For those who remember me: hello mates, I’m back.
I’m giving my contribution in the tempest feedback; I will cover also some of the non-elite stuff.
Talking about PvP/WvW (scall scale specialist), first impression is that tempest is not bad. It’s not a super new playstyle but it feels fun to play (and viable).
Tempest is lacking something, like the elementalist itself. It looks like a half complete work.
OVERLOADS
Overloads cooldown on the attunement is simply too much. No matter how powerful they are, they destroy the core elementalist play. Thanks god we have fresh air.
Change it to 15/16 seconds cooldown and not 20.
Overload Fire: range is too low, make it 240.
Overload Water: give a healing burst at beginning, or increase the pulse healing. OR rebalance it to give a water field at the end.
Overload Earth: fine
Overload Air: fine
SPECIALIZATION
Adept:
Gale Song: not enough, merge with Tempestuous Aria
Latent Stamina: useless… No sinergy and we already have enough access to vigor
Unstable Conduit: nice but I think it can be merged with another “aura” trait, like Invigorating Torrents or Element Bastion
Master:
Tempestuous Aria: not enough, add cooldown reduction or merge Gale Song
Invigorating Torrents: very nice to have but too much competition in this tier, merge with Unstable Conduit or Element Bastion
Harmonious Conduit: MUST HAVE FOR ANY FORM OF PVP: long channeling is too easy to counter, we need the stability stack BASELINE. Make this trait add a stack or two to it PLEASE.
GM:
Imbued Melodies: fine
Lucid Singularity: nice but too weak compared to the other traits. Nerf and merge it with something else, or rework.
Element Bastion: increase healing scaling to make healing stat really matter for tempest.
WARHORN
Fire 4: bad designed, good only to double the revenants might (not to self)… Add a fury effect, or a blast, or aura or redesign it.
Fire 5: too slow to appear, make it faster
Air 4: make it faster
Air 5: make it follow moving targets a little, and changing its speed to better hit them. And make it not disappear behind objects…
Water 4: fine
Water 5: make it a little slower maybe
Earth 4: fine
Earth 5: make it faster
SHOUTS
I didn’t test shouts too much, cause I feel that there is no place for shouts in the utility slots unless playing a tanky support build.
Anyway, I think that they need to be ALL INSTANT CASTS to sinergy with channeling skills.
Rebound: this elite skill is a joke, it needs a rework. They have many options, like giving strong buffs for a short time, depending on attunement. Something like:
Air: superspeed and alacrity/quickness (5 secs)
Fire: mightstacks, fury, and retal (25 secs)
Water: converting some conditions into boons (to counterplay our counters)
Earth: resistance and/or stability (5 secs)
Plus the aura at the end of the effect.
SCEPTER
Water 1: add vulnerability
Water 2: add small chill field after explosion + increase cd and dmg OR add chill effect and increase cd
Fire 1: make it AOE or increase damage/attack speed.
Fire 2: make it land faster, trade for some damage if needed
Air1: increase damage or make it faster or add vulnerability.
FOCUS (this weapon needs a mobility defensive skill)
Water 4: change to a mobility defensive skill, like a back dash with a chill effect or frost aura.
Fire 4: make a bigger field please, more burning.
Fire 5: reduce cooldown to 30 secs.
Earth 4: make it a magnetic aura maybe? Easier for the enemies to react and sinergy with traits.
Air 4: make it follow the caster (the dream)
Air 5: add a secondary aoe effect. Like a pull centered on the target or an aoe weakness/vuln.
OTHER STUFF
Arcane shield: strong in 1v1 but useless in zergs. Make it block all attacks for 3 seconds, and to explode at the end.
Arcane Power: make it crit ALL hits for a short duration
Arcane Brilliance: remove the increased healing per target and increase the base healing.
Conjured Weapons: Allow us to swap them like Engi, remove charges for self, also remove stats bonus. Let us drop a weapon with charges for allies as it works now. No conjured weapon is currently too op to work with this mechanic.
Enough for today.
Cya guys, I hope to be making new vids soon.
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