Maximum movement speed for my wind Ele?
Rune of Speed – 5% movement speed
Rune of the Traveler – 5% movement speed
You gain Swiftness when you switch to Air if you have at least 5 points into it.
Other runes that offer Swiftness when using the healing skill or when hit or some sort of action required to gain it, plus duration bonus.
Cast Static Field or fall while in Air (provided you have Arcane Abatement) and use a blast finisher (Arcane Wave) to gain Swiftness.
So far that’s all I can think of at the moment.
(edited by Airwolf.5287)
I would like to know what bonuses stack and which do not? Will my traits not count if I just give myself a Boon that increases my speed more than my traits do? Do Runes always give a speed boost no matter what other bonuses I have?
I gave the speed stacking a try shortly after game launch. As far as I know if it the same as then, the Max speed you can get is the top Passive or Boon. Which means Swiftness at33% is the fastest you will go.
I gave the speed stacking a try shortly after game launch. As far as I know if it the same as then, the Max speed you can get is the top Passive or Boon. Which means Swiftness at33% is the fastest you will go.
Hmmm okay… So I could like, go One with Air or Signet of Air and then just use my boons whenever possible, right? As it sounds like traits override each other… That sucks.
Okay so one last question… in your guys’ opinions, would it be better to spend a trait and get One with Air or should I get Signet of Air instead?
The only speed stacking I can think of is one necromancer trait that gives speed bonuses when equipped with a dagger; it stacks with itself if dual-wielding. Maybe the ele dagger trait does the same.
Unfortunately, move speed bonuses simply grant the biggest bonus available and disregard the rest.
I wouldn’t suggest getting One With Air; ele has no weapons which should ever stick in air for that long; it’s counter-productive as air is generally worse at damage than fire, even though it’s supposed to be the single-target DPS attunement. Most staff and D/D builds can achieve permanent swiftness, I’d look into that instead.
(edited by Dingle.2743)
The only speed stacking I can think of is one necromancer trait that gives speed bonuses when equipped with a dagger; it stacks with itself if dual-wielding. Maybe the ele dagger trait does the same.
Unfortunately, move speed bonuses simply grant the biggest bonus available and disregard the rest.
I wouldn’t suggest getting One With Air; ele has no weapons which should ever stick in air for that long; it’s counter-productive as air is generally worse at damage than fire, even though it’s supposed to be the single-target DPS attunement. Most staff and D/D builds can achieve permanent swiftness, I’d look into that instead.
I see. Thank you for the help.
I really wanted to use Air all the time, but I agree, it does seem weak compared to fire… I guess I’ll go look into a D/D build that still lets me use Air.
No speedbonuses stack as far as I know.
If you apply a speedbonus when you already have one, the higher one of them will override the other.
There is only a small discrepancy in some traits, but in general that is the rule.
It also means you wont have to waste traitpoints on more than 1 speed effect, For example on Elementalist, just get Signet of Air and you are done.
You can read about it on the Wiki: http://wiki.guildwars2.com/wiki/Movement_speed
Wasn’t there a rune that increased the effectiveness of swiftness slightly?
I see. Thank you for the help.
I really wanted to use Air all the time, but I agree, it does seem weak compared to fire… I guess I’ll go look into a D/D build that still lets me use Air.
u wot m8. Do you have any idea how a D/D elementalist gets played?
Quickblade Vince – Thief
The Asurnator – Elementalist
Wasn’t there a rune that increased the effectiveness of swiftness slightly?
Superior Rune of Speed; + 25/50/90 vitality, 20% swiftness duration, 5% chance to gain swiftness for 30 seconds when hit, 5% increased speed during swiftness.
I’m not sure if 38% movement speed is worth it, but it exists.
I see. Thank you for the help.
I really wanted to use Air all the time, but I agree, it does seem weak compared to fire… I guess I’ll go look into a D/D build that still lets me use Air.
Any element you use all the time will weaken you overall. Elementalist is best played by knowing what all you skills are and being familiar with their cooldowns, and switching elements whenever appropriate.
For a maximum mobility build, put at least 20 points in air and take aeromancer’s alacrity for the reduced cooldown on RTL. Perma-swiftness can be reached several ways, not going to list all the possibilities, auras, boon duration stuffs, glyph heal in air, etc….
Firey greatsword is key in any max-mobility build as well.
Wasn’t there a rune that increased the effectiveness of swiftness slightly?
Superior Rune of Speed; + 25/50/90 vitality, 20% swiftness duration, 5% chance to gain swiftness for 30 seconds when hit, 5% increased speed during swiftness.
I’m not sure if 38% movement speed is worth it, but it exists.
it’s actually +39.7% movement speed (33%*1.05) if it’s working as advertised.
in my testing i concluded that rune of speed’s 6 piece bonus does not stack with swiftness in and out of combat
Staying in air slows you down, because you need to leave air to go back to it (and get swiftness from the elemental attunement trait).
“Both speed buffs and debuffs do not stack” (http://wiki.guildwars2.com/wiki/Movement_speed)
Since Swiftness and the Rune of Speed 6 piece bonus are both speed buffs they don’t stack. The maximum bonus speed for all professions is 33% (except for Engineers who can use Super Speed and Thiefs with Fleet Shadow).