Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Here is my current WvW D/D build. I think statistically this hits all the check marks HP could be trimmed for another stat you like more, but with burst higher the extra HP is good if you are caught off guard.
18k HP
2800+ Toughness
2000+ Power
30% Crit chance (pre-fury)
200 Crit damage
434 healing power
I think this is very versatile meaning you can switch your trait lines any way you like. I like movement speed so I always take Air line.
I think Sigil of Intelligence is great for damage, as suggested by another forum member. We usually open with burst in each attunement especially in fire and nothing is worse than not criting on fire grab. Also Lightning Rod will crit which is great extra damage.
I’d give strong consideration to Ferocious Winds if you run Fire trait line with air just to get a little more damage.
Not reinventing the wheel here, but I think this checks all the defensive stat markers while also giving you good offense.
If you run Earth in your build I would take rock solid if you want to run ether renewal instead of running geomancer’s training. With hoelbrak and food you should be fine with cripple, chill, immobilize.
In water I like soothing ice because it will remove any condition when it procs the regen, but burning is pretty strong right now so I think both are good choices.
Note the one precise infusion in my dagger to get crit chance over 29.5% so that it rounds up to 30%.
(edited by oZii.2864)
My question is aura fury vs blast fury going fire over air lets you hit a lot harder in fire the main d/d burst dmg. I could see aura being nice for more of a arcan less build on the lines of going air earth water with some boon duration though this build would be the “you cant stop the ele from moving build” with -93% duration to movement conditions.
Added note thank you for posting the build that show the one builder is updated.
My question is aura fury vs blast fury going fire over air lets you hit a lot harder in fire the main d/d burst dmg. I could see aura being nice for more of a arcan less build on the lines of going air earth water with some boon duration though this build would be the “you cant stop the ele from moving build” with -93% duration to movement conditions.
Added note thank you for posting the build that show the one builder is updated.
I think blast fury is better. I think fire line blows air out of the water for damage but I like air’s utility better. If I went blast fury and no arcana I would probably take both. If I had fire line+air+arcana I would take one with air or ferocious winds. Though in my build ferocious winds is good for+7 critical damage so I think one with air is better with fresh air.
I hope more ele’s run direct damage fire line builds. The damage you can put out there is really crazy it’s so good it is tempting to not run water or arcana for it.
hey ozii. If you add 200 power and take 20% crit damage from your build you do more damage in the long run.
Interesting. I’m running something somewhat similar currently. We have the exact same toughness, but you have a lot more hp and healing power. I have about 200 more power and 20% more crit damage though. I’m debating over whether or not i should drop some of that for more hp. I think im ok for now though since its above the 15k mark before buffs and food.
I had serious doubts about this patch at first, but alot of new things have opened up. Fire and air are actually really good now, only took them 3 years to not make fire suck. Better late than never i suppose. I’m really tempted to just go fire air and water. arcane doesn’t feel mandatory any more.
hey ozii. If you add 200 power and take 20% crit damage from your build you do more damage in the long run.
I know power is the superior stat, but I kind of feel 180 crit damage is low. I’ll mess around with it more. Probably throw on 2 zerk rings to see how that damage damage looks.
hey ozii. If you add 200 power and take 20% crit damage from your build you do more damage in the long run.
I know power is the superior stat, but I kind of feel 180 crit damage is low. I’ll mess around with it more. Probably throw on 2 zerk rings to see how that damage damage looks.
180% crit damage is pretty normal with the stat changes. usually full zerker builds have around 200%
hey ozii. If you add 200 power and take 20% crit damage from your build you do more damage in the long run.
I know power is the superior stat, but I kind of feel 180 crit damage is low. I’ll mess around with it more. Probably throw on 2 zerk rings to see how that damage damage looks.
180% crit damage is pretty normal with the stat changes. usually full zerker builds have around 200%
There is a build out there with 2.4k power/ 500 healing / 2.6k AF / high crit(not stating) with over 210 ferocity / over 20k vit and decent condi. All offcourse with stacks. Just google it.
hey ozii. If you add 200 power and take 20% crit damage from your build you do more damage in the long run.
I know power is the superior stat, but I kind of feel 180 crit damage is low. I’ll mess around with it more. Probably throw on 2 zerk rings to see how that damage damage looks.
180% crit damage is pretty normal with the stat changes. usually full zerker builds have around 200%
There is a build out there with 2.4k power/ 500 healing / 2.6k AF / high crit(not stating) with over 210 ferocity / over 20k vit and decent condi. All offcourse with stacks. Just google it.
Or just link. That would be nice.
This is roughly the best stats, you really don’t need 20k vitality.
http://intothemists.com/guides/6061-updated_dagger_dagger_elementalist_gear
(edited by Sadrien.3470)
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