Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]
(edited by Gesamtkunstwerk.6590)
I’ve been trying to figure out the best way to take advantage of the new celestial armor stats. In theory, a scepter/dagger build should be most effective for this set-up as it uses nearly every attribute equally. It has better condition damage than any other wapon set, yet still maintains plenty of means for dealing direct/critical damage. It’s also nearly equal to staff in terms of healing skills. I see this build being used mainly for small direct combat situations involving a single boss or small group of enemies in dungeons/fractals, although it should also work well for PvP and WvW.
In the trait department, I’ve been thinking that 20 fire, 10 air, 30 earth, and 10 arcana is the most optimal distribution for survivability and damage output. The 20 in fire is there for the fire shield (IX) trait, which is used with four signets on a 20% reduced cool down w/ signet mastery. This, in combination with Zephyr’s boon (air I) and Elemental Shielding (earth V) grants permanent fury and swiftness, and semi-permanent protection. I’m not sure if most players recognize or have forgotten the enormous value promised by this kind of set-up: considering how 1% of critical chance is equivalent to approx. 21 precision* (making fury a 420 attribute bonus to precision), and how 1% damage reduction is equivalent to approx. 100 armor (an over 3,000 point attribute bonus). The fire shield (mixed with blast finishers/sharpening stones) also means quite a bit more damage potential above just these base states. I opted for Written in Stone (earth XII) to maintain all passive signet bonuses (in this case it means a permanent 160 point attribute bonus to both precision and toughness). Additionally, I included the standard 10 points in arcana for the slight increase to boon duration and attunement recharge rate; along with the arcana V trait, Elemental Attunement, because why not, right?
In summary, the pros and cons seem to be the following:
PROS
CONS
(*) Edited expected precision/crit chance bonus with fury.
(edited by Gesamtkunstwerk.6590)
The stats, armor, trinkets, weapon set, utilities, skills, and traits are included below for those interested in the specifics.
STATS
ARMOR
TRINKETS
WEAPON SET
UTILITY SKILLS
FIRE TRAITS (20)
AIR TRAITS (10)
EARTH TRAITS (30)
ARCANA TRAITS (10)
1% of critical chance is equivalent to approx. 46 precision (making fury a nearly 1,000 attribute bonus to precision).
Actually, 20% critical chance = 420 precision
Actually, 20% critical chance = 420 precision
You’re absolutely right. I based my calculation on current adjusted base stats (1,534) and divided the total critical chance (33%), yielding 1% crit chance per 46 precision. 420 precision is indeed what you get if you ignore the base stats and calculate only the total raw equipment bonus (618), dividing that by the total crit chance (29% without the 4% initial crit chance). In the end though, whether it’s 1,000 or 420, we’re still getting a massive bonus with perma fury.
See: (sPvP)
https://forum-en.gw2archive.eu/forum/professions/elementalist/S-F-Selfish-Aura-sPvP-build/first#post2287598
And:(Kuruk’s WvW)
https://forum-en.gw2archive.eu/forum/professions/elementalist/WvW-Signet-Elementalist/first#post2413947
Looks like a lot of interest for this build. Will be much better when you get past the bugs.
Fist link is my usual sPvP build, /d makes it better, but I like the focus to much
2nd link is Kuruks’ WvW one, where I added some notes about things like Glyph of Elemental Power (instead of fire signet) and Sigil of Superior Doom for poison, but those are all on a pvp side.
Nice to see the use of a staff in this build. Unfortunately with the Scepter /x and the Staff you only get the 1 Aura to add to the build. With the nerf to Signet of Air (would have been nice if they made another signet shorter cd) you cannot get 100% protection anymore (close but not close enough).
Also unfortunately there are some bugs to watch out for. Sig of Restoration doesn’t recharge faster with Signet Mastery. Sig of Air only has a 16 sec speed boost with written in stone. When these get fixed (sig of restoration has been this way since release so I don’t think soon) the build will be even better.
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