold:
-Nerfing the OP skills to make them balanced
-Temporarily more nerfing on the OP skills so that people try other skills instead of just sticking to the now balanced skill.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: TGSlasher.1458

TGSlasher.1458

To be fair, rocket boots takes up a very valuable slot (especially on an Engineer who has only 5 weapon skills) and RTL is a skill on a weapon with a lot of utility.

I don’t know about that, Mist form takes one of our slots, and it is worst then DUN DUN DAHHH Obsidian Flesh (focus earth 5). Cleansing Fire takes one of our slots and it is worse then DUN DUN DAHH Magnetic Wave? (focus earth 4). But the focus is bad in general, minus these 2 skills.

RTL used to go forwards (more horizontal then now) now if you use it on a slight slop you take multiple fall damage calculations and die.

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