Might stacking strategy question
Hello there. I am a full time elementalist D/D and i find that I might stack really high naturally whilst fighting an individual. Because once you have Evasive Arcana and you dodge in Earth attunement, you will most likely blast a fire field.
Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?
My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?
Your current rotation will cost yourself a melt down against veteran players. The reason is they cause no pressure. Your opponent can either interrupt you or walk away from your aoe range and burst you while you already blow out two important attunements for defense: water and earth.
Phantaram has demonstrated his rotation something like: Burning Speed (to your oponent) → Ring of Fire, strafe a bit → Dodge into earth attunement → Magnetic Grasp (to pin down your opponent) → Earthquake → Ring of Earth, while activate your Magnetic jump to gain Fire Aura → Swap to Water attunement during the jump and Frozen Burst → Frost Aura. Then you can swap to Air to kite them around with your auto attack.
If you anticipate a longish 1v1, feel free to use your CC against your opponent’s big skills. For example, to interrupt Ether Renewal or chain interrupt the engi when their rifle is out. If it’s in a 2v1 fight, save it to interrupt banner and res.
- doranduck, 2016 on Lore in Raids
Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?
My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?
The damage of your ele lies in your might stack. The quicker you gain a full stack of might, the longer you maintain it will determine your odd to win the fight 1v1 or even 1v2. I would say, focusing on getting your might stack when your HP is still plenty, and go a bit more defensive when you start losing your advantage. That is dodging in Air to blind thief, hambow, power ranger. Dodge into Fire to keep up your Burning on engi, mesmer, ranger, guard, etc (It deals great damage when your might stack is high). And of course, dodge into water for healing and condi cleanse.
- doranduck, 2016 on Lore in Raids
Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?
My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?
If your HP is fine then blast your fire fields. You can always use the healing skill which is a blaster as well.