Minor but important fixes
+1
It would also be appreciated if there was some looking into the bug that stops the damage of Shatterstone, Ice Spike, and Eruption if you are hard cc’d during the trigger delay.
true but shatter stone has a 2 second cooldown, if you got the survivability to boot you can quickly use up opponnents endurance by spamming shatterstone I would think. Even though its a pretty harmless spell.
I really want them to change how players can rally off summons. I’m not sure if it was intentional or not but it makes them so useless in pvp!
Sanctum of Rall 04/2013-
I really want them to change how players can rally off summons. I’m not sure if it was intentional or not but it makes them so useless in pvp!
Yes, that does make them a bit perilous to use. Although they did get a hp buff recently right? So it may be less of an issue?
+1 for the original post – and impressed. This is the first time you’ve admitted to there being room for improvement.
+1 for the original post – and impressed. This is the first time you’ve admitted to there being room for improvement.
Hehe, touché.
But to be fair, I do agree that some changes would be welcome. However, I feel that they should be implemented in such a way that preserves the current playstyle on the staff. I like the staff a lot and I feel that most skills are powerful enough. It’s mostly the practical implementation of the staff that needs a little polish, imho.
Combo fields for example are a lot of fun and I’d rather keep fields like Frozen Ground the way they are now, rather than doubling the effect and removing the combo part.
I’m also giggling because this is exactly what i’ve said, just less of it. I went through every single staff skill, and most of mine were simply duration based, or speed/animation based… whereas yours are speed/animation and aiming, without worrying about the durations on the fields.
After so very much dissent, too…
I’d +1 again, if I could.
EDIT: My approach to the whole aim thing was to increase the projectile speed – if you don’t hit because you’re facing the wrong way… well, that’s only fair. If you don’t aim at someone, you shouldn’t hit them. (having it auto turn you to track would be cool though.)
(edited by stale.9785)