Manual or automatic?

Manual or automatic?

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Posted by: suroktheslayer.9346

suroktheslayer.9346

Seems to me one’s enjoyment of playing elementalist is dependent on play style. As many have pointed out it requires more effort on part of the player to get the same result and I agree with that statement up to a point.

You see some us don’t mind putting in the extra effort, in fact we enjoy it. Kinda like driving a manual stick shift vechical. We just like the extra control and emersion it adds to the experience. To stretch the analogy even further I would point out most high performance vechicals are manual drives. Most race cars are manual.

“oh manual requires more effort!”

If you want to play on cruise control then perhaps elementalist isn’t for you.

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Posted by: Otaur.9268

Otaur.9268

We are more manual, and to help with this point, you should probably disable Auto Target. This will make strategically using Ride the Lightning easier. Hope this makes sense. Good luck.

Blackfang’s Demon Alliance [BfDA]

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Posted by: Intrigued.7690

Intrigued.7690

The difference isn’t the effort it’s the performance. What good does manual do you if you are driving a manual Toyota Camry, while everyone else is zipping around in an automatic Ford mustang by.
They are going faster and for less effort. The effort is really just the kicker.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Pretty bad analogy. 90% of the world uses manual gear shifting as default.

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Posted by: Baladir.2736

Baladir.2736

The difference is the utility imo. The Ford Mustang can’t go off road, can’t carry a load, can’t tow a trailer, can’t carry 6 passengers, can’t fit an 8 cyl turbo diesel, doesn’t have road clearence or field of view, doesn’t have leg room or head room or elbow room, and surely isn’t rugged. Yes, I’ll take my Cheverolet Duramax 4×4 PU and my Ele any day.

(edited by Baladir.2736)

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Posted by: delmarqo.5038

delmarqo.5038

Intrigued: No self respecting driver is buying an automatic Ford Mustang

Doesn’t diminish your point of course.

I think the underlying issue has long been that people see Elementalist and think “damage caster”. That is not the case. There is no traditional Wizard in GW2. But it’s taking awhile for people to get over it.

I love the class. I’m with the minority on these boards, but can’t say about the game itself. Would be great to see a class breakdown chart someday.

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Posted by: TGSlasher.1458

TGSlasher.1458

RTL + auto target = untarget foe, auto target hits a pet, you just self stunned yourself instead of getting away.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Intrigued.7690

Intrigued.7690

delmarqo

I do agree lol,I was merely trying to list well known cars so people understood the reference.

I kind of agree with the rest of what you said as well. Though I’m unsure if this path was arenanets intent with the class or not, as we’ve really have nothing to go by due to poor communication. Which is partly adding to the complaining. If anet came out and said it’s supposed to be a tank utility caster,I think there would be less complaining. (Except by those of us who would have never even played the class has it been described that way from the start.) But as of right now all we have to go off of is the class description.

Baladir

As of right now the people complaining don’t feel that eles utility is superior enough to compensate for the lack of top speed. (For instance 6 seats instead of the other classes having 5, but eles 6th seat is in the front middle, covering the stick.)

(edited by Intrigued.7690)

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Posted by: Ashecroft.7321

Ashecroft.7321

My thoughts on the Elementalist so far(I’ve only done minor leveling, some SPvP, and even less WvW) is that the Elementalist is your average spellcaster or Wizard. Granted, I am most definitely not referring to the glass cannon that most every game has made this into this archetype. When I read about wizards in books they seemed to have a spell for just about every occasion. The fact that Guild Wars brought this back is not surprising, though I really do enjoy it.