Hello, I really enjoyed watching the whole livestream, and I really like the new system of picking 3 lines and committing to all the traits in them and letting them identify your character. I also love that traits were combined so that I don’t have to make a build sprawling over a whole page of 6 lines to enhance one feature of my playstyle. I.E.: if I like one set of utilities, then I get the most out of them with very few trait points, and the rest allow me to do other interesting things while those utilities are on cooldown, or to have a backup mechanic that saves my life.
For ele specifically, It felt good, but after seeing the new ranger, engi, and mesmer traits, I did get a bit jealous of all the shiny newness. I do remember that ele’s have some of the greatest traits in the game like arcane evasion for completely revolutionizing a play style, so I try not to request “new” for it’s own sake. Also, I am okay with making that a very hard choice with elemental attunement in the same slot. One is not needed for the other, and it makes 2 play styles.
Traits:
I still see some traits that could use a second mechanic or something to make them interesting choices.
Arcane Resurrection- Aura is nice, but it doesn’t actually help secure the res like thief stealth, ranger immob trap, or guardian shelter. Maybe we could get like a static field and throw this into air? It could go with that Healing Power/Ferocity trait or replace it.
Serrated Stones- Maybe also bleed when you cause X (CC, blind, chill, vuln?) I’m really rooting for a condi build.
Earth Master tier – All 3 of these seem bland to me still. Every time I trait into Earth now, I use 2 adepts. Maybe add Stone Splinters effect to one of them since it was removed? Maybe this is where we get the new resistance boon? I do love all 3 Grandmasters though. All are interesting and valuable if you play right.
Bolt to the Heart – Numbers still not finished, of course, but I did notice it’s identical to a thief GM trait, but our health threshold is 33%, theirs is 50%. Still, I love the Air line. There is a lot of cool play with CC bonuses, and that is fun.
Powerful Aura- Really hope it’s all auras
Conjurer – Could this just remove stacks and have the one minute duration? If you want to encourage sharing them, it might be better than the aura and not over power the above trait. Anyway, the FGS auto-attack is so long, that it’s the only one that can go about a minute without using up 25 stacks, so the stack limit, traited, mostly affects the weaker ones with fast autos, most of all the flame axe. More about conjures below and a more daring conjure trait idea…
Burning Precision – Very strong with GM minor trait, and I would like to see it swapped with anything in master tier except One With Fire. Also, If I use LH or something, I would like to trait for conjures in adept, but still have this burn chance to take advantage of that GM minor trait. If I’m dedicated to conjures as a build, then it’s a hard choice, but still with only one outcome which kind of feels bad. Still, in a group, someone will have burning, so this is an issue for solo play.
Pyromancer’s Puissance – Should be the best trait ever, but easily passed over so often. If there were a trait somewhere, anywhere, Tempest maybe, that had “gain/inflict X for 2-3 seconds when you grant yourself might” or “% chance to gain/inflict X for 2-3 seconds when you grant yourself might”, then it would be harder to pass up. I say “for 2-3 seconds” so that PP would be the best source for this and not a big fire field stack before the fight. It would have to be something that drops somewhat quickly.
(edited by Ludwig.4138)