Necro – [BanD]Nighnus the Black
Yak’s Bend
(edited by Valvador.4291)
I’ve been trying to practice my Might Stacking rotation for D/D and I am noticing that moving twice kittens up the Earthquake spellcast.
Is this normal/intended?
(edited by Valvador.4291)
ANY movement cancels earthquake cast. But it only goes on a 4 second cooldown then. So you can actively cancel it should your opponents run out of range. And if by “moving twice” you mean double-tapping to dodge, then you should deactivate that option and bind a specific dodge key
Yea, earthquake is strange like that. You will find it annoying at first, but later you will interrupt it on purpose to bait dodges for little cost.
You’ll get used to not pressing a move key while using the skill.
I deactivated “Double Tap Dodge” due to control issues before. My dodge is bound to V.
I was just surprised that it seemed to let me move a little bit, while casting, but if I move again, it fails the cast.
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