Elementalist: Zoddj – Guardian: Untuva Tunkki
Make dragon tooth ground targeted
Elementalist: Zoddj – Guardian: Untuva Tunkki
i got another idea.
simply raise the animation higher than the camera of the oponent. at least only himself isnt able to see whats coming, have to rely on really good skill or chance to duck out of harms way.
similar to DR/ Queen’s Guantlet – Liadri’s fight. with the lame shadowfall attacks that you can see only if you are spectating the fight, but if you are in the fight yourself – the effects are above your camera, making it hard to predict when the attack will hit.
I prefer it the way it is as it allows me to hit elevated targets that would otherwise be impossible with ground targeting.
Yep that is the bonus side of it atm: you can hit stuff on walls in WvW for example, as long as you have range / got target.
In WvW the skill works somewhat reliable, but I would still like to aim it infront of a zerg or choke points of keeps / towers / stonemist.
Any sort of revamp that makes the ability based more on elementalists ability to predict movement would be welcomed.
I would be interested on spvp players opinion on this; would it be a nerf or buff if only the targetting method would be changed?
Elementalist: Zoddj – Guardian: Untuva Tunkki
That change would be a serious buff for spvp at least for good players.
The only thing you ll lose is being able to hit treb at khylo from the lower ground which you did only once anyway before engaging the fight with the defender.
In exchange you could use it as area denial tool.You could pretty effectively scare the kitten out of people trying to already get away from other aoes or hit effectively more ai and pets like spirits.
And of course drop it in combo fields alot easier and use it on yourself to relief some pressure off melee chars training you.
They wont do it..It has very low cd.As it is now its more of a downed damage tool more than anything else unfortunately
btw dont start throwing ele lessons at me and how i can use it as burst.Theres only 1 cc allowing you to land it both in s/f and s/d with a very very long cd.Also spvp players tend to have the brain cells and defences to avoid and elem surge and immob on earth is very very unreliable and costly combo. Ah did i metioned that you should at no circumstances bring signet of earth in an spvp match atm?
(edited by Avead.5760)
FYI you are posting in this thread for the first time, noone is throwing anything at you or telling that you should use signet of earth!
But thanks for the first half of your post.
Elementalist: Zoddj – Guardian: Untuva Tunkki
FYI you are posting in this thread for the first time, noone is throwing anything at you or telling that you should use signet of earth!
But thanks for the first half of your post.
haha true!
But this topic has came up a ton of times before with the same results of people not wanting to aim it or lose the wvw functionality and start throwing insults
The memories still haunt me i guess
This might sound insulting, but I find this idea amusing. People think ground targeting will let them hit with dragon’s tooth more reliably without cc? Sorry, that would not be true at all. Dragon’s tooth just takes too long to fall and has a relatively tiny radius. You’re not going to overcome those weaknesses by being super skillful and smart with ground placement. People will walk out of the dragon’s tooth without cc.
Ok, you could theoretically anticipate enemy movement and place it where they are going to be, but that’s a pretty ridiculous thing to expect. Do people actually see themselves doing that? Do people hit with eruption and shatterstone consistently without cc? No, they don’t. This isn’t space invaders where the enemies move in the most predictable pattern ever.
If any change happens to dragon’s tooth, it should be similar to shockwave from gw1. It would get multiple, simultaneous aoe hits. If an enemy is in the center of the attack, they get hit 3 times. If they’re in the middle ring, they get hit twice. Enemies furthest from the center get hit once. Adjust damage accordingly. Now, you give the outer-most ring an aoe radius that can’t be avoided by auto-run and boom. The attack is still best for cc aided burst, but it isn’t a waste of time to cast in almost every other situation.
Hi,
Ofcourse no one in the world can hit consistently anything that involves prediction and humans, especially when there is red circles that gives everything up, but it still happens and more experienced players learn habits of opponent even during single battle.
With ground targetting, you could aim the dragon tooth to a choke and give the opponent options to wait it out, , take damage or try to rush through. Hitting a zerg with with eruption doesn’t need magic tricks and hitting a single player with shatterstone happens too, I have no idea about the accuracy, but I would never use CC to land those spells. Hitting invisible thief with phoenix happens too btw, but ofc not consistently – but you feel great when you find a downed thief after throwing the phoenix.
I’m not familiar with GW1, but something that makes the dragon tooth more of a skill shot instead of what it is currently would be better.
I feel that without completely revamping the skill to become a whole another ability, changing targeting method + tinkering with time it takes to land, damage, cooldown and radius would be for the better.
Elementalist: Zoddj – Guardian: Untuva Tunkki
(edited by kale.5102)
i got another idea.
simply raise the animation higher than the camera of the oponent. at least only himself isnt able to see whats coming, have to rely on really good skill or chance to duck out of harms way.
similar to DR/ Queen’s Guantlet – Liadri’s fight. with the lame shadowfall attacks that you can see only if you are spectating the fight, but if you are in the fight yourself – the effects are above your camera, making it hard to predict when the attack will hit.
dragons tooth does have an aoe circle btw, and its more easily noticed than liadri stupid attack.
OP,
The change you want is a small matter. Why not make dagger fire 4 ground targeted? I would want that first. However, tactical changes like these change the dynamic of the weapon set. They could possibly become game changers. I do not think changing Dragon’s Tooth to ground targeting would be a game changer, but it would cause mixed effects. I would support a trait that allows all fire spells to be ground targeted.
I do not have a problem seeing Ice Spike or Dragon’s Tooth. The bottom of the image renders at the top of my frustrum when using an angled up or angled down view, which I always do.