In Pvp staff is a hard weapon to deal damage with. I believe these changes would allow the user to have more control over the weapon, skillfully hit more often and potentially do more damage without buffing any skill damage stats.
Fireball (fire 1).
This projectile has a slow travel speed, at longer ranges it can be easily avoided and will rarely hit.
This skill has at aoe of 120 (180 with blasting staff) and a target cap of 3. By being able to aim the attack you could make better use of the aoe by aiming it yourself to hit more targets.
You could also potentially hit more often by aiming the attack yourself, as you are more likely to be able to interpret the enemy’s movement than the AI.
Ground targeted aoe also has the benefit of being able to be cast over the shoulder of your character, so you would be able to kite better in fire attunement.
Fire Burst (Fire 3)
This skill doesn’t have any trouble hitting as it is not a projectile and has a fast cast time. It would be a stronger skill if it was ground targetable for the same reasons as Fireball, however it could send the skill over the edge and make it over powered, so there would have to be some sort of imparement.
Water Blast (Water 1)
The main reason to use this attack is to heal yourself and allys. It has a radius of 180 (240 with blasting staff) which is actually the same as geyser.
Without aoe targeting you have to aim it at an enemy or try to aim it your self with no target.
With no way to aim anything specificity at an ally your gona have trouble hitting them with it if they aren’t in melee range of an enemy (however this may be the intended use), or right next to you so you can shoot it at your feet.
Lightning Surge (Air 2
Blinds rarely have a cast time as long as this so its not the best way to prevent damage. If it was to be targetable it may need a shorter cast time or larger radius.
Gust (Air 3)
If this attack were to be a targetable cone attack it would function much better. You could aim it to hit more reliably at greater ranges or include more enemys. This attack can already be used over the shoulder, so i think changing this attack would really only help the player feel more in control.
Possible Problems of changes
It is the case I am sure that many players would not want these changes as they would mean you could not auto attack with fire attunement (I have seen the same complaint with grenades on engi). I saw someone suggest once that if you held down the button or put it to auto attack then perhaps the fireballs could continue to cast until released.
This still may be an unfavorable change for many.
Would making these attacks ground targetable make them too strong?
This could be argued either way but I believe with the difficulty of landing hits with staff in pvp, and with the currently rather low damaging builds they would be quality of life changes rather than game breaking ones.
The game seems to allow builds and classes that can aim aoe over the shoulder (engi grenades and necro staff). However it is possible that this is not what they want classes to be able too do, and want ranged classes to have to face their opponent to lessen their speed and commit to attacking (engi grenades get a lot of hate).
Anyway let me know what you think.
thanks.
Tldr Making staff have more targeted attacks may help its usability, but would it make it op? or be an unwelcome change for some players?
(edited by Sweat Stance.9836)