Might stacking strategy question

Might stacking strategy question

in Elementalist

Posted by: ionix.9054

ionix.9054

I have been playing D/D elly in sPvP and WvWvW lately and have a question about the strategy used to stack might.

After playing elementalist for a while, I eventually noticed a breakthrough when I began to use CC non-randomly (ie. updraft/earthquake to prevent a stomp or rez). However, I am unsure if might stacking and blowing say, earthquake, at the start of a fight to blast Ring of Fire is more beneficial then saving it for a situation like I just described.

My might stacking rotation is something like:
Ring of Fire -> Frozen Burst -> (switch earth) -> blast roll ROF -> earthquake -> churning earth

At this point, i’ve burned an AOE knockdown, churning earth that may be a better use of burst later, a dodge roll and chill. D/D is a very forgiving spec, so if that rotation IS a mistake it can usually be recovered from, especially in a 1v1 fight.

Question: Should I be attempting to perform that rotation always in fights or is it too situational to say for sure?

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Posted by: Sovereign.8520

Sovereign.8520

Hello there. I am a full time elementalist D/D and i find that I might stack really high naturally whilst fighting an individual. Because once you have Evasive Arcana and you dodge in Earth attunement, you will most likely blast a fire field.

Might stacking strategy question

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Posted by: ionix.9054

ionix.9054

Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?

My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?

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Posted by: Iris Ng.9845

Iris Ng.9845

Your current rotation will cost yourself a melt down against veteran players. The reason is they cause no pressure. Your opponent can either interrupt you or walk away from your aoe range and burst you while you already blow out two important attunements for defense: water and earth.

Phantaram has demonstrated his rotation something like: Burning Speed (to your oponent) → Ring of Fire, strafe a bit → Dodge into earth attunement → Magnetic Grasp (to pin down your opponent) → Earthquake → Ring of Earth, while activate your Magnetic jump to gain Fire Aura → Swap to Water attunement during the jump and Frozen Burst → Frost Aura. Then you can swap to Air to kite them around with your auto attack.

If you anticipate a longish 1v1, feel free to use your CC against your opponent’s big skills. For example, to interrupt Ether Renewal or chain interrupt the engi when their rifle is out. If it’s in a 2v1 fight, save it to interrupt banner and res.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

Might stacking strategy question

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Posted by: Iris Ng.9845

Iris Ng.9845

Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?

My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?

The damage of your ele lies in your might stack. The quicker you gain a full stack of might, the longer you maintain it will determine your odd to win the fight 1v1 or even 1v2. I would say, focusing on getting your might stack when your HP is still plenty, and go a bit more defensive when you start losing your advantage. That is dodging in Air to blind thief, hambow, power ranger. Dodge into Fire to keep up your Burning on engi, mesmer, ranger, guard, etc (It deals great damage when your might stack is high). And of course, dodge into water for healing and condi cleanse.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

Might stacking strategy question

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Posted by: Sovereign.8520

Sovereign.8520

Thanks for the response Sovereign. Do you explicitly burn your dodge roll to gain might?

My question is basically, should I do something like burn a dodge roll when not needed to gain might? Or should I just fight and let might slowly grow over time and save the abilities never really knowing if there will be a good opportunity for them?

If your HP is fine then blast your fire fields. You can always use the healing skill which is a blaster as well.