More finisher

More finisher

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Posted by: Galrond.5972

Galrond.5972

Since we lost most of our finisher with the EA nerf and stacking might as D/D is now hard/impossible, I ask you:
What’s the point of the combo field system, if we have an extremely limited amout of finisher?

D/D:
Magnetic grasp (not in the tooltip, probably gets “fixed”)
Churning earth
Earthquake

S/F:
Comet
Phoenix
Dragon’s tooth (bugged)

Staff:
Erruption
Stoning
Shockwave

Why isn’t ice spike, shatter stone, dust devil, GoS (Sandstorm), flame burst, frozen burst, fire grab or burning speed a finisher?
Each of them would qualify as one. Buring speed also was a leap and explosion finisher in the begining.

Some other classes have this “problem” too, but none of them rely so hard on combos to be effective as the elementalist.

Third hit on Hammer 1 for warriors sould also be a blast finisher and could motivate some warriors to use the hammer in dungeons to stack might instead of spaming GS2.

Do you think we should get more finisher as elementalists, especially D/D (no water field), to compensate for the EA nerf?

(edited by Galrond.5972)

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Posted by: CurtMonash.3498

CurtMonash.3498

Making Ice Spike into a finisher would make up greatly for the EA nerf in staff. I forget whether it ever was in beta.

Shatterstone used to be a finisher; bringing it back would be good for scepter specs.

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Posted by: Areann.1304

Areann.1304

Blast finishers are amazing! Ice spike blast finisher would be justified. And change earthquake, now it’s a finisher you have to cast BEFORE the field to get it. Updraft could be a finisher to, since schokwave is (although and air burst isn’t really a projectile).

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Posted by: Leo G.4501

Leo G.4501

D/D:
Magnetic grasp (not in the tooltip, probably gets “fixed”)
Churning earth
Earthquake

S/F:
Comet
Phoenix
Dragon’s tooth (bugged)

Staff:
Erruption
Stoning
Shockwave

You forgot Flame Leap from Lava Axe, Lightning Leap from Lightning Hammer, Magnetic Wave from Focus, Thunder Clap from Lightning Hammer, Arcane Wave from utility slot, Arcane Blast from utility slot, Frost Volley from Ice Bow, Hurl and Stone Shards from Scepter, Fiery Whirl from Flaming Greatsword, and we’ll just ignore Tornado (seriously, just forget about it).

So 10 skills you forgot to mention, 5 of which are available without conjuring weapons.

But yeah, with the changes to Evasive Arcana, I feel it would be perfectly acceptable to spread around Elementalist combo-ability throughout their weapons. This should also account for Combo Fields as well as Combo Finishers.

Staff has plenty of fields but few finishers: Ice Spike and Gust would round out the Blast Finishers while Brurning Retreat could add some more utility as a Leap Finisher.

Scepter might use some help but it has finishers: Frankly, don’t know why Ice Shards isn’t a projectile finisher and it’d be grand if Shatter Stone created an ice combo field, making chill a prominent tool of the scepter…that would certainly warrant the skills lower damage. Make Dust Devil a Whirl finisher and Scepter would be your go-to for combos as practically all the skills can work in a combo in some fashion.

Dagger is strongest for damage/mobility but lacking in combos: If you gave either Frozen Burst an ice field, Cleansing Wave a Blast finisher plus make Ride the Lightning and/or Updraft leap/blast finishers (respectively) then it wouldn’t pump up dagger utility too far while keeping its strengths.

Focus is nice: But why isn’t Swirling Winds some sort of combo field? It’d be kind of cool if Focus had a unique field unavailable to other weapons of the Elementalist…a light field or a smoke field perhaps. It just doesn’t make complete sense for ‘Swirling Winds’ to be a lightning field despite being in the Air attunement.

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Posted by: Gintoki.6405

Gintoki.6405

might stacking still totally viable d/d just need to use other means, sorry to repost as i already have a topic with this but here my post nerf might stack build in action

might from = 3x stack on cantrip,3x on weapon swap (counts on attunement) also u get an extra 1 from attuning fire, and theres still burning speed/flame ring, into churning/earthquake combos i find just puting down fire fields sometimes allys will also give u might due to the fact its area might, if you have alot of boon duration that will help i personally have 30% boon duration 10% from rune, 20% from arcana, and 40% might duration from runes.

its not as easy to stack or as fun anymore, but most of the fights i have between 13-20 stacks and sometimes 25

Aurora glade [FURY] clan. Zetsu (zetsudai, zetsu mei, Zetsu Rounin)

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Posted by: Comaetilico.3645

Comaetilico.3645

might stacking still totally viable d/d just need to use other means, sorry to repost as i already have a topic with this but here my post nerf might stack build in action

might from = 3x stack on cantrip,3x on weapon swap (counts on attunement) also u get an extra 1 from attuning fire, and theres still burning speed/flame ring, into churning/earthquake combos i find just puting down fire fields sometimes allys will also give u might due to the fact its area might, if you have alot of boon duration that will help i personally have 30% boon duration 10% from rune, 20% from arcana, and 40% might duration from runes.

its not as easy to stack or as fun anymore, but most of the fights i have between 13-20 stacks and sometimes 25

it could work but:

1) 7 stack of might are not that much (considered our base dmg)
2) u’r using a sigil to do it and u could use it for better purpouse (also I found the sigil of strenght that gives might on crit more reliable in holding up the stack)
4) u’r using long cd skill to generate the stack (cantrip) so while u still can get some stack u will have problem in holding them up…
5) u’e using your defensive cd to generate might at the begin of the fight so u will not have them for when u need them…

so… yes u can still reach some good number of might stack by yourself… but are giving really a lot in order to get them…

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Posted by: Gintoki.6405

Gintoki.6405

im not sure where you got “7 stacks” from. id say 10 stacks even is significant as that amounts too 350 power and condition dmg, 20 stacks is 700 and 700 which is huge, considering in battle you can see i generally have between 13-25 and the longer the battle the better.. its clearly significant, just not as good as evasive arcana was, but since thats no long an option. and well. tbh at least 50% of my spvp games, i dont die a single time, so you cant really argue that my survivbility is an issue, specially not with this build.

as you can see though, i dont really waste the cantrips, apart from lightning flash which i combo, im not saying its as good as before with the evasive arcana, but with each of my might lasting 35sec, you can keep up 9 stacks from just attunement swaps in battle, since u can do that every9 secs, really not hard to keep at least 15 up at all times, personally i never been a fan on the “on crit” ones because i dont have a high base crit rate and actually 3 stacks of might guaranteed every 9 sec (if timed well) is pretty useful. also some of the cantrips dont really have a long cooldown when used with the -20% trait.

p.s i sometimes swap out my “sigil of minor accuracy” after it hits 25 too something like might on crit, or flat 5% dmg

Aurora glade [FURY] clan. Zetsu (zetsudai, zetsu mei, Zetsu Rounin)

(edited by Gintoki.6405)