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Posted by: ImProVocateur.5189

ImProVocateur.5189

OP (Divinity.8041) is correct. Non-participation is the #1 rebellion, same in the economy as it is in GW2. Authority, those who assume the role of authoring our experience, get the message when we don’t participate in the plan.

I totally agree that ele play should be avoided in all high profile play. Here’s the expection: Make sure to WvW with ele, only employing the most egregious damage combos possible. For clarity, do not accept the role of buff bot, and definitely do not be suckered into thinking you have figured out a niche by doing so. Looking at you LH <pinky to corner of mouth>.

Fists up!

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Posted by: ImProVocateur.5189

ImProVocateur.5189

Oh wth, I’ll even post again to throw this random dubstep plug in. Make sure you agree with me that this music is on topic. We all need to support each other.

YouTube vid

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Posted by: ThiBash.5634

ThiBash.5634

I do use a signet build, and YES, it is weak. But at least it is stronger than a Glyph build…

Funny. I’m using a glyph build on my staff ele and it’s much stronger than a signet build (though both work well).

You really need to stop your annoying one man crusade against game balance.

I’m sorry if I annoy you, but I’m merely giving my opinion and shring my experiences. Silencing me because it’s inconvenient is not cool man.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: STRanger.5120

STRanger.5120

Prepare for disappointment, unless they add something last minute for ele’s

Shocking Aura: Added the shocking aura buff to the skill fact.
Elemental Attunement: Normalized this trait so that each boon can apply up to 5 allies within a 240 radius.
Evasive Arcana: Normalized the radius of each spell created to 180.
Persisting Flames: The duration increase for fire fields is now consistent.
Burning Fire: This trait now lists the proper skill names in its description.
Written in Stone: Fixed an issue which caused Signet of Air to lose its effect partially though the skill’s recharge.
Glyph of Storms: This skill now properly displays the duration of each spell.
Geyser: Increased the base radius to 180. Increased the radius when equipped with the blasting staff trait to 240. Fixed a bug so that the water field radius would match the increased radius with the blasting staff trait.
Water Blast: Increased the healing stat scaling from 10% to 25%. Slightly decreased base heal at low levels but it will heal for same base at level 80.

The rest is random conjure weapon changes

I totally love how Anet started to use the word “normalized” instead of “nerfed”
That’s just hillarious

#ELEtism 4ever

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Posted by: Taldren.7523

Taldren.7523

I do use a signet build, and YES, it is weak. But at least it is stronger than a Glyph build…

Funny. I’m using a glyph build on my staff ele and it’s much stronger than a signet build (though both work well).

You really need to stop your annoying one man crusade against game balance.

I’m sorry if I annoy you, but I’m merely giving my opinion and shring my experiences. Silencing me because it’s inconvenient is not cool man.

It’s not inconvenient … its a vast minority opinion. I run a glyph fresh air build and relatively it is weak as hell, but it is the only option I have for non-zerg WvW that has any sort of range. The only thing worse would be staff.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Posted by: ThiBash.5634

ThiBash.5634

It’s not inconvenient … its a vast minority opinion.

I have as much right to express that opinion as you have right to ignore me. Asking me to shut up however (what the other guy did) is something I’ll simply won’t do.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Zelyhn.8069

Zelyhn.8069

I am so frustrated today because I learned that attunement swap cooldown is two second long, not one like I though. This reduces our damage on FA D/F enormously. I am bloody tired of trying superhard to perform well with my beloved class and not being able to achieve enough despite my great efforts. If tomorrow’s patch doesn’t bring us one billion buffs they are in for one hell of a rant.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: haviz.1340

haviz.1340

I am so frustrated today because I learned that attunement swap cooldown is two second long, not one like I though. This reduces our damage on FA D/F enormously. I am bloody tired of trying superhard to perform well with my beloved class and not being able to achieve enough despite my great efforts. If tomorrow’s patch doesn’t bring us one billion buffs they are in for one hell of a rant.

You’ll get better support.

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Posted by: STRanger.5120

STRanger.5120

I am so frustrated today because I learned that attunement swap cooldown is two second long, not one like I though. This reduces our damage on FA D/F enormously. I am bloody tired of trying superhard to perform well with my beloved class and not being able to achieve enough despite my great efforts. If tomorrow’s patch doesn’t bring us one billion buffs they are in for one hell of a rant.

You’ll get better support.

I would rather call that a “normalized” support, if you know what I mean….

And whatever they do to conjures is kinda irrelevant, if those will still have both charges and duration.

#ELEtism 4ever

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Posted by: Zelyhn.8069

Zelyhn.8069

I am so frustrated today because I learned that attunement swap cooldown is two second long, not one like I though. This reduces our damage on FA D/F enormously. I am bloody tired of trying superhard to perform well with my beloved class and not being able to achieve enough despite my great efforts. If tomorrow’s patch doesn’t bring us one billion buffs they are in for one hell of a rant.

You’ll get better support.

I would rather call that a “normalized” support, if you know what I mean….

And whatever they do to conjures is kinda irrelevant, if those will still have both charges and duration.

Which is good. I picked elementalist, not engineer.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: STRanger.5120

STRanger.5120

I am so frustrated today because I learned that attunement swap cooldown is two second long, not one like I though. This reduces our damage on FA D/F enormously. I am bloody tired of trying superhard to perform well with my beloved class and not being able to achieve enough despite my great efforts. If tomorrow’s patch doesn’t bring us one billion buffs they are in for one hell of a rant.

You’ll get better support.

I would rather call that a “normalized” support, if you know what I mean….

And whatever they do to conjures is kinda irrelevant, if those will still have both charges and duration.

Which is good. I picked elementalist, not engineer.

I understand this opinion of course, however in this state of conjured weapons, those are not worth of an utility slot for me, with a very occasional exceptions (bow for burrows in AC or hammer when needed to go personal with no option to dodge reliably (totems in COF P1 f.e.). But both can be easily solved by taking another armor set (currently zerker, have PVT if needed) or just bringing a group that can destroy a godkitten ed burrow without the bow (I’ve met even ppl who couldn’t do that with the bow, almost hung up myself back then )

#ELEtism 4ever

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Posted by: Zelyhn.8069

Zelyhn.8069

I use LH for blinds, especially when Haviz threatens to kick me, and also shield for pulling/packing. Axe is useless.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Jacks.5367

Jacks.5367

The charges and duration are just to limit the OP of the conjure weapon. Just think about this. If you can run GS on water and earth attunement at all time. DPS + survivability!!!

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Posted by: Zelyhn.8069

Zelyhn.8069

The charges and duration are just to limit the OP of the conjure weapon. Just think about this. If you can run GS on water and earth attunement at all time. DPS + survivability!!!

Survivability from OP soothing mist?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: STRanger.5120

STRanger.5120

The charges and duration are just to limit the OP of the conjure weapon. Just think about this. If you can run GS on water and earth attunement at all time. DPS + survivability!!!

Nobody talked about the FGS, we started this conjure discussion according to the upcoming patch, and that covers only utility conjures, not Elite….

Also like Zelyhn wrote, which survivability did you mean? 5 secs of protection?

#ELEtism 4ever

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Posted by: Jacks.5367

Jacks.5367

Eh… I am talking about piercing shards trait. This is probably one of the best damage trait. Beside if you use GS skill 2 and some fire trait, when you are wielding gs, you have about 30% damage output to burn and vulnerable enemy. The earth attunement is for survivability.

Yeah while at it, I was a bit off topic. =)

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Posted by: Zelyhn.8069

Zelyhn.8069

The charges and duration are just to limit the OP of the conjure weapon. Just think about this. If you can run GS on water and earth attunement at all time. DPS + survivability!!!

Nobody talked about the FGS, we started this conjure discussion according to the upcoming patch, and that covers only utility conjures, not Elite….

Also like Zelyhn wrote, which survivability did you mean? 5 secs of protection?

You also get 1 toughness per level in earth! And with the OP effect of lingering elements you extend this OP bonus to other attunements! Oh wait

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: STRanger.5120

STRanger.5120

Eh… I am talking about piercing shards trait. This is probably one of the best damage trait. Beside if you use GS skill 2 and some fire trait, when you are wielding gs, you have about 30% damage output to burn and vulnerable enemy. The earth attunement is for survivability.

Yeah while at it, I was a bit off topic. =)

I know what build you think of. But consider this, with that build, even the trash mobs can easily down you easily, so the survivability of it is practically zero, considering that this build doesn’t have any points in the arcana tree, enjoy the 80 tough benefit from the earth attuning, you get nothing else from that
Or you can build to survive more, but your damage wouldn’t be near as impressive, even with FGS (the only really strong FGS features is the #4 glitch, rest is in fact weaker than AA + lava font in staff fire itself).

#ELEtism 4ever

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Posted by: Jacks.5367

Jacks.5367

You probably already know this but gs skill 1 is channeling. While using skill 1 (which you gonna use it all the time) you gain 380 toughness. Yeah. I am pretty sure you already know this. So I am just gonna keep quiet about it.

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Posted by: STRanger.5120

STRanger.5120

You probably already know this but gs skill 1 is channeling. While using skill 1 (which you gonna use it all the time) you gain 380 toughness. Yeah. I am pretty sure you already know this. So I am just gonna keep quiet about it.

Oh man, you know that if you take a trait that gives you that toughness while channeling, you would lose 10% of the damage, because you couldn’t take the stone splinters trait? This build has only 10 points in earth, you know?

#ELEtism 4ever

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Posted by: Jacks.5367

Jacks.5367

Actually I am running 25/25/0/20. With all the damage trait (I think you know which). But if you can run and hold onto gs forever. I will not mind to take sacrifice to 20/20/10/20. That 10 point is just for pure survivability. That additional 5% burn damage is alright to forego for 480 toughness when your hp is about 1/3.

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Posted by: Grevender.9235

Grevender.9235

I can already hear the horde outraging when they will release patchnotes….

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Posted by: STRanger.5120

STRanger.5120

Actually I am running 25/25/0/20. With all the damage trait (I think you know which). But if you can run and hold onto gs forever. I will not mind to take sacrifice to 20/20/10/20. That 10 point is just for pure survivability. That additional 5% burn damage is alright to forego for 480 toughness when your hp is about 1/3.

Well, if your HP is about 1/3, you’re gonna be one-shotted anyway, no toughness Ele can have will change that

#ELEtism 4ever

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Posted by: Zelyhn.8069

Zelyhn.8069

I can already hear the horde outraging when they will release patchnotes….

I’m slowly turning to the dark side. The patchnotes will be my Padme Amidala.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: STRanger.5120

STRanger.5120

I can already hear the horde outraging when they will release patchnotes….

I’m slowly turning to the dark side. The patchnotes will be my Padme Amidala.

Nice analogy m8

I rather don’t expect anything, can’t be dissapointed that way

#ELEtism 4ever

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Posted by: Zelyhn.8069

Zelyhn.8069

I am one elementalist’s hp pool away from deciding to reroll a warrior.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Durzlla.6295

Durzlla.6295

If Conjure skills become REALLY powerful, like nearly broken powerful i have a feeling they’ll be used a lot more, because really, the only reason people don’t like them atm is because the skills aren’t that much better than weapon skills AND, they have a charge, if the skills were stronger, or the charges were gone i don’t think most people would have issues with Conjures…

But yeah about Eles and their passive defenses being kitten, i like that, i REALLY like that… i just wish we had a lot better active defenses to make up for it… you know, like any half way decent mage would…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: ImProVocateur.5189

ImProVocateur.5189

I waiting for the revised patchnotes that will be sure to come hours after the patch that says something to the effect that conjure weapon changes were rolled back due to unforeseen spamming of upgraded damage, not just by the ele, but by anyone standing nearby as well, double the expected dps in a concentrated area. Along with rescinding the conjure buff, the extra weapon conjured will be permanently removed.

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Posted by: Avatara.1042

Avatara.1042

I do use a signet build, and YES, it is weak. But at least it is stronger than a Glyph build…

Funny. I’m using a glyph build on my staff ele and it’s much stronger than a signet build (though both work well).

You really need to stop your annoying one man crusade against game balance.

I’m sorry if I annoy you, but I’m merely giving my opinion and shring my experiences. Silencing me because it’s inconvenient is not cool man.

/rollseyes

Nice one, drama queen. You are clearly wrong about Signets and Glyphs, as neither are truly viable. Yet you continue to spout your nonsense. The doomandgloom crowd are annoying, but the apologists like you are even worse.

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Posted by: BlackBeard.2873

BlackBeard.2873

I am one elementalist’s hp pool away from deciding to reroll a warrior.

Already started leveling my warrior and joining the masses in pvp with my OP healing signet!

Its really not fun out-playing your opponent to an absurd degree and still losing over and over and over b/c even at your best efforts you do less than a ranger spamming 1 or a warrior just doing anything.

(edited by BlackBeard.2873)

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Posted by: Kodiak.3281

Kodiak.3281

I am one elementalist’s hp pool away from deciding to reroll a warrior.

Already started leveling my warrior and joining the masses in pvp with my OP healing signet!

Its really not fun out-playing your opponent to an absurd degree and still losing over and over and over b/c even at your best efforts you do less than a ranger spamming 1 or a warrior just doing anything.

That’s why I love my Mesmer and Warrior.

One day they will get the message about the Elementalist and fix it.

Kodiak X – Blackgate

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Posted by: ErazorZ.5209

ErazorZ.5209

I am one elementalist’s hp pool away from deciding to reroll a warrior.

Already started leveling my warrior and joining the masses in pvp with my OP healing signet!

Its really not fun out-playing your opponent to an absurd degree and still losing over and over and over b/c even at your best efforts you do less than a ranger spamming 1 or a warrior just doing anything.

That’s why I love my Mesmer and Warrior.

One day they will get the message about the Elementalist and fix it.

I think they already got it, but cant really start buffing/nerfing it just yet because of the way ele works, high skill, lots of button pressing, if they first balance the easiest classes (like warrior) and slowly progress to the harder ones they will have a complete overview of where they can put the elementalist at. Sadly it takes forever and the stuff theyve been trying to add so far really isnt doing allot

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Posted by: Ivano.2604

Ivano.2604

Conjure weapons? Fine! Give those crap to warriors or guardians or even thieves i would not mind…
Elementalist is not call Conjurentalist for no reason!
Also, give us weapon switching like other classes! What? We do have 4 attunements and that s more than enough? Ok give us 2 attunments for each weapon equipped! Fixed :p

I like staff, i understand has been built as a support/cc weapon but seriously have you ever tried to actually “shy burst damaging” something or someone or even someone’s pet with it? Staff is a Lie! The lie is the Staff!

While i am here, you said RTL was ok but not for moving or chasing around so you nerfed it, oh sorry, you normalized it…what about Warrior GS among others..

Elite PvP Raiders [PvP] – Fissure of Woe
Kaosberg De Lay
Deflora Pulzelle

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Posted by: Zaoda.1653

Zaoda.1653

I hope there will be buffs for the staff, because everyone always tells me to go dagger/dagger as it seems to be the trend for an elementalist. I tried it and hated it though, it’s not for me and my kind of play style, yet everyone else seems to like it?

While I’m on the topic, it’s almost like you’re ‘forced’ into playing a certain build with a particular weapon set depending on your profession, just to be good all round, and I don’t like that. I want to use staff, not daggers! I’m more of a ’I’ll hit you from a distance and deal AOE damage’ guy, thank you very much!

Forever a supporter of more male skimpy armor

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Posted by: STRanger.5120

STRanger.5120

I hope there will be buffs for the staff, because everyone always tells me to go dagger/dagger as it seems to be the trend for an elementalist. I tried it and hated it though, it’s not for me and my kind of play style, yet everyone else seems to like it?

While I’m on the topic, it’s almost like you’re ‘forced’ into playing a certain build with a particular weapon set depending on your profession, just to be good all round, and I don’t like that. I want to use staff, not daggers! I’m more of a ’I’ll hit you from a distance and deal AOE damage’ guy, thank you very much!

Well, don’t let this get to you I’m playing staff mainly, too. And thanks to that, I can invest in power more than those D/D guys, therefore outdamage them easily. Also D/D has a lot of skills which moves your character during them, and that is contraproductive in some dungeon scenarios.

#ELEtism 4ever

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Posted by: Zelyhn.8069

Zelyhn.8069

I doubt you deal more damage than my D/F zerker scholar 30/30/10/0/0 though

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: ThiBash.5634

ThiBash.5634

Nice one, drama queen. You are clearly wrong about Signets and Glyphs, as neither are truly viable. Yet you continue to spout your nonsense. The doomandgloom crowd are annoying, but the apologists like you are even worse.

In that case, I’m sorry that you don’t know how to use the skills.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: STRanger.5120

STRanger.5120

I doubt you deal more damage than my D/F zerker scholar 30/30/10/0/0 though

I haven’t said I do
Also, I don’t die as often as D/F zerker sholar 30/30/10/0/0 would with the groups I usually get from LFG

#ELEtism 4ever

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Posted by: Grevender.9235

Grevender.9235

I can already hear the horde outraging when they will release patchnotes….

I can’t but quote myself