More Ele nerfs?

More Ele nerfs?

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Posted by: Avead.5760

Avead.5760

So the elementalist nerfs consist of better healing on staff auto(aim at your feet,not hard) ,unsteady ground working like line of warding (omg), better geyser for staff..
You also get lighting hammer buff on static field and n4 and number 3 nockback getting the range of guardians banish (OMFG we can play finally play golf in skyhammer)
I dont know..Its sad that ele is getting so much nerfed but i think i ll take it !!!
I can already see it!!Staff bunker at far point with lightning hammer and tornado that can decap anything! Holy kitten! More cc than engi

Water Auto only heals for like 11 unless you hit someone with it, aiming at your feet won’t heal for anything.

Oh kitten its true.Never really bother with staff since launch and especially auto in water to notice.This should change!It doesnt even make sense buffing the healing of the spell if its just a very small splash near the target and not near the area of its impact.
I could still use it when im trained by pets or spirits and get some out of it though.
Still staff bunker is the first i ll try after the patch hits.And still buffs are buffs so this thread is stupid regardless..

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Regeneration and protection are the reason people pick e. attunement,

wrong: I pick e.attunement because all other traits in that tier are almost useless.
If A.Net would give us eight VIABLE options (so good that you would take days hitting your head on a wall crying whyyyyy they are all sooo goooood oohhh I can’t choooose ecc ecc) you would probably see 90% less people using that trait.

Renewing Stamina is one of the strongest traits in the entire game. Perma vigor is almost twice the survival in pve. It’s probably even better for pve than Elemental Attunement.

The trait that decreases the cooldown reduction on arcanes is also decent if you go for 30 arcane.

Regardless, Elemental Attunement is insanely strong. 5-8s of protection to you and to your allies every 10-12s is a lot by itself. Everything else is just an extra to make it even better, and this trait can even remove conditions if you spec 30 in water.

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Posted by: red.2387

red.2387

“Was feeling the itch to play GW2 again and wanted to see what in the world changed and maybe explore the areas I didn’t go to (At release I spent literally over 80% of my time in WvW). Logged in, equipped my daggers, used my ride the lightning ability and saw it has a ~45s CD and doesn’t ignore gravity anymore.

Logged out, will never log in again."

- A friend of mine, today.

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Posted by: BlackBeard.2873

BlackBeard.2873

“Was feeling the itch to play GW2 again and wanted to see what in the world changed and maybe explore the areas I didn’t go to (At release I spent literally over 80% of my time in WvW). Logged in, equipped my daggers, used my ride the lightning ability and saw it has a ~45s CD and doesn’t ignore gravity anymore.

Logged out, will never log in again."

- A friend of mine, today.

X/D will be pretty much useless until they admit the RtL nerf was too much and fix it to something usable. As it is, they removed entire specs from the game (in terms of WvW and PvP) unless you play some gimmick S/D spec that loses to 1 single dodge.

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Posted by: Avatara.1042

Avatara.1042

Ride the Lightning + Oceanic ping = 40 second cooldown even if you hit (rubberband) something.

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Posted by: Nikkinella.8254

Nikkinella.8254

Anet did exactly what they said they weren’t going to do with their dartboard balancing approach. They wanted to bring down the bunker build (which was never OP to begin with because all it could do was stay alive and couldn’t do any damage which is what a bunker is SUPPOSED to do) without affecting other builds. Why is every single other class (yes including thief, perhaps i’ll make a vid one day of my bunker thief who can still do 7k backstabs) allowed to have a bunker spec except for us?

The thing is they not only nerfed bunker to the point that its a useless spec now that cant bunker any better than other classes burst specs, but they destroyed several other builds that weren’t that widely used. They completely obliterated atleast 5 other builds with their stupid changes making them totally unusable now. They clearly have no idea what the hell they’re doing. We only have 1 viable spec now which is the gimmicky burst build which will lose easily against anyone who can dodge just once. It’s only useful for ganking people who are either afk or clueless noobs who can’t dodge. And it’s the same rotation every time, so it’s not like it’s hard to dodge it either, you know exactly when to dodge to avoid the entire burst then you can turn around and kill them in one hit while every single utility is on cooldown.

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Posted by: Avead.5760

Avead.5760

Anet did exactly what they said they weren’t going to do with their dartboard balancing approach. They wanted to bring down the bunker build (which was never OP to begin with because all it could do was stay alive and couldn’t do any damage which is what a bunker is SUPPOSED to do) without affecting other builds. Why is every single other class (yes including thief, perhaps i’ll make a vid one day of my bunker thief who can still do 7k backstabs) allowed to have a bunker spec except for us?

I dont know if you play in EU cause back then when ele was op NA people were complained about d/d valks (which imo was completely balanced although a bit too forgiving) and eu guys were complaining about s/d clerics full bunker.
The last one was grossly op and it reached the most op state right after the haste nerf.Then every tournament you got in had 2 -3 (origin online had 3 and beat tp occasionally ) or even 4 eles in every team with s/d and valks or clercis and 3ple cantrips who would just contest everything being unkillable and disengage at will from anything.
The thing now is that a thief can make an unkillable spec but its based on stealth which wont let him cap points.A guard can do it but he has zero mobility and will run out of cooldowns.That ele in the hands of a skilled player could tank 2 -3 equally skilled people while not letting them fully cap and not going down unless they pulled an perfect burst (also condies werent that strong).
For good or for worse balance is centered around spvp and i assure you that was the ele that made eles nerfed and not d/d..funny thing is that this bunker build would be useless in wvw for example and wasnt used at all.
But for the game mode they push for “Esports” lolol ..
It was absolutely op

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Posted by: Nikkinella.8254

Nikkinella.8254

You’re talking about spvp though. I never bother with spvp. And ele was always grossly underpowered in wvw. There’s no reason whatsoever why they couldn’t split the skills for pvp if it was that bad in spvp rather than making it worse than it already was in wvw and pve. It may have been ok before, but compared to other classes, especially after all the buffs they’ve received, ele is sub-par at best.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

sooo many words and yet you said nothing new..
you restated your first statement saying “it will work” without saying why, which changes does the difference or even a scenario where change X from the notes would allow such a setup that would be preferrable to what you can make and do with semilar roles on any of the other classes…
which was what i was asking..

/sigh… The blast finisher on Flame Axe coupled with the the bug fix on Persisting Flames which did not work correctly previously would allow you to apply roughly 90s of fury every 40s on an AoE. Couple that with the massive amounts of might that you can also apply AoE and add a team mate or two with a brain and a blast finisher and you have 360 radius 25 stacks of might and Fury with obscene up time. It is theoretically over 100%, so even if you miss some it isn’t a big deal. I’m not wasting my time publishing the math on unconfirmed patch notes, so if you don’t believe me then do it yourself.

AND, no. No other class has ever had the ability to do that in this game… at any point… at least since the open betas.

in which changes NOW NAME THE ACTUALLY PATCH CHANGES!!!, which you think will FIX the current issues that the ele face and the reason other classes out preform the ele by far, right now!.

The patch isn’t addressing a fix to existing builds. It is giving you a path to new ones.

the buffs to the staff is soo minimal it will barely be felt (geyseer still have the same issue, if you couldnt stay in it before you wont be able too now)…

A cleric staff ele is already incredibly hard to kill when it is well executed. They are buffing both healing and control. I doubt you would dispute that having more healing and more control will make it harder to kill. It is a very high skill floor build, but it works.

PS: creating 25stacks of might when build for it is nothing hard to do for 2+ people working well together, i really dont see why you get all hard becouse of it -.-
and its not like that extra maybe 10 stacks of might is gonna make up for what you sacrifice to get it (rotation time, utility slots, etc) there is much more efficient ways to raise the dps potential when considering timeframe, skill slots and what other classes can do while in themselve being a lot more dangerous as well..

You are right, it isn’t hard for 2+ people working together to get 25 stacks of might, but 100% uptime is not possible for them. They also cannot get 100% AoE Fury up time no matter how hard they try though. You nailed it though. It currently takes 2+ working together to get this kind of buff even with low uptime. If the patch notes are accurate, then one player can do it basically alone and have extremely high up time. I’m not “all hard”, just saying that this is something that has never been possible before that would be if the patch notes are accurate, and I think a smart team can take advantage of it. It would be of no value in solo que, granted, but a good team could do something with this.

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Posted by: EchenSketch.9142

EchenSketch.9142

I can’t believe people are whining about the leaked notes. Outside of a slight radius nerf to the two weakest elemental attunement’s effects (i.e. its protection-on-earth is still as incredibly strong as ever), the changes coming to elementalists are tasty.

I see people complaining here about how the elementalist’s healing power gets nerfed every patch, when the notes we’re discussing mentions buffs to staff’s and frost bow’s healing skills and heal scaling.

Really, some of you just want to complain for the sake of complaining. Lightning hammer elementalists are currently being used for dungeon runs. Staff elementalists are used in wvw. Bunker elementalists and air burst elementalists have been king in pvp for months, with two viable variations of air bursting (fresh air, or 20/20/30) and the only reason they’re currently not there is because of the current meta (s/d thief can steal all the boons of a bunker ele, and an air burst has a hard time dealing with condition-defensive builds and protection/ weakness spam).

This is all facts. But when somebody visits the elementalist boards, they would think otherwise. “Our profession is the worst thing ever! We’re the only ones that get nerfed while everyone else gets buffed! Mommy, we can’t take it anymore! It’s horrible!”

The leaked patch notes, which are probably incomplete (J. Sharp hinted at changes to conjure shield as well) are going to make bunker staff builds slightly more viable in pvp, greatly buff the utility and movement-advantage of lightning hammer (especially relevant for pvp/ wvw), and they will transform conjure flame axe into a might stacking machine. An elementalist will be able to get, from conjure flame axe alone, between 6 and 12 stacks of AOE might per ring of fire (assuming you have arcane wave and evasive arcana), plus anything else you can give to yourself through auto-attacking or the fire aura.

Your comment became irrelevant when you said a bunker ele was the king of PvP, lol.

Falkriiii – Elementalist

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Posted by: Ryld.1340

Ryld.1340

I can’t believe people are whining about the leaked notes. Outside of a slight radius nerf to the two weakest elemental attunement’s effects (i.e. its protection-on-earth is still as incredibly strong as ever), the changes coming to elementalists are tasty.

I see people complaining here about how the elementalist’s healing power gets nerfed every patch, when the notes we’re discussing mentions buffs to staff’s and frost bow’s healing skills and heal scaling.

Really, some of you just want to complain for the sake of complaining. Lightning hammer elementalists are currently being used for dungeon runs. Staff elementalists are used in wvw. Bunker elementalists and air burst elementalists have been king in pvp for months, with two viable variations of air bursting (fresh air, or 20/20/30) and the only reason they’re currently not there is because of the current meta (s/d thief can steal all the boons of a bunker ele, and an air burst has a hard time dealing with condition-defensive builds and protection/ weakness spam).

This is all facts. But when somebody visits the elementalist boards, they would think otherwise. “Our profession is the worst thing ever! We’re the only ones that get nerfed while everyone else gets buffed! Mommy, we can’t take it anymore! It’s horrible!”

The leaked patch notes, which are probably incomplete (J. Sharp hinted at changes to conjure shield as well) are going to make bunker staff builds slightly more viable in pvp, greatly buff the utility and movement-advantage of lightning hammer (especially relevant for pvp/ wvw), and they will transform conjure flame axe into a might stacking machine. An elementalist will be able to get, from conjure flame axe alone, between 6 and 12 stacks of AOE might per ring of fire (assuming you have arcane wave and evasive arcana), plus anything else you can give to yourself through auto-attacking or the fire aura.

Your comment became irrelevant when you said a bunker ele was the king of PvP, lol.

At one point they were tied with guardians.

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Posted by: Fishbait.6723

Fishbait.6723

Did you see the last SOTG?
Made me /facepalm at one point.

They said they thought Ele were in an okay state, & at another they said Guardians struggle to survive.

Point blank proof of sheer cluelessness lol

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Erebus.7568

Erebus.7568

/sigh… The blast finisher on Flame Axe coupled with the the bug fix on Persisting Flames which did not work correctly previously would allow you to apply roughly 90s of fury every 40s on an AoE.

sry but this is getting redundant to keep asking the same. you are saying that this path will give the ele the boost it need and you are pointing towards something which does absolutely no difference on the reason ele’s need the buff…

that you are even considering running conjuring weapons as your utility in pvp i find laugheble o.O

and that you believe that such a build would be stronger or as strong as equelly purposed builds on necro/war/engi etc… i .. well i wouldnt know what more to say… clearly we are of different oppinion, and since you cant point on what in the patch note should make this huge change and i am in the vast majority that think these changes means diddely nothing for the ele’s performance issue, there is no real reason to keep on poking you, all i wanted was to point out your bs and i have, no need for me to jump more on that i guess…

..
seriously “conjure weapon build” o.O i can just imagine it.. "will totally show those war/necro/guards/rangers/etc who’s the boss.

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Posted by: Jabberwock.9014

Jabberwock.9014

Wow, these “buffs” to conjures aren’t even worth mentioning. If anything frost bow might be even worse now that the projectiles will be spread over more area. And who gives a flying kitten about the auto-attack of frost bow? Why would they do such a meaningless buff to such a horrible skill that is beyond redemption? Deep freeze channel is the only thing ok.

And lava axe is still an absolute joke in all game modes, since pve you will have max might anyways and pvp you’ll never want to waste a slot on such a horrible inutile weapon that is worse than our fire attunement on its own.

Conjures needed a complete overhaul in functionality, not this laughable excuse for a buff that will make them ignore conjures for the next year because “hey we already buffed them”.

And it comes at a cost of evasive arcana, elemental attunement, and burning nerfs. So hilarious that their attempt to nerf the condition meta only affects classes like ele that stack lots of duration for burning but have no cover. Yeah that necro that procs 3 secs of burning along with 50 other conditions is really going to suffer from this one /s. Just ridiculous.

Get stoned whenever you want:
Endless Petrification Tonic

(edited by Jabberwock.9014)

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Posted by: Grevender.9235

Grevender.9235

Renewing Stamina is one of the strongest traits in the entire game. Perma vigor is almost twice the survival in pve.

PvE, lol.
I only WvW, can tell you that Renewing Stamina is good only if you have high (above 60%) crit ratio, still any competent player will have the edge over you with any other class.

The trait that decreases the cooldown reduction on arcanes is also decent if you go for 30 arcane.

yeah, decent it is, nothing to scream about tho

Regardless, Elemental Attunement is insanely strong. 5-8s of protection to you and to your allies every 10-12s is a lot by itself. Everything else is just an extra to make it even better, and this trait can even remove conditions if you spec 30 in water.

it’s not that insane, roll other classes to 80 and watch their traits. Your eyes will bleed.

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Posted by: oZii.2864

oZii.2864

Looking at the leaks and the wiki its a nerf to fire and air attunement in regards to elemental attunement since those where 360 radius the others where 240 according to the wiki.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}