Making Earth Trait Viable

Making Earth Trait Viable

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Posted by: Drazerg.8956

Drazerg.8956

So it’s come to my attention the Earth trait has been getting little love for a long time, Fire is an all around decent trait, air has good bursts, water has survivability and support, arcane has good tools and the upcoming tempest will surely see lots of love.

Changes I would consider are Elemental Shielding Major Adept trait switched with Tempest’s Major Master trait Earthen Proxy", Earthen Proxy seems underwhelming for a master and Elemental shielding could use a 1s increased duration.
I also find both traits more suiting in those lines, Better protection for earth and more aura support for Tempest (Which also makes them have an aura for each tier).

The Major Master trait Rock Solid could also grant a Break Stun to yourself, this may seem quite powerful at first but do note at least 80% of Ele’s do not run Earth (at least in PvP/WvW), this would give you a 9 or 13 second Break Stun close to Foot in the Grave or Outrage, I would even consider switching it with it’s Grandmaster Ston Heart… but that might be a longshot. I feel like traiting earth should have a similar effect to having rock skin, where your unshakable and resilient while not as heavy a hitter.

I’m curious to know what you guys think, do you agree with these changes, do you agree earth traits are lackluster, do you think this is silly? I’d like to hear your opinions.

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Posted by: Wolfric.9380

Wolfric.9380

No i have difficulties choosing what i take ^^.
But i would change geomancers defence for +20% condition duration to help earth condi builds and not just bunker.

Making Earth Trait Viable

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Posted by: MadRabbit.3179

MadRabbit.3179

Earth is awesome and it’s part of the meta for the Celestial Staff build.

If your perception is nobody runs it, then it’s due to personal preference of wanting to be a ganker and not a full bunker.

I run Earth/Water/Arcane celestial staff all the time in sPvP. You are hard as hell to kill and your team sustain with the right rune and sigil setup is awesome. I love it particularly for unranked matches where everyone runs a glass cannon type ganker build and my sustain allows my team to slaughter.

I mean, if you think this is a useless spec, you are playing it wrong or don’t fully understand the synergy it has with water.

For example, Rock Solid + Stoneheart + Soothing Disruption + Cleansing Water + Ether Renewal gives you a god mode combo you can use every 14.5 seconds.

- Start channel of Ether Renewal which takes 3.5 seconds
- Swap into Earth Attunement

and here is what you get…

- 2 seconds of stability to absorb whatever CC they are going to throw at you when they see you start to ether
- 33% damage reduction plus immunity to critical hits which drops any pressure you are getting down drastically so ether renewal can restore you.
- Ether rewenal applies regen for additional healing and sustain after it is finished healing.
- Pretty much all your conditions are cleared from ether renewals removal plus the extra condition removed from the application of regen.

As long as you time things so earth attunement is off CD when ether is, that kind of synergy is hard to beat, particularly when you can do it every 14.5 seconds. It gets even better when you use healing sigils and runes that proc aoe heals on weapon swap and use of a healing skill.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Wolfric.9380

Wolfric.9380

Yes this :-).
I run earth with S/F. Unusual but i like it.

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Posted by: Valento.9852

Valento.9852

@MadRabbit, that looks so much fun! Would you mind sharing your build? ^^

Attempts at ele specs:
Shaman
Conjurer

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Posted by: MadRabbit.3179

MadRabbit.3179

http://gw2skills.net/editor/?vFAQFAWhMMozhFOwyB0RMECY0EoBcBmAQBYBWxgH4KA-TJxHAB1eBA8Z/BAeAAFVGAA

Pretty much any healing rune will work except for Dwayna, as I just recently learned the regen from it doesn’t work with Soothing Disruption.

Soothing Ice looks like a tempting trait over Stop, Drop and Roll, but people forget it loses synergy with stone heart, because you can’t be critically hit.

You aren’t going to kill anyone with this, but that’s not your purpose. It’s to peel for your team with all of your CC and keep them alive with all your healing and boon sustainment while they kill people for you, as well as to hold points until they can arrive.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

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Posted by: Drazerg.8956

Drazerg.8956

@MadRabbit, I have never said Earth is useless or that nobody runs it, I ment the other trait lines are much more likely being picked over earth, I find it lackluster not useless.

I feel that Specializing in earth should help you stay grounded hence the break stun, it’s synergy with water helps, but I don’t find myself inflicted with more then 8 conditions and in need of one extra cleanse, regen does contribute but it’s not super impactful. However you do make a point.

What do you think of Elemental Shielding and Earthen Proxy?

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Posted by: MadRabbit.3179

MadRabbit.3179

Earthen Proxy as an Adept Trait with Stoneheart and Rock Solid with all the water synergy would be god mode 2.0. I already easily go entire matches with the above build without dying once.

I mean think about it… 53% dmg reduction from protection and immunity to critical hit.

With the above build, you already have four potential sources for protection.

- Swapping into Earth
- Getting hit when in Earth
- Armor of Earth
- Earth Elemental’s stomp ability

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

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Posted by: MadRabbit.3179

MadRabbit.3179

Oh yeah and I do actually find myself stacked out with every condition available and need that extra condition removal from the regen. When people figure out what you are doing and see you heal your entire team to full, they start to put some heavy, heavy pressure on you.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Valento.9852

Valento.9852

Oh yeah and I do actually find myself stacked out with every condition available and need that extra condition removal from the regen. When people figure out what you are doing and see you heal your entire team to full, they start to put some heavy, heavy pressure on you.

I find it a lot of fun! I will try your build when I get home.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Wolfric.9380

Wolfric.9380

Making Earth Trait Viable

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Posted by: Drazerg.8956

Drazerg.8956

I see, well ele is on the top of the food chain right now so that does influences it, furthermore nothing would stop you to trait water/earth/tempest and get all that after all.

It’s inevitable that Ele’s will get nerfed or other professions will catch up, so it might not seem that way in HoT.

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Posted by: MadRabbit.3179

MadRabbit.3179

I was goofing around and came up with something similar as a bunker build. I am going to give it a shot next beta weekend.

If the shouts were blast finisher, then holy kitten. Talk about synergy with staff.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Making Earth Trait Viable

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Posted by: MadRabbit.3179

MadRabbit.3179

If I were to make a bunker with tempest, it would probably be something like this…

http://gw2skills.net/editor/?vFAQFAWnMMANYiVYCGOA0RgFRAzdtGXzrERgFQFYIAMASgA-TJxHAB1eBA0Z/BAeAAFVGAA

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Wolfric.9380

Wolfric.9380

I am not so shure if celestial is the best for that. The extra life is tempting but i play WvW and an earth spec and run with lower HP then cele. The key is more the absorbtion not the life itself. I just have to watch my health bar ^^. (Somtimes i look away an Ops)
What i donĀ“t like is there is no speed/mobility in the build. (OK air 4 but ….)
Also for me krit damage is a bit wasted. I am more tempted to try settlers bunkering.
Forget about damage. S/X can do some ranged condi with auto in earth + use the vul sigil on hit for condi cover. Not a good kill potential but more bunker. With clerics you get a bit direct damage and more healing. I think it more tempting for staff. But i also agree that healing scales not very good….
I might try a build without healing power. Base heal is still not bad.

(edited by Wolfric.9380)